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Woodbuster

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Everything posted by Woodbuster

  1. Ok understood Thank you. For me, at a certain point, it seems electrical power is not powerful enough to feed fuel pumps.
  2. Hi, Sorry to dig a so old topic up but I can't see in which way this is a resoved bug ? On my end, as long you manually stop the engine the above re-lit procedure works fine. But the engine re-liting seems impossible when the latter shuts during an inverted loop (or a straight inverted flight) with afterburner on. Did I missed something ? If so, can someone help ? Thanks
  3. I'm afraid I can't really help you much more. Like jojo said previoulsly I suppose it's a matter of balance between the screen brightness setting and DCS gamma setting. For info my screen brightness setting is very low and my DCS gamma is 2.4. Also note I'm using DCS stable version on this one.
  4. Very different here.Without and with COCKPIT GLOBAL ILLUMINATION on:
  5. OP, Sorry to dig this old subject up but did you set COCKPIT GLOBAL ILLUMINATION on? It works fine on my system.
  6. Many thanks, I'm looking forward! :clap:
  7. Ok understood, thank you for the reply. So I guess we could consider the 300m mentioned in the DCS manual as an acceptable length? If so, did you had a chance to try my settings ? I only changed the "Max brake moment" from this setting: 0.33 * 8000.0 to that one: 0.02 * 8000.0. Unfortunately this do not modelised the braking behavior as described above (no lockup) but at least it makes the braking weaker.
  8. Ok Understood. Thanks to all for explanations. I'm looking forward to see how this will be managed in a future update. BTW does someone know the minimum (without any damage) landing run length ?
  9. Thanks to all, Ok, so if I understand correctly, in real life Yak-52' brakes don't brake effectively in normal use (pumping) but if you keep them pressed then they lock wheels ?
  10. Sorry there's something I don't understand. If brakes are not effective and you keep the brake lever pressed I can understand an overheating and damaging with brake lining and then a more or less complete loss of braking but why then tyres would burst ?
  11. Is there an "easy way" to find these IDs ?
  12. It works as intended! :thumbup: All 12 aircrafts are correctly displayed. The use of the parking spots is a great idea but it makes customisation a bit more demanding. Will you extend this idea to other airfields ?
  13. Hi Hardcard, Thanks for your work. The improved script makes customisation easier, unfortunately it doesn't work with more than 2 Clients.:(
  14. Hello, Stupid question: What would happens if, during landing, you'd fully press the brake without pumping ? Would it behave like a car brake does when it got air in lines ? Or would it damage something ? I think this is not the case with our DCS' Yak. So this is something else to report I guess. Thank you for the help.
  15. Many thanks to Hardcard, that is just what I was looking for ! I added a third aircraft and it works fine ! Great script ! :thumbup: Thanks to Eduardo as well for advices. However please note that Moose_.lua from your link above does not work for me with that script. Instead I successfully use the one extracted from the mission.
  16. Thanks Eduardo, Another basic question... Is there a way to extract a script from a mission. So that I can compare the original one to my failing attempts...
  17. Basic question..... Do scripts need to be placed in a specific location in DCS directory? About script itself, I’m not sure about line 91: ClientSet = SET_CLIENT:New():FilterActive():FilterPrefixes(" common client ME PILOT name prefix "):FilterOnce() -- All the clients you're interested in replacing must use this common prefix in their ME PILOT names In " Client Static Replacement.miz ", Pilots’ name have no prefix. Should I add them in ME ? Also, what’s the correct syntax for this prefix and if it uses a separator then should this latter be added to the above line ?
  18. Wow! You gave me some corn to grind ! I'll take time for studying .:smartass: That's great I'll be back on this thread asap. Thank you very much :thumbup:
  19. I am not against the idea of ​​learning but you must know that I have no experience with LUA scripting ... So it might be a pain for you to teach !! :chair:
  20. Hi, I know the basics of mission building however I do not find any documentation on conditions for static objects spawning/removing . This is quite straightforward with Units/Groups activation but I fail when it comes to static stuff. Basically I just want make an object spawning (or removing) when a certain aircraft slot (client) is chosen by player. Could someone help ?
  21. Rewording: According to my tests with our DCS Yak52. - Of course flaps' drag do impact flight speed but I didn't notice significant direct effect during the landing run deceleration. - Adjusting "Max brake moment" from this: 0.33 * 8000.0 to that: 0.02 * 8000.0 makes our DCS Yak52 braking capabilities closer to what the OP reported from his CJ6.
  22. Well, if he does it without flaps then it reinforces my impressions. The flaps drag does not enter (or very little) in our problematic. Have you tried my settings?
  23. Not sure about the flap drag influence in that landing run distance story. At my shortest, I did a120 meters run (or so) without any flaps... This said, I've done some experiment. I simply changed the max brake moment from this: 0.33 * 8000.0 to that: 0.02 * 8000.0 My shortest stop distance is now 260m (or so). This could be increased a bit more to match the official 300m but then the aircraft might become a pain during taxiing. Motoadve, is the result something acceptable from your pov or should it be more(or less) drastic ?
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