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Admiral189

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Everything posted by Admiral189

  1. Oh no worries Looney. Have at it. The more of us creating models, the better. Also, as soon as i can get the San Antonio Weapons firing again i will release the update!!
  2. The less the better Looney. For instance i use 3DS MAX 2017 to create models. If 3ds max is lagging while working on a model. It's probably because the model has way too many poly's!! WIthin 3ds max you can reduce the polys but it also reducing the appearance of the model. I can tell you also the models in Sketchup have a lott.
  3. NavyBtown, i got lucky and found the USS FFG-62 Constellation on Sketchup. I converted it already to 3d model. If it can be converted without holes i will convert it at some point. It's on my list. https://3dwarehouse.sketchup.com/model/787807b1-631b-4559-81e4-54b4222d546e/USS-FFG-62-Constellation-class-Guided-Misslie-frigate-FFGX-%E3%82%B3%E3%83%B3%E3%82%B9%E3%83%86%E3%83%AC%E3%83%BC%E3%82%B7%E3%83%A7%E3%83%B3%E7%B4%9A%E3%83%9F%E3%82%B5%E3%82%A4%E3%83%AB%E3%83%95%E3%83%AA%E3%82%B2%E3%83%BC%E3%83%88
  4. Here's some eye candy for you guys. Each one of these models can be created. Open the model in sketchup 2020 and export to fbx and your in business. The problem i see though with sketchup models. After you export them to .edm in 3ds max. They will have holes in them so most of not worth your time but it's good practice. https://3dwarehouse.sketchup.com/user/uc4e46f5d-bcf7-450f-8940-e0bd9e5020d1/Nikos-D
  5. Morning All. Sierra, Lance is correct! You need the original model to create the models from that pack. It would be like starting over from scratch if i were able to get my hands on one of them. The good models I get from https://www.turbosquid.com/ which has the bulk of models Every so often they will have sales on their models. I also get some from https://www.cgtrader.com/ and https://de.3dexport.com/. The free models I get from sketchup and open3dmodels. The very detailed models you may have to spend some $. What i do in some cases i scour the web and sometimes i may come across a good ship model. There out there! Just have to search for them. If you are looking for a particular model. Turborsquid may have it!! The problem i don't like is you can't negotiate with Turbosquid for their for the models. Price are firm. They just host the models for sellers. Here's my experience with purchasing models. Most models are not worth the money that you pay but you are paying for someones time to create them. In majority of the cases i have to replace all the weapons because their weapons are generic. I have had good experience with Cgtrader getting cheap good models. Also, the moddlers are more friendly there also. Here's the trick. If you see a model on Turbosquid you like. Check Cgtrader for the same model and it may be cheaper and vice versa. In most cases the moddler may be selling one model on cgtrader cheaper than turbosquid.
  6. The Problem Sierra is finding those to models to create. I will be creating the one's below at some point. USNS Patuxent USS Arleigh Burke USS Independence USS Ohio USS Spruance
  7. Hey Lance, i just apply the textures and if i have a specular, bump or normal i will add those to the textures also. No, i don't do the entire ship UVW for the entire ship. I really only use UVW for the waterline of the ship. So i started applying the textures today to the USS Kidd. Honestly, i think it's better to apply it because i pick and choose each object and texture it as i like. Because there's not a lot of animation that need to be done to the Kidd. It shouldn't take me that long to complete. Texture sizes are very important. I try to keep them low at 512/512 or 256/256 but i have seen though is sometimes even those texture sizes are no good. Meaning in game the textures don't appear so i have to keep changing the sizes until it appears in game.. I also use .DDS but because DCS doesn't like bmp too much. The problem with large 2k and up files are they increase the file size so i try to keep them low. If you know the name of that discord let me know. Thanks.
  8. Thanks Gerbilski, I have Substance Painter. I just need to learn how to use it. I hear a lot of modelers are using it. That's a good idea though i will ask around.
  9. San Antonio Collision update. I think I have sorted out the collision issue with the flight deck. The Static AI's float slightly but not as bad like it was. Three photos below show it all. The two CH-53s Spawned on the flight deck. The CH-53 and 47 are static objects and the UH is in a Flyable state. I will make some cosmetic updates on the San Antonio before I release her again. It should be done by tomorrow. Stay Tuned!!
