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spacefish

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Everything posted by spacefish

  1. Bump. It's a relief to hear it's not my flying, as I was starting to get a bit curious why I was always getting "you're slow" calls from the LSO, and "bolter" calls from Jester. I have a hunch the bolter calls has to do with Heatblur's tailhook logic clashing with Supercarrier's logic. These issues don't affect me on the Vanilla carrier.
  2. Same here. Have yet to get a Jester comment indicative of what wire I caught with every one being "bolter". I just chalked it up to my shitty flying breaking the dialogue between ED SC logic and Heatblurs own tailhook logic, but it would be nice if that wasn't the case haha
  3. Same here, along with Jester only calling "bolter" on all my perfectly good 1 wir... I mean 3 wire traps. This is only since I updated to 2.7 I know hook skip bolters have been added by HB but not yet simulated by ED so maybe this is the culprit? My CASE I's might be shit, but I know I'm at least stabilized on speed and doing around -500fpm vertical when I make contact with the deck in a calm sea-state so can't for the life of me figure out why the Heatblur's logic isn't counting me as recovered even though I am. Maybe a bug but I'm not confident enough in my abilities yet to rule out my terrible flying. Maybe Heatblur's tailhook logic is more detailed than ED's so Jester/Kneeboard shows a bolter even though SuperCarrier counts it as a trap?
  4. As far as I'm aware the community's issue with the existing G-Tolerance is that it feels quite arbitrary, so the fix shouldn't be adding an arbitrary slider into the equation. Only way I could see this happening is a human factors simulation, and that would be a pain imo as there are so many little things there that would add nothing to gameplay. "Remember to drink lots of water leading up to your flight so your G-Tolerance isn't adversely impacted by dehydration".
  5. In the DCS wake turbulence video, there are some cool visualizations of a slice of air being disturbed by passing aircraft. This looks to all occur in-engine, so to a layman like myself it seems that extending the wake-turbulence onto smoke particles wouldn't be a wholly impossible task. It's entirely possible that I am just too damn stupid with regards to this, so maybe someone could chime in if I seem to be off in my thinking. Wake Turbulence Video:
  6. I definitely notice no difference in VR when changing the quality settings on the clouds. As far as the water goes, I enjoy how the clouds affect perception of the sea. Now the water changes texture based off the sky condition and it seems to be closer to my experiences IRL of the horizon being very difficult to perceive when flying between OVC and the sea. The spatial disorientation feeling that realistic IMC has added is *chefs kiss*
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