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Everything posted by Nix Mills
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I'd have thought that was an impossible bug to create. The error you got was because it was trying to calculate the bearing to the Gecko the moment it fires at the decoys, so that Shadow can call it out. It appears that you'd have somehow managed to destroy the Gecko at the same time it fired its first missile. Anyway, the script error you got should not have had any impact on your ability to complete the mission. I have however created a failsafe for this now.
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Thanks - I wasn't aware of this until you mentioned it. Nevertheless, someone else had already reported it to ED, so hopefully it'll be resolved soon.
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Thanks for reporting this. I was a bit surprised to see this as the Guard frequency was not actually controlled by the missions but a native DCS setting. It would seem that one of the recent DTC updates might have broken the Guard setting. For now, I suggest you simply put 243.000 into channel M (manual).
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Stupid question but...
Nix Mills replied to Kurnass1977's topic in DCS: F/A-18C The Rampagers Campaign
Thanks for letting me know. Apparently it has not been updated although mentioned in the patch notes. I'll resubmit for next patch then. -
M14 - voicover asks wrong channel, Case I Marshal confusion
Nix Mills replied to Razor18's topic in Bugs and Problems
Yeah, the thing is, that message doesn't exist in any of the missions. Your standard message is: F-10 OPTION (I) TO CHECK IN WITH STRIKE (265AM) -
M14 - voicover asks wrong channel, Case I Marshal confusion
Nix Mills replied to Razor18's topic in Bugs and Problems
I can't really find anything. Would you mind sending me a screenshot of the message history or something? -
Mission 12 - Point Blank / Some inconsistencies
Nix Mills replied to IceyJones's topic in Bugs and Problems
It seems to me that when the air pressure in the weather settings is increased, increasing the altimeter setting doesn't quite keep up. From what I've noticed, but I could be wrong, the difference between you what you see in your HUD and what is the 'true' altitude (which you can see on the F10 map) gets greater the higher the pressure. The script that talks out player's altitude (e.g. when checking in with Magic), is based on 'true' altitude and then rounded down to more or less match what you'll normally see in your HUD , which by default always seems to be 200-500 ft higher when you're up in the 20s. If you have also changed your altimeter settings, there could be an even bigger difference between what your HUD reads and what the true altitude is. You will also notice that this sometimes also affects your fuel state readings, which can be off with one or two decimal points - even when using the native DCS option to check in with Marshal. Don't worry too much about it. The missions are set up with enough tolerance and your altitude "in the CAS stack" or in the transit corridor doesn't need to completely accurate. -
Mission 12 - Point Blank / Some inconsistencies
Nix Mills replied to IceyJones's topic in Bugs and Problems
Check in with Devil, then establish orbit over Deiz-ez-Zur at 20,000 ft (stay within 9 nm of target). Make sure you're monitoring Devil on PRI and wingman on AUX. You'll get a reminder after a while you haven't passed this step. -
Mission 12 - Point Blank / Some inconsistencies
Nix Mills replied to IceyJones's topic in Bugs and Problems
I have "relaxed" the criteria for both a bit and added a failsafe to help detect impact on bunker, in case the others didn't work (it happens for some reason). Should be out with one of the next updates. Note that Player is reporting that they're on station when they start orbiting the target, not the moment they get visual on the target. The first task is to confirm civilian activity visually. -
DCS not recording damage. ATFLIR not working.
Nix Mills replied to Madrus's topic in DCS: F/A-18C The Rampagers Campaign
Glad to hear. If you could tell me what mission it was and I double check the scores. -
Thanks. Will check. In the meantime, you can use normal wingman commands also on AUX.
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Let's see, I'm checking the settings in mission 1 and using true north from the map (not in-game magnetic north, which is +5 degrees). On the map you'll see that the carrier has a Z-shaped course. This is because it starts out going up against the wind for departures, heading SW, then turns NE so as not get too far away from the coast (to reduce your commute), and then turn on a SW heading again to its WP3. By the time you return, carrier should be on course for WP3. Yes, the wind is blowing in direction 044 degrees (coming from 224). The carrier has an angled deck of 9 degrees to port side, therefore to get as much of the wind blowing over the deck, the carrier is on course 233 as you say (224-9). The wind is only 11 knots (in some other missions only 5 kts), so you'll still have most of the wind coming from the direction of the carrier. I've linked to this image from Minsky's post dated September 15, 2022.
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good job (as usual)
Nix Mills replied to AldousHuxley's topic in DCS: F/A-18C The Rampagers Campaign
The length of missions, the need to refuel and the use of music were some of the things we were a bit concerned about how they would be received. So this positive feedback has been really reassuring. Thanks. -
Thanks. And no, the intent was to have the carrier on an ideal course for recovery up against the wind. Are you experiencing this in all missions or in a particular one?