  10. They did have twins on the USS kidd back in the day. Looney, I aquire the models already built and bring them to life. Creating ships take a lot of time and patience but can be done. In most cases you will need the orginal drawings for the ship also. So in the case of the USS Kidd. To bring it to life i will animate the radars, Fwd and Aft guns, missile launchers and so on. I'm still learning with textures. I'm working to find that weathered look for ships.
  11. No, i didn't hear that but now i do and that will be the name. Thanks NavyBtown!! So, I have been hearing a lot of chatter about a Spruance so I have one and i will be working it as well. Due to the type of missile launcher. It shouldn't take long to complete. Maybe i can do two versions. I want to get the San Antonio done first though.
  12. Hey Guys, I will put out a dummy model of the San Antonio for you all to do some test. Give me a day or two.. If it works, i will create a fresh new model!
  13. That was just a test to see how everything reacts. I'm still troubleshooting the issue. For now just revert back to the old hull for now.. Trying to figure why the statics float.
  14. Good Morning All, I will send out another version soon. I have another option in regards to this collision issue. Stay Tuned!
  15. Ok understand! I'm not sure if it's a collision model issue then.. I will have to sort out.. Well in reality when the ships out to sea the anntennae's are up and during flight ops they lower. Yes, The Oak is lower as a static object but inport they would be up also. I will see if i can work out this flight deck collision model issue. The coding is tricky as there's only a few codes that i change. I will play around with it.
  16. Hey Guys, check page one... I've added a link to a new collision model. Swap it with the current collision model in the shapes folder. Test it and give me some feedback in regards to landing aircraft. I placed a model that was created and a dcs model and they spawn at the same level on deck. Backup original before replacing!!! Thanks.
  17. Thanks Rusty! I'm seeing what your seeing also. Did you see the same thing with the Oak because i'm using the same script just landing locations are different? I will play around with the coding today and see if i can't get both lined up. Hey Lance, i can't find the older JFK out there that's not costly. It would nice to see an Intruder in the game period. I did find the Kitty Hawk though. I will try to sort out the flight landing today!
  18. I haven't gotten my wings yet so if i try i'm sure to crash :)
  19. Morning Sierra, The collisions are there.. See below. Make sure when you add a static model to the flight deck. Link it to that ship. Also, if you model appears to float. See the fix i posted.
  20. Hey Bad, i have updated the Armed Syrian Boat. DL Link on page 1.
  21. Thanks Bad! Let me test the one i have in game and see what's going on. I will upload another if need be. Hey Lance! I think someone is working on one already. Big John would be a tall order but i will take on any challenge. You know they already have a newer JFK out or coming out.
  22. Thanks Rux, I actually pulled up an old oil tanker model i have last night. USNS Patuxtent. It's really all i could find. The good models out there are costly. I will be working on it next. Hey Navy, That is a easy fix.. i had it set perfectly not sure what happened... see fix below.. look under aircraft compliments -- Aircraft complement GT.numParking = 2 GT.Helicopter_Num_ = 2 -- Real value = 2 Helicopters --GT.Landing_Point = {-37.315, 12.1, 0.0} --GT.Landing_Point = {-71.615, 16.1, 0.0}; local deck_level_f = 12.8 - 0.0 -----------> Tweak this number down... so try 12.2 and just keep going down until the helo's sit perfectly like you want it. local deck_level_r = deck_level_f + 0.0
  23. Great idea Gone1Crazy! I will make that change now. Thanks Rux, as soon as i get my modeling software back up and running i will be bringing many more. Stay Tuned!!
  24. Ok guys sorry for the delay! My computer is all messed up. Luckily I had a backup of the model. So below is a link to the USS San Antonio LPD-17. The LCU is not attached. I'm working on the collision for the fwd ramp so you can drive onboard. So please enjoy! Let me know if there's any major issues. The cosmetic issues I will take care of once I'm back up and running! https://www.dropbox.com/s/k9nc9s2u69sz7za/USS%20San%20Antonio%20LPD-17_Model.7z?dl=0 r, Admiral189
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