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deafaviator

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Everything posted by deafaviator

  1. I tested this out. Works perfectly. You also answered a question I needed to know before but no one had an answer for: What Clearview does. It forces the previous message to clear off and overlays it with the next message. Thanks again! 106th Strike Fighter Squadron - Deaf Terrors Todd “Dipstick” Barker
  2. I think you’d have to manually set the labels that you want (if you want to keep aircraft labels, for example, turn off all labels then turn on aircraft only labels with Shift F2), then set up smoke manually in the ME on the units you want to mark with smoke. You could even set it up with a trigger so you’d only get smoke if you request it or fly close enough to it.
  3. Not being a scripter yet, this is how I would do it. Build the foundation of your mission, then save it and use that to start building your other missions.
  4. My understanding is the Hornet cockpit state/prepare mission isn’t implemented yet.
  5. Thanks. I’m referring to the built-in radio commands though. Like when you call the carrier to report inbound. I’d like to trigger that instead of doing it manually with the radio.
  6. If I recall it’s not because it’s flying too slow. I’ll check again but I’m pretty sure it was plenty fast enough. The jets stay with it perfectly until the start of the orbit, then they immediately drop down nearly 10k and fly somewhat erratically. What’s confusing is I believe the commanded speed is based on ground speed, so it takes some figuring out to find the right speed to use.
  7. I can’t get my escorts to stay with AWACS. They keep staying roughly 10k below the AWACS but will still generally follow it. Just not in formation like they’re supposed to. Is this in order to not interfere with AWACS or is it something else? I have the exact same setup with a tanker (same speeds, altitudes, escort aircraft, etc) and they follow the tanker perfectly but will always follow AWACS from far below.
  8. That’s what I figured. Oh well. Thanks!
  9. Sweet! I’ll give that a try tonight. Thanks!
  10. When I try to use static weather, it is always extremely local. Everything outside of a very small area shows clear weather, and the desired static weather is always centered on where you are located. You will fly out of it though if you go anywhere. Dynamic weather is better in terms of large scale weather covering the whole map but it almost never produces the type of weather I’d like to see. Any advice?
  11. When loading a mission and you come up to briefing or role select, there’s an AI external view in the background. Is there a way to force the game to select a specific aircraft to look at by default?
  12. Is there a way to force a message to go away if triggered, such as with a Flag? So if I set a message endurance of 5 minutes but within 2 minutes of Flag X being true, it’ll force that message to close instead of waiting the entire 5 minutes.
  13. What’s the best way to put together a carrier fleet? Ships don’t have an escort/follow command. I’m away from the computer at the moment but the best thing I can think of is using precisely placed waypoints with matching ETAs. Also, can I hide escort ships from ATC radio menu?
  14. Without scripting, can I have a trigger execute a radio command, such as requesting carrier landing, contacting AWACS, etc?
  15. Thanks I’ll check this out.
  16. I’m trying add a trigger for “Unit Hits” on a mission where you strafe a pair of tanks with guns. I’d like for any hits to register and trigger the action (flag and message). However, I can’t seem to get it to work. Tacview shows solid hits (500+ hits), but DCS briefing isn’t registering them. Any ideas on why this might be the case?
  17. Anybody?
  18. What is the Clearview option in messages action? Also, there's a new "Start Delay" option - what is this? Can I control AI lighting? I have AI strobes going off and they're lighting up half the airport - I don't think it's possible but I'm hoping I can get them to turn strobes off. What is the best way to get AI to land or takeoff on a specific runway? On top of this, what is the best way to get said AI to land at a specific time? I'm trying to have an AI aircraft land when I am holding short for it. Also trying to get AI to takeoff and possibly even taxi to a specific runway. Do I need to pair a Predator with a CP? I don't see the Predator showing up on the CP list. Is there a tutorial on how to set up drones for lasing targets? Is there an easier way to build comms/chatter without having to manually do Flags and Time Since Flag? I've been doing Flag at key points, then 10 seconds = Message, 20 seconds = Response message, etc. How do I install/find a template? I have a Carrier Group template I downloaded but I am not sure where to install it. Is there a way to tweak the acceptable refueling "contact" area behind a tanker? Tanker seems incredibly picky about whether or not it'll "Clear Contact" or "Return Contact", so I'm left with stabbing the radio command until it triggers and releases the basket. Thanks for the help, guys!
