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Owl Dynamic

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Everything posted by Owl Dynamic

  1. Here http://www.bredow-web.de/Berlin_Schoenefeld/MiG-29/mig-29.html it lists both MiG-29C (9.13, NATO) which has a more sturdy fuselage and additional fuel tanks and the MiG-29S (9.13S) which as an improved radar. And we have this latter variant as it says in the manual of the MiG-29 module. On p.49 it speaks about the new modern TWS2 radar mode for R-77 rockets and uses MiG-29S as a designation. So this functionality confirms what the website says. http://toad-design.com/migalley/index.php/jet-aircraft/mig29/mig29-variants/ Here it speaks of the MiG-29S variant as well. Both actually run under the Fulcrum C codename. Definitely a confusing scheme. EDIT: Check the game's internal reference book about the MiG-29S. At least in the russian version it says 9.13S variant. So I hope this finally puts a nail in the coffin for this debate that it should indeed be MiG-29S in the control tab of the settings.
  2. The NATO Codename does not have to correspond to its actual name. Counter-example: MiG-29K (9-31) is Codenamed Fulcrum-D. Seriously, it is MiG-29S (Latin) unless somebody would kindly post a link to a credible, significant source which says otherwise. MiG-29S (1,4 million google hits) vs MiG-29C (0,4 million google hits) so far and plus German, English and Russian wikpedia articles agree on that and they are not direct translations of each other. And also the russian "C" (Kyrillic) is pronounced like an english "S", so it makes sense. EDIT: http://migavia.ru/index.php/en/production/the-mig-29-fighters-family Even the official MiG page uses the "S" in the "SM" variants etc.
  3. Because I want to name loadouts the way I want and not when the game 'randomly' decides to translate them for me.
  4. Polygones migh be a bit difficult to implement. Rectangular zones are really needed though.
  5. Honestly, I do like the current clouds. As long as you are not too high up, then the illusion breaks apart. For me the problem is there seems to be only this one cloud type and while the idea of the dynamic weather system is absolutely amazing, I feel there is not enough control over it. But then again, the Su-25 relies on good weather anyway. I think the night sky should be much brighter on a clear night than it is now.
  6. The Russian named C300 is also called S300 in English. So better to have it consistent. A quick look at Wikipedia says MiG-29S, so I would assume this is the broader consensus. Also googling MiG-29C gives about 300k search answers versus 1,4m for MiG-29S. The russian forum does not have subcategories for bug reports and I thought it would be more finely sorted in here.
  7. I set up a group of 4 AI aircraft to perform CAS on tanks and artillery. By default each target gets assigned one airplane from the group. For the very last tank the AI missed both times and did not have any ammo left. Instead of switching the task to the three other squad members which had bombs and missiles left, it tried to destroy the tank with the Su-25 cannon. In some way it works as 'intended', but it should not do that by its default profile. AI_test.trk
  8. Open the weapons loadout of a plane in the russian localization of DCS World. Name it 'Air' in English and it gets translated automatically to Russian. This happens with other names as well such as 'Bombing', 'SEAD', etc.
  9. In the Russian localization of DCS World with Flaming Cliffs 3, open the settings menu and open the control tab for specific air planes. You see a few inaccuracies. 1. MiG-29C to МиГ-29С or MiG-29S, not a mix of both. Better entirely in Russian. 2. МиГ-29 to МиГ-29А. That is how it appears in the mission editor. 3. МиГ-29G to MiG-29G, because it is the export version anyway.
  10. Condition 'Unit Damaged' returns true when it should not. Steps to reproduce: 1. Activate invulnerability in game options. 2. Create a mission with this trigger on the player plane. 3. Start mission. Observe the trigger is activated.
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