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LanceCriminal86

ED Closed Beta Testers Team
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Everything posted by LanceCriminal86

  1. As mentioned last page most SJ jets will come with the DMAS jet, as 4th TFW primarily operated the later TISEO equipped jets which received the DMAS upgrades in the 80s. There were some non-DMAS jets around, but I'm not 100% clear if they were operationally used with the squadrons or if they were attached to the maintenance wing or what. I guess we could try to sneak one in like this, she's a Mig Killer after all, 67-0210 marked up with the 335th. https://www.airfighters.com/photo/23407/L/USA-Air-Force/McDonnell-Douglas-F-4E-Phantom-II/67-0210/ https://www.airliners.net/photo/USA-Air-Force/McDonnell-Douglas-F-4E-Phantom-II/4246241/L And some other older airframes
  2. I found another jet, wish I could find closer shots but proving difficult. Definitely 90th but I'd like to see if I can find the design as we do want to add some 90th skins in
  3. 4th TFW operated as a QRF, so they can pretty well be used on any map. That said, they operated TISEO/DMAS jets during that timeframe, so for DSCG you might look at some other options. Mid-late 80s, there were exercises where ANG/Reserve squadrons went to Europe, such as the 110th TFS. While some were still operating Ds earlier in the 80s you could still use 110th, NJ ANG, Indiana, or California, or Texas even. What you can also do, is use some German skins. I did some asking myself, and during a cold war gone hot situation, apparently the plan was that the GAF would deploy up to Norway while the USAF would focus on Germany. 57th FIS could also make a cameo, though their focus was Iceland and protecting that gap against Bears until they transitioned to Eagles in the mid 80s.
  4. VTAS was never used outside of the AIMVAL/ACEVAL and is entirely outside the scope of anything Heatblur would add.
  5. It's not a popular opinion but I'm of the mind that until Vietnam can be done "right", I'd rather not do it. It's worth doing right but it will take a concerted effort of ED and 3rd parties to fill the voids of modules and AI assets. You'd need focused timeframes to match a map that can cover both USN and USAF operations at a minimum. The FF modules would need to be as closely aligned for those timeframes as possible, which in itself is difficult. You of course need aircraft to fly on both sides, but as DCS' achilles heel continues to be, you need assets to make those eras feel alive. The AI side of aircraft, helicopters, ground models like trucks and AAA and infantry, ships, firebases are all essential. But those mean time/$$$ for folks to make them, and then have it be comprehensive enough to be worth the customer's $$$. It would need to be a major expansion with promised FF modules, and have them all aligned to complement each other. Otherwise, I'd rather see the Cold War years of the mid-late 70s to the end in early 90s be focused, both for historical and "What If" Red Storm Rising style scenarios.
  6. The issue is rooted in there not being a cohesive "era" of modules and assets for the bulk of Vietnam combat timeframes, so any added Vietnam jet is going to get dragged in against much later aircraft. If DCS actually could commit to a Vietnam era from 64-72 with flown and AI assets that actually match 100%, most of the issues would go away. The Cold War has this same problem, where the current E and upcoming DMAS should thrive as a fighter-bomber or frontline fighter for a partner nation, the assets against it just aren't really time matching except the MiG-21 Bis, as I believe it's actually a variant that is close in age to our Phantom. There's just not enough proper 70s-80s air, ground, and sea assets or modules to really get the Red and Blue forces where they need to be. The F-4E can exist on modern servers too, as they are quite literally just being retired and still serving. Not all the Phantoms out there have new radar and modern electronics, the Korean ones were fairly close to original and their DMAS jets as well, plus Iran's are unlikely to be much different from a DSCG. Their TISEO equipped jets would be closer to the DSCG but with the camera system. But their age is going to show in a modern context just as in reality, their RWR and radars are just not designed in any way close to what people are used to, and are not designed to detect modern threats.
  7. When missiles leave the pylon, they become ED's problem.
  8. The B Upgrade got JDAM first and took it to combat in 2002 with VF-11
  9. Spang jets were DMAS and will come later.
  10. The F-4s in Vietnam were "hard wing" without slats (except a small number in late 72 during Linebacker II), and of course would perform and maneuver differently than these mid-late 70s+ F-4Es with slats. The aircraft is of course going to bleed speed differently as the slats deploy, and even with them locked in the outer wing sections still have a fixed slat that will result in different flight dynamics.
  11. Yes the E was used in Vietnam, but not *this* E as presented in the DCS module. To get some ideas of the upgrades Joe Baugher's page is a good start as it walks through some of the upgrades. Mainly as said the slat retrofit kits didn't start being applied until after Linebacker II in late '72. The ALR-46 in the module was retrofitted somewhere from the mid to late 70s, same with the ALE-40 flare dispensers, and the upgraded DSCG screens and interface was again somewhere 72-74 and on. It also has a few under the hood changes that were done into the 80s, but the above would be the big differences from a Vietnam E.
  12. Ben decided not to include the ICE jets for now, and the Holloman jets were later TISEO/DMAS serials which will of course be done when that addition comes along. 81st TFS, again DMAS jets. I think we already have a lot of special/demo jets but the rest of the 32nd and 3rd TFS are certainly ones we'd like to do.
  13. SJ were 99% DMAS jets, we'll of course be bringing plenty of them in when it's that time
  14. I'll talk to Ben_Der and see if I can make a version of his .bat from the F-4E into an F-14 one and share the contents here. I might be needing it myself soon.
  15. The F-4Es presented in the module are pretty far off from the Vietnam jets. You could maybe get away with a 1974+ reignition of hostilities type thing but these jets have late 70s RWR, slats that had only shown up at Linebacker II, and the DSCG. Most Vietnam Es were hard wing, early gun muzzle, DVST screen, and either no RWR or some APR-36/37.
  16. You can convert from PNG to DDS BC7 using AMD Compressonator, which can be easy once you write up a script/.bat for it and just run it in the folder with the PNGs. It's what we've been doing with the F-4 as it lets you do the whole stack of textures at once. If you read the documentation you can figure out how to create the .bat so it looks for each filename and then knows what kind of DDS compression to do, ie BC7 for albedo and Roughmet, and BC5 for Normals.
  17. I don't think you'll be disappointed, it will give you tons of breathing room to try/fly modules as you please, have piles of skins, without having to rotate modules out.
  18. It's gotten to where you almost need a 2TB, even if you don't have every module ever installed. Especially if you want to cram Kola in there if it gets some more improvements. If you stay slim on modules a 1TB will probably continue to work but liveries, mods, maps, etc. can really start to blow up drive space. If you can somehow swing a 2TB, it will give you a lot of future proofing but I totally get if that's not in the budget. I'm looking at doing this myself, getting a 2TB to replace/supplant my current 1TB DCS drive.
  19. The Navy F-4s and USAF C/D which used the Navy pylons could do that, yes. The F-4E has a different pylon system which could not carry those loads and clear with a pair of Sidewinders.
  20. It was noted somewhat late and *might* get corrected further on as that will mean tweaking either the tank model or working the animations to take the pylon with it.
  21. Spang jets were all TISEO/DMAS, so they'll come once that variant is done.
  22. The IRIAF/IIAF skins will come officially anyways with the module in the future, he has not left. He's provided our IIAF/IRIAF skins in the Phantom and once art is ready for the Tomcat he will no doubt be moving his work over, or creating fresh ones for it.
  23. There are many more and a bunch of those are old/have been updated since that was shot.
  24. 201, 202, and other missing squadrons will eventually be added with the module.
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