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GTFreeFlyer

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Everything posted by GTFreeFlyer

  1. This would actually be a great training map to compliment NTTR and not be another desert map. Lots of activity between Miramar, Camp Pendleton and out to San Clemente Island. Allows for carrier ops off shore and bombing training on the island, and also for fun sightseeing around San Diego / SoCal. Maybe some imaginary “border patrol” missions as well.
  2. I had two instances yesterday where my main rotor popped off several seconds after a nice landing. Collective was reduced slowly after touchdown. There's a script that loads/unloads troops. It doesn't seem to happen when I unload 1 or 2 troops, only more. Perhaps it has to do something with the sudden change in weight? The log didn't show me anything. I attached it, and the .miz. Would love to know what is happening. Thanks! dcs.log Stream Deck.lnk Angels_Germany_[Helicoper_Rescue]_noStopGap-20250423-194843.trk
  3. Awesome! Thanks
  4. I’m taking notes after each mission and will share when complete Currently on M09. I do have a quick mission editor question for you though: In M01 the scene starts off with the camera on the Herc, and in M06b it starts off attached to the walking pilot. How do you select where the camera starts? I’ve made some missions in the past and the camera seems to pick randomly where it wants to be before you spawn in. I’ve wanted to force it to be somewhere specific. Much thanks!
  5. Just loaded up the campaign for a quick mission before dinner. Wow, I've never had so much fun not flying a mission before. That intro was brilliant. Really got me in the mood for the whole campaign. I've never seen a base so alive in DCS. Well done. I didn't want it to end. I was kinda hoping to stick around for an airshow, lol. I'm not reading anyone else's review until I'm done with the campaign. This is my first venture into becoming a rotor-head. Thanks!
  6. What’s the name of the server?
  7. I have the AB9 and there is definitely gun FFB. It was too strong at 100% and I had to dial it down.
  8. New update today. Version 2.7. Fixed a lot of the little things that annoyed me. This mission is running great now after a lot of SP and MP testing. I hope you all enjoy. Leave some feedback here if you have a chance to fly the updated mission. And of course, contact me if you want to arrange to fly it with me Main updates: Better SA now with squelch sound that plays with text messages. New sound queuing system prevents voiceovers/sounds from interrupting and stopping other voiceovers which may be playing. AI behavior is much much much better, but it is still DCS AI, so there's that. Added some Predators and ground convoy to help out and provide more to do. ...and more. See details on the download page. https://www.digitalcombatsimulator.com/en/files/3305871/
  9. Hi there. Im new to the SD XL and loving it so far. No stranger lua or programming and everything is going well so far with the Stream Deck interface as well. I'm currently trying to configure the A-10CII CMSP. I got all the text data to appear on the Stream Deck when the aircraft and mission load up, but the text does not refresh. Everything else (switches, lamps, etc) updates in sync with the virtual cockpit. Only the text will not update. Once it loads in, it just stays that way. Any idea how to make it refresh and stay in sync with the cockpit? I followed Charles’ “Display Strings” video exactly, except his text updates and mine stays static. Any ideas? Much thanks in advance!
  10. Anyone having any luck exporting the individual digits for the frequency on the hog’s ARC – 210? I’m using exportscripts and trying to pull this onto my Stream Deck. I’m able to do it for the other radios, but not having any luck with this one.
  11. Thank you for the response. I haven’t had a chance to try it again. I was suspecting that perhaps the pickle switch bounced and sent another release command, so I was happy to see you suspected this as well. I hope to be able to run some more tests this weekend to really understand how it all works. Thank you.
  12. Hi, I was playing around last night with dropping multiple GBU 38’s at the same time on different targets. I had two stations with two bombs each. I stepped through each station and said it to TOO mode and did the WP designate on one station, stepped to the next station and another WP designate. This was for TOO1 on each station. I did not touch TOO2. Everything went according to plan except for when I pickled, all four bombs were released when I thought only two would release. Both targets were struck by two bombs each. What did I do wrong? Was I supposed to go into TOO2 screen and undesignate each station? I guess I assumed that no target would have been selected for the second bomb on each rack if I never went to the TOO 2 screen in the first place. To summarize, I selected two targets and only wanted two bombs to release, but four bombs went for the gravity ride instead.
