

UrgentSiesta
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@Tom Kazansky Just wanted to say Thank You for this info. Absolutely works for me . I just finished building a new gaming PC and have a fresh, non-modded install of DCSW & Hornet and this was driving me crazy over the weekend. I never had the issue on my old gaming rig, and I thought I had missed some updated procedure for INS align or something... Since I don't see this on any other DCSW module I have, I'm hoping ED can add Tolerance for Hornet AP similar to the other Modules.
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Autopilot - BALT and RALT cannot be engaged
UrgentSiesta replied to ggerman2862's topic in Bugs and Problems
I just had this problem on a new build computer with a fresh install of DCS & Hornet (and an old TM Warthog HOTAS). Thanks to advice in the other linked post, I'm able to work around it by just giving a *slight* jiggle to the joystick Pitch just after hitting BALT / RALT. I haven't run into this problem on any of the many other DCSW modules I have. Seems like Hornet AP might be just a touch too sensitive...? -
FWIW, I got this error after installing aircraft addons for Prepar3D.
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UrgentSiesta started following barundus
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Mike Force Team started following UrgentSiesta
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UrgentSiesta started following ExA4K
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UrgentSiesta started following Victory205
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One thing I always appreciate are creative solutions to difficult challenges. This version of the J-8 is the very essence of that ethos, AND will bring a credible Full Fidelity OpFor aircraft to a game that desperately needs them. After seeing the initial quality and ongoing enhancements to their JF-17, I will definitely be adding this J-8 to my hangar. I guess the hard part is that there can only be a few "loopholes" like this to build modules from... I've said it elsewhere, but I think PLAAF/PRC are missing out on fantastic PR & sales opportunities to promote their weapons systems to the world. They should be supporting Deka rather than blocking them.
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You can hardly throw a rock in the UK and not hit some airfield that took part in either or both world wars... Farnborough was bombed by the Germans in 1940. Heathrow was there since 1930 under different names, and seems to have been a test/eval field for Fairey, and had a squadron of Hurricanes based there. What's so historically inaccurate about them?
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What later grew into Heathrow was an airfield from 1930 on. 1940: No. 229 Squadron Hurricanes from RAF Northolt were sent to the Great West Aerodrome (future Heathrow) while there was a threat of enemy attack on Northolt. There is interesting intrigue in the history, too - it was fronted as a B-29 base (yes, B-29), but was absolutely a scheme to build a commercial international airport... Anyhow, the more airfields, the better.
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South Atlantic Map early access release note
UrgentSiesta replied to myHelljumper's topic in South Atlantic
I really appreciate the ambitious nature of the map, and already consider it money well spent (as long as it continues to be improved ). It's simply refreshing to have something other than desert to fly over. Sooooo many great potential scenarios here... Biggest ask (for me) is to get the unmarked but existing little airfields marked on the F10 map, and work on adding the other IRL airfields in the region (particularly in Chile, etc.). I realize there aren't all that many IRL, but that just makes it more important to add them in Having more airfields to operate from will make the map far more usable and enjoyable even without other long term improvements. Many thanks to the Razbam team for this passion project - I hope this venture literally pays off for you, AND that you can find time to bring us other playgrounds to enjoy! EtA: I, too, would enjoy a High Definition texture option, a la Orbx TrueEarth products! -
I don't think an exact number went out, but True Grit did mention that it would be in the same ballpark as the other modern modules. I'd be shocked if it's a penny less than Tomcat/Hornet/Viper/Thunder/Warthog(!), so you've got to get at least $80 in your piggy bank And speaking of helicopters, I'm kinda thinkin' that'll be what Apache comes out at, as well. I'm sure you have time, too. Even though it's been in-dev for a year-ish, Typhoon is gonna take "awhile"...
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Can't imagine a better mash-up than Nicholas & HeatBlur + Gero & True Grit. This will be an(other) historic module for DCS. ETA: 1 lonely vote for a "Test Pilot" Extra-Early Access release. All I need is the gun to get my giggles on with this one p.s.: I see what you did there by using the Thunder as Typhoon fodder. Cheeky, and I like it!
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Agreed wholeheartedly! It would seem that ED should develop a process for user-generated objects to be incorporated into the game more easily (especially fundamental ones such as these). I realize this is more involved and more work than for other flight sims, but it would seem something similar to X-Plane's Scenery Gateway would be a great way to enable community contributions while maintaining the necessary functionality/quality that DCS mods require.
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[Part 1] Berms and Defensive Emplacements Wishlist - Berms
UrgentSiesta replied to Aarnoman's topic in Wish List
GREAT write up! I'm all for user-placeable objects of any kind, especially like the recent upgrades to FARP's. I would REALLY like it if ED would re-enable/fix the user-placeable "dirt airstrip", and bring the very cool Marsden Mat mod fully into the game. -
UrgentSiesta started following Lex Talionis
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A great map gets even better - and the addition of Cyprus and all the extra airfields (and helo pads!) is icing on the cake. Watched the videos before looking at the Before / After shots and couldn't see much difference. But even a quick glance at the before after images shows just how much more detail has been added to the map. Looks substantially better! People complain about optimization and memory leaks, but even so, this has been my favorite place to fly DCS since it was released. Many thanks for the hard work and ongoing improvements