  19. Would appreciate any thoughts and feedback. There’s still a lot I want to do but for the most part it’s complete and functional from beginning to end and works correctly. Now I just need to tweak the timing of the messages, adjust a couple of them for errors (I believe the very first message has the distance wrong), I’d like to add some more chatter during the quiet portions of the flight, and do the briefing. I’d also eventually like to add voice to the comms - need to play around with that. My main concern is I’m looking at at least 5 different voices and there’s only myself. Anyways, any feedback would be appreciated. I’m intending to make a story driven campaign stemming from this.
  20. Got it working! Thank you for all your help!! Turns out the "greater than" symbol was the wrong way. That's why the script kept triggering. It was reading it correctly as "if fuel less than 0.3...". I swapped the > around, and voila, it works as intended. Corrected and latest mission file if anyone wants to try it. It's intended for a buddy and I to fly it together so there's comms for a wingman that isn't there. https://1drv.ms/u/s!Ao1GdPnFY9bnw3oiOCPdfc0e96Le Mission file if anyone wants to try it out. https://1drv.ms/u/s!Ao1GdPnFY9bnw3sa58C_hbJr0abk Link to a short video of the script triggering as intended. Thanks again for your help!
  21. Okay so I fussed around with it for like 6 hours today and this is the best I can do. It will not trigger correctly. I have tried multiple combinations and variations of trigger types, conditions, etc and most of them throw errors. Conditions only change when the message will be displayed but it never displays based on fuel load. If I have no conditions, it'll give me the triggered message at the beginning of the mission, If I have a condition of Unit Inside Moving Zone (the tanker), it triggers as soon as I enter the zone. If I try the Flag 3 False, it throws an error. I'm pretty much ready to just give up on being able to have this part of the mission working right. I just don't have the scripting skill for it. I've uploaded my MIZ file for anyone who wants to see give it a try... All I want is for "more than" a fuel load to trigger a message. That's it. ***HYPERLINK DELETED - READ BELOW***
  22. Thanks for your help. This does make a bit more sense but I still get an error - albeit a different one.
  23. First post here. Hello everyone! So I have been messing around with the M.E. for the past few weeks and trying to teach myself how to create increasingly complex missions. My goal is to eventually create a nice story driven campaign for myself and my buddies who I fly with. So with that said, I'm obviously learning a lot every time I open up M.E., and I am starting to bump into obstacles requiring scripting, which I am completely in the dark on. I know I am asking a lot but I would really appreciate any help I can get!! I made a Reddit post as well a couple days ago but I realized I'd probably have better luck here, although I've had a couple of very helpful responses over on Reddit! My main issue at this moment is with this scenario: Myself and a wingman, in F-14's, are A2A refueling. I am wanting a trigger/flag when the fuel reaches 10,000 lbs. This flag would set off subsequent actions (mainly messages). I did try messing around with a trigger upon "Refuel Stop" but the problem with that is that it gets triggered if you disconnect accidentally while refueling. So instead I would like the mission to ignore fuel stoppages and instead view 10,000lbs of fuel as the "we're done" point, at which time the mission would begin the next phase. As I learned over on Reddit, this can be done with LUA scripting (again, LUA is completely new to me), and I got a little bit of help with that but I am having trouble implementing the script as I am not sure how to execute it correctly. Someone on Reddit explained: I have put it into M.E. as follows: I had a feeling this wasn't correct - most likely both in the use of the script itself and the use of the flags. I was right.... Launching the mission, I get the following repeat error (pops up every time I "OK" out of it): So that's where I'm at currently. Can someone take me by the hand and walk me through this? :doh: Many thanks in advance for any help!
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