  13. I've been away for a while and now that I'm back, I see things got broken with all the DCS updates I've gone in and fixed up this mission. As always, it's still a bit tough to get AI units to do exactly what you want them to, but they get enough of the job done to make themselves useful, if you need them
  14. Thanks. Will let you know once complete. Maybe one thing to consider for future update is to remove the option from the F10 menu one the target is eliminated. I had knocked out 2 of the 3 and all 3 were still showing up as options for the wingman to attack. If there was only one option remind g at that point, I probably would have figured it out pretty quickly. Either way, still a good time.
  15. Upon tacview review, I see what happened. I took out a Zu23, but not the correct one which was labelled TGT. That's where i got confused. Right after my wingman took it out is when the next voiceover played.
  16. Hi, just flew M16 and it was great, but I ended up in a draw and will need to refly it. After scouting out the targets in the stack, I was able to take out the 3 main targets in a single pass and then after that it was radio silence for a very long while. After dodging some manpads, I ended up over the secondary target, so I cleaned up that area as well. Still lots of radio silence, so I tried more than one time returning to the stack, and flipping through all the FM channels to try and catch anything, but nothing happened. I used the F10 menu to tell wingman to attack an already-destroyed target, but no response. I double-checked my radios over and over again. I decided to RTB, and 15 minutes into the egress, I finally heard the voiceover saying all targets destroyed and now ready to make the run on the secondary target, but I had already done all that. Seems like it was a delayed trigger? Before I replay it, I was just wondering where I went wrong, and how the triggers work there. I want to experience the whole thing! Thanks. Still had fun the first attempt. I continued with the RTB because my TGP was shot up and so was one engine. I'm still in one piece!
  17. Yup, that’s how this works. By the way, today I tried creating a new WP with an existing name and it did not create a new one with an incremented suffix. Perhaps this is an old feature that no longer works? I had WP4 named INF (for infantry). When I typed INF in the scratchpad and then hit ?5, nothing happened. I toggled over to WP2, then typed INF, then pressed ?5 and it took me back to WP4’s screen. Same behavior as typing INF and then hitting the name LSK (upper right LSK). Oh well. The CDU is still a fun piece of equipment to play with. Here’s a pic of mine. No, there’s no typo here with this WP.
  18. Thanks for the tip! I feel like I’ve reached the point of knowing *almost* everything about the hog. I search online and YT for all sorts of extra pro tips and nothing new comes my way. However, the incremental suffix was something I did not know about, so thanks for that! It’s a shame that we can’t overwrite using offset. Sure would be nice to have that so that the TAD and HMCS displays aren’t cluttered up with trails of waypoints. Cheers!
  19. I have not experienced this, but thanks for sharing. I'll keep an eye on them. After getting the AI units started up, they will go to a location and wait, unless you give them tasking. After their 4-5 minute startup, and once you see the message that they are ready, new F10 menu options will be available, so make sure you select one of them before the AI units fly too far off.
  20. Cool! Thanks for answering. I got the flare idea from the briefing in Piercing Fury campaign. Not sure it actually does anything, but was a neat idea. Perhaps if the mission editor allows detecting the transponder code set, then pilot can just go with 7600 for lost comms? Either way, I’m going to be more careful flying. So far, still in one piece with no deaths in the campaign. I’ll see if I can survive M15 again, then M16 to wrap it up By the way,
  21. It doesn’t seem so. You must contact the tower thru the F10 Other menu, and you don’t get the option unless you are tuned in to the VHF frequency. If you land without selecting the F10 menu action to request landing, you fail the mission. It was a fun mission, so I don’t mind replaying it
  22. Sometimes when I get hit, the VHF radio is dead. This seems to be an immediate mission fail because I cannot contact tower when I RTB. Correct, or is there another way? Would be nice to have the option to flare over the runway or some other sort of alternate request to land.
  23. Can I overwrite an existing WP’s coordinates using the offset function? For example, I hear there’s a bandit at bulls 045 for 20. I use offset, and create a new WP based on that call, and I name it “Bandit”. A few minutes later, I get another call that the bandit is now at Bulls 050 for 10. Is it possible to use offset again, and overwrite the previous WP named Bandit?, or must I create a new WP for each offset entry?
  24. Wish I saw this earlier. However, I ended up using 10 mA for the brightest setting and also using a mosfet to drive them
  25. Has anyone here ordered this PCB? I know there's usually a minimum quantity order. Looking to see who has extras? I'm also noticing that the LEDs have no resistors? Am I seeing this correctly in the schematic? Looks like they are directly connected to +5V. These green LEDs have a max forward voltage of 2.8 V.
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