Jump to content

Admiral189

Members
  • Posts

    1108
  • Joined

  • Last visited

  • Days Won

    22

About Admiral189

  • Birthday 12/08/1967

Personal Information

  • Flight Simulators
    DCS World, Farming Simulator 2019 and Call Of Duty Wildlands.
  • Location
    Florida
  • Interests
    Gaming, 3D Modeling and Animation
  • Occupation
    Retired

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yesterday, I finished texturing the Italian Ship Paolo Thaon and created three liveries. Afterward, to keep me motivated I started texturing the Cavour. It's still a WIP. I will need assistance with aircraft parking so it may take some time to get her Battle ready.
  2. Hey Citizen, it shows they carried more Tomahawks but whose to say they didn't have the TASMs onboard. I've been trying to find out which ships carried the TASMs. If the Spruance did carry them I would add them. The TASMs were removed from service in 1994.
  3. I'm finishing up the Italian Thaon di Revel-class offshore patrol vessels. Indonesia also owns a couple of the Paolo Thaon di Revel ship class.
  4. Thanks for the photos guys. Keep them coming. I didn't realize until now that the Spruance Class Destroyer is more of a Tomahawk Missile launch platform and it doesn't carry many anti-Air Missiles. I see why they decommissioned it. It would have been great if they added some SM-2 missiles to the VLS Cells. I haven't added the weapons to the USS Kidd yet. I will import/merge the weapons from the Ticonderoga Class.
  5. Mod version 1.0.0 of Italian ships has one problem - all textures in DCS are black. In general, I have a lot of other mods, in particular from currenthill. I suspect that there is a similar case when on the Karakurt corvette from Currenthill with the Sturgeon submarine mod installed, some of the textures on the Karakurt become black. Probably texture files inside the archive with the same names are loaded incorrectly for several mods and sometimes change places...

  6. Great bbtbmb, post some photos of your task force. Thanks. Good Morning, Everyone. I hope you're enjoying the mods. I spent all afternoon reworking the FREMM Textures. I will finish them today and import the weapons from the other mods. I'm not great at texturing mods but I do my best. I use my imagination and photo references.
  7. Good Afternoon/Evening everyone and Happy Saturday. I have released the Italian Mod Pack Version 1.0.0 BETA. The mod pack includes the Comandante and FREMM Frigates Alpino & Luigi Rizzo with Liveries. Features are shown below. KNOWN Issues. Known issues will be corrected in version Two. FREMM Frigate hull numbers are blurry when viewed far away. FREMM Frigate Damage Textures I will release the Paolo Thaon di Revel class patrol vessel in version two with the updated FREMM Frigates. Cavour and Horizon Class Frigates will be future mods. I know everyone here has an opinion of how mod weapons should function in DCS. If you recognize a weapon that can be tweaked. Please PM me with your findings. Thanks Enjoy, everyone. Please PM me for any major technical issues with the mods. Thanks.
  8. Thanks, Rich, I will do just that. Thanks. I have sent the Italian Pack out for testing. Once testing is complete I will release the Italian Mods. I've hung on to them too long now. Thanks for your patience.
  9. Thanks, Slippa, my mods aren't up to ED standards. It's ok I like being independent as do most modders for DCS. So I'm sure you can relate to what I'm going through. Hey RWC. Nice, I'm sure it will be routine for the US Carriers to make pit stops in Oslo. Norway looks like a beautiful country. Just FYI, I have the Nansen and De Zeven Provinciën-class frigate in my collection as well. Timex3, no I'm still working on the USS Bowen. It's a complete rebuild of the old one. Two versions. Thanks DJOGOO77. I'm happy to hear that. I will finish what I started including the Cavour. I haven't forgotten about her. I'm packing the Italian mods for release later this week. Bbtbmb, thanks I appreciate that. It helps. I want to thank you all for the motivation and support guys it's something I don't have a lot of these days but I will be ok. It'll take time but I will get through It. I had to step back and look at how I create mods. Instead of trying to create the ship mods all at once in a few days like I used to. I will work on them in stages. Stage 1 creating UVs for the mod and texturing in Substance Painter. Stage 2 exporting the mesh, and textures from SP and texturing the mod. Stage 2 may require rework of the textures so it will take some time. Stage 3 is animating and coding all the weapons, props & radars. Coding requires a good eye because a letter, comma or period misplaced will cause problems. Stage 4 is testing the mods in DCS. This is the longest stage because it requires you to log into and out of DCS. This is how I create mods but others may work on them differently. I'm sure it's similar to how ED creates mods but of course, they have a team of guys to work on them. Thanks again, everyone. I have to get back to work. You all will have your hands on the Italian Mods Pack Beta this week. I will completely rework the FREMM Frigates and re-texture them. For some reason, they didn't turn out right. Thank you all for your patience. Stay tuned.
  10. RWC, do you live in Norway? I know the USS Gerald Ford was there last year or early this year but I didn't know the USS Harry Truman was visiting as well. When I was stationed in Virginia in the 90s I saw four carriers in port at once. It's unusual but it was during the holidays.
  11. Hello everyone, I hope everyone is doing well. I just wanted to give you all an update on where I stand. I will be having back surgery the first week of Dec. Something I have been trying to avoid for the past 9 1/2 years. However, all my other options to get back pain relief have been exhausted. So this is it for me. I'm just praying for relief. So to not think about surgery so much I have been working on AI Ship mods. They include Kidd, Spruance Class destroyers, the USS Bowen, and the Thaon di Revel class frigate. I'm hoping to release the Thaon di Revel class frigate with the Italian pack before my surgery. I will be releasing them as a Beta version although I'm not happy with the textures of the FREMM class. I plan to completely redo the FREEM Class as I have been software to help with creating UVs. Anyway, that's the plan. I don't have any specific time frame to release them. I will just release them so stay tuned and thanks for your patience. Photos are below of the AI Mods I'm working on. All are still a WIP.
  12. Hello, Everyone. I'm sorry I've been absent, but I had another back procedure last week that took a toll on my back. It's called a Discogram. I honestly think it made my condition worse but they found more issues with the discs in my spine. I can possibly see back surgery in the near future. I'm still recovering from that procedure. As soon as I feel better I will release the Italian Mod pack. Thank you all for your patience. Admiral189
  13. Beautiful Photo. I remember the days of sailing and couldn't see any land—only stars in the sky.
  14. RWC that's great to hear. I assume you create missions with her. Maybe for the next ship, I will be more creative. The sky is the limit regarding ships in DCS with what we can do with them. I may add missiles to the next ship to make it more interesting and challenging. -- The Rebel ship falls under Iran but if you want to add more countries, add these line items inside the brackets @ line 87 { "Russia", "Yemen", "Syria", } . Whatever country you like. Thanks, RWC. Everyone check out the Royal Netherlands ships. This is what keeps me motivated watching things like this. I have two of these ships in my inventory. Enjoy.
  15. Hello Nghitran, I don't see a problem with upgrading the missile as long as it's part of the load out of the Molniya/Tarantul ship. I will make a note of it. Yes, we may have to adjust the speed of the missile probably. Hey RWC, happy to hear you worked it out. I try to keep the names as close as possible because it brings on conflicts. That's another issue I see. Wrong name spelling is another reason why mods don't appear in the game as well. --- You know RWC there's a livery # or name we can use to remove certain textures on a mod which would be much easier than creating two separate mods. That way I can just create two Lua files vice two shape files. I need to find it though but I know it's possible. Honestly, I didn't think there would be much interest in the Suspect/Rogue ship. Happy to hear you all play with it. I will create a new one but much smaller. I have the perfect vessel in mind.
×
×
  • Create New...