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coolneko

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Everything posted by coolneko

  1. F-16A's with a PW200 engine and 23,900lbs of thrust compared to the F-16C's GE129 engine with 29,500lbs of thrust is a pretty big difference, almost 6000lbs, which generously offsets the weight difference between the two blocks. The DCS viper's flight model is being questioned because it doesn't line up with EM diagrams, and is still in early access. ED also agrees with this and has stated that they are going to refine it. It has nothing to do with a certain block being a 'sead variant' or a 'ground attack variant'. Block 40/50's were being developed in the mid to late 80's BEFORE the soviet union collapsed, with the block 50s rolling out in 91. The fall of the USSR has nothing to do with vipers gaining weight. Its because of new avionics being added as technology advances. If you want to compare the DCS vipers' performance to a real life one, look at the HAF viper with conformal fuel tanks. That being said, I would absolutely pay $60-80-whatever for an F-16A for all the reasons you posted. No datalink, no aim120, primitive cockpit, and maybe a chance of ED adding the B61 . Maybe a 3rd party could develop it instead of ED considering their workload, but honestly it probably won't sell as much as an F-4 or F-111 or whatever is next down the pipeline.
  2. Isn't ED basing their viper off the HAF blk50? So.... I'll never understand why someone would want to limit someone else's fun. Especially when you can set those limits for yourself through the mission editor.
  3. Just want to clarify, you need to press enter for EACH lat, long and alt.
  4. If you're aligning in 'norm' you'll have to confirm the coordinates in the ded as the alignment is going on. Just highlight lat, long, and alt and press enter on the icp.
  5. Induced drag is a component of the lift force: the greater the lift, the greater will be the induced drag. Lift must be equal to weight in level flight so induced drag will depend on the weight of the aircraft. Induced drag will be greater at higher aircraft weights. Pulled right off google. High AOA means a lot of induced drag, which gets worse the heavier the aircraft is. The number of engines isn't going to matter relatively, because both aircraft have different weights. The 15 being heavier with two engines, and the 16 lighter with one. The reason the viper's flcs limits control surface deflection at 29 alpha is because of its relaxed stability, and it only having a single vertical tail. It's added in for safety reasons because passing the 30 aoa limit creates a high chance of departure. In comparison, the F15 doesn't have a g limiting or aoa limiting flcs, so the pilot can yank the stick back until a stall, or a 120knt high angle guns kill.
  6. The f16 is less draggy than the f15, the number of engines has nothing to do with it. Their t/w is pretty similar. The reason the 15 can make a low speed high off angle kill is because it doesn't have a flcs that limits your alpha at low speed so the jet doesn't tumble over itself.
  7. I've been having issues with joining multiplayer since the new patch. Once I'm connected my comp will shut off, normally when I'm scrolling for a slot but sometimes after I'm in a jet and check the f10 map. I've attached my dcs log hope that helps. dcs.log
  8. Okay I found my problem :doh: I was using 7 digit coords instead of 8 digit and cutting off the last digit.
  9. So the problem is that after I enter the coordinates they change in the dst. Example: I enter 42 07 973 for north, and it changes to 42 08 37. I enter 042 03 667 for east, and it changes to 042 04 07. You can see them change on the UFCP when I enter them in on the track.
  10. So I need to enter target waypoints only on 36 and up? In the track I added a zero before the east coordinate and the zeros before the altitude.
  11. So I've been having trouble getting my glide bombs to drop on manually entered targets lately. I set up a mission with 2 targets, one had a waypoint set in the mission editor, the other was set manually. The manually entered point ended up sending the glide bomb about 100ish feet off target, while the mission editor waypoint was spot on. I've added a track where you can see after I set the manual coordinates it slightly changes once entered. These are the manual coordinates: 42 07 973 42 03 667 alt 28 jf17test.trk
  12. 30g :lol: I've done it too
  13. But hey, you get to enjoy TWO usable radio channels in the meantime :lol:
  14. So on hoggit GAW it seems to be working intermittently. The RWR will lose all contacts for a moment, then refresh some back on the HSD. I find that if you don't bother with datalink (it disconnects half the time anyway) you'll have more luck with it.
  15. Everything but the rwr seems fine for me. I'll join a server and the rwr will work for 10-15 minutes and then I get no returns afterwards.
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