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Admiral189

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Everything posted by Admiral189

  1. Toan, i couldn't find the FREMM on FSX and the online is costly. Rapier, yes the ramp can be disabled!! At the bottom of the lua you will see Mini Cam Aft. You can disable it.. Below Mincam Aft... add --[[ Below Camersight at the bottom add ]]. That will disabled the script and the game engine will not read it.. Also, you can use the camera to lift it. Access the camera! you can see the photos below. Just rotate the mouse and you can lift the ramp once in camera mode. if don't want to use it just disable it. Lance i had my eyes on Long Beach but i have the Belknap that i will be creating. I will release it and the Knox class together. Right now i'm concentrating on releasing the Kidd. Hoping to finish today and release tomorrow or later today. Stay Tuned!
  2. Sushy yes! I'm trying to do all of Europe.. So there's already UK and Spanish. So i would like to create French and Italian ships. I have a Japanese Fleet i will do as well which would be at least 4-5 Ships! Finishing up the Kidd. Hopefully i can release her this weekend. Family comes first though so when i have time i will try to create them all!
  3. Aviation yes, i have a couple of the Independence class ships i will create.
  4. It would be great to create them all huh Yann? I can easily bring an Udaloy. The problem i see often is finding good decent models. I will send you some photos of what i have.
  5. I wanted to share some moments with you all! I think is a good screensaver!! The standalone ship is the USS Freedom LCS-1 my very first model! I will release it once finished!
  6. You know it's funny i haven't really played DCS. The most i do is test models. So i don't really play missions and when i do play. I usually leave all the settings as is. USS Kidd Update!!!! The Hull numbers are holding up release. I wanted to try something different but it's not working out too well. I will try to sort it out this weekend. Once hull numbers have been applied I will release her. Otherwise all the weapons work well. I still need to install some minguns. The missiles are more for looks so they don't disappear. I have an idea which may fix that. Stay Tuned!!
  7. The range is set pretty far out but it can be adjusted as you can see below. I noticed the perry class is shorter you can try testing which works best for you.. GT.WS.maxTargetDetectionRange = 120000; -- weapon systems --Ticonderoga & Arleigh Burke GT.WS = {} local ws; GT.WS.maxTargetDetectionRange = 450000;
  8. Cdodders, every weapon on the Duncan fired when i tested her. All guns and the CIWS. I will look for another script for the guns so their not so powerful.
  9. I will give her a test. i haven't had any issues with the weapons not firing! Stanby! Also, it helps to have a variety of targets.. so land air and sea!
  10. I was trying to find a step down or up weapon code for those guns but i couldn't find one.. i will continue to look. As mentioned before. Some code just won't shoot at all. Noted!! I haven't heard many people speak on it. Thanks Cdodders!
  11. Hello All, I combed through some code today and found the code which let's us Embark to Transport Troops on the Merlin. You can add this code anywhere but i placed it under the Tasks in the Merlin's eh101.lua Main LUA CODE! It's towards the bottom of the LUA. I'm thinking the nominal capacity can be tweaked to more or less troops. I haven't tested that yet. InternalCargo = { nominalCapacity = 300, maximalCapacity = 500 }, r,Admiral189
  12. Progress! Fine Tuning the USS Kidd! The small details take time.
  13. Are all those fully functional with all the bells and whistles?
  14. Cdodders if your talking about the Duncan. All weapons work on her.
  15. Hey Aviator, I should have posted it but i wanted to test it for myself first. We were discussing trying to get a real model of the missiles but that is still under discussion. The updated Lua for the Duncan is below. Please make a backup of the original before adding the new one. Working on the Hull textures & numbers and the Missile Launchers for the Kidd. Shouldn't be too hard. HMS Duncan.lua
  16. Hey Guys, Here's a treat for you all. This was Joint Venture between CrazyEdddie and I with some assistance from Hawkeye. Enjoy! Thanks Marroux for posting the how too! Hey Woogey, do you have access to the Newport Class textures?
  17. I love that screen Marroux! Please share how you added it! Hey Toan if it's a mod that's causing conflict. That mod that's causing the conflict may make your game crash as well. Too many times i've had to remove all the mods just to sort out the one mod that's causing all the issues. Older mods will not appear in game. Hey Rato65, i may release it sooner than later because i see you have a few coast guard assets in the works. They will go great with her. It will have to be after the Kidd though.
  18. I downloaded the latest version 2.5.6.60966. It was just a hot fix. Also, i don't use anything to assist with adding them to DCS. I drag and drop them straight into the Save Games/Tech folder. https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.60966/ That's a US Coast Guard Security Cutter i'm working on. I have five Coast Guard vessels i'm working on for the Marinna Map release. I'm testing them!!
  19. 1627 works fine for me as you can see below. I will update the DL Link.
  20. Thanks Toan! Just trying to fill the gap. I learn something new with each model i create and i many more coming. Try the link below. It's the one i'm using in game right now. I may have to update the download link on page One! https://www.dropbox.com/s/jdvyajbxmkaty55/LCU-1627.zip?dl=0
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