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All, I feel your frustration. It is however not a campaign mission bug, as we don't have any control over weapons effects and delivery. I am not aware of any DCS bugs related to the accuracy of JDAMs and LGBs for either player or wingman. If you're experiencing this across different types of missions, it might be a related to unlicensed mods installed. See General Advice in this post: If you're not already a super user on JDAMs and LGBs, check out the Tips and Tricks post here: Here are a few more points to the latter: - if you're targeting a tank or a moving target, use laser guided bombs (LGB) because you need it to hit perfectly (JDAMs might hit right next to the target, which is real enough, however IRL that would have damaged an old T-55 beyond repair) - for LGBs and JDAMs (in TOO) mode, make sure you have assigned/locked the target on your ATFLIR in A/G mode - for LGBs and JDAMs make sure EFUZ is set to INST (otherwise dud) and make sure delivery method is set to AUTO (not CCIP) - for LGBs make sure right panel switches are set: LTD/R up to ARM and LST/NFLR up to ON (we've all forgotten this at least once) - for LGBs make sure ATFLIR is set with the correct laser code - it's default is 1688 (training mode), but your LGBs are looking for a laze on 1711 - for LGBs make sure you are also lazing the target - either automatically by having boxed 'TRIGGER' on the ATFLIR screen ahead of release, or manually with your gun trigger - LGBs must be dropped with your crosshairs aligned when the countdown reaches zero - JDAMs must be dropped when you're IN ZONE and on an approximate heading to target Most of these things are also mentioned in your fence in checklists. Good luck and never give up
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Yes, you're right. Little errors snuck in as things got changed and a few spots were missed despite all the proofing and testing. Following departure, you will of course arc right towards the coast and your first waypoint. As for Marshal stack upon returning, Mother will always order you to orbit at 3,000 ft to stay clear of the other flight(s) that are already recovering (IRL they'd fill up the stack starting at 2,000ft). Neither of these would affect your score, though. And yes, please don't microwave the tanker crew.
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M5 - can't send wingman to refuel
Nix Mills replied to Razor18's topic in DCS: F/A-18C The Rampagers Campaign
The channel switching is a bit tricky there because you had to monitor Israeli and Jordanian airspace controllers also. If you switch AUX back to channel 1 (305AM), you can order wingman to tanker. To communicate with tanker (request rejoin), call Shell on channel 19 on PRI. When you're done refueling, switch back to channel 7 on PRI so that you can monitor Image and keep AUX on channel 1 so that you can communicate with wingman. -
M5 - can't send wingman to refuel
Nix Mills replied to Razor18's topic in DCS: F/A-18C The Rampagers Campaign
The sweet spot to avoid wingman AI bugs is a mile or two behind the tanker at a about same altitude and heading. You need to use normal wingman commands on COMM 2 (F1 Flight or F2 Wingman --> F3 Go To --> F3 Fly to Tanker). Wingman then responds "2, Roger". If not, check that you calling on COMM 2, not COMM 1. -
Try now
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M14 - 306 & 309 Won't Start Up and Depart
Nix Mills replied to phtate0830's topic in Bugs and Problems
Thanks for reporting this. Had a similar report on Discord. For the update that just came out today, I see that I made a mistake in updating M14 in an attempt to delay start up, taxi and departure of 307 and 309 a bit. Do this (just go with it): When you taxi out to the catapults and facing down the carrier deck (heading between 210 and 220, or so). Pull the hand brake, then release it again. 307 and 309 should now have pilots and be starting up. -
M14 - 306 & 309 Won't Start Up and Depart
Nix Mills replied to phtate0830's topic in Bugs and Problems
Investigating. We’ve not had this issue before. -
Located 15nm east of Bastion. The common spelling in English of this town is "Gereshk", which is also what the map shows. However, in Sat/Alt view, it has been spelled "Girishk". Absolutely love this map. It is so beautiful and real.
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I know. I'm waiting also. The updates were submitted a month ago.
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M3 - the ancient "gun sight accuracy" problem (since 2018)
Nix Mills replied to Razor18's topic in Bugs and Problems
I think the default gun settings are fine, as long as you're in A/G mode and CCIP mode. Try to also make sure to have my radar altimeter on (ALT switch down to RDR), set your minimum altitude (e.g. to 500ft) and then select the HUD with Sensor Control Switch 'up' - the switch on your stick that you also use for selecting left, right and bottom DDIs. From what I understand, this enables your gun sight to accurately calculate distance to target and elevation, and all you need to do is point straight at the target and fire. Do however make sure to come in on a ~30 degree angle - too low makes it difficult to hit the target, too high makes it difficult to pull up in time. Let me know how you go. -
I don't think you're dealing with a mission bug here. Your task is to scan the ROZ from WP5 all the way up to WP6, and back. You will of course pick up a lot of ground moving targets around the al-Walid border post - this is where all the legitimate civilian traffic is crossing the border. Your wingman is kinda telling you that. The APC patrolling the south side of the border post is an Iraqi Army M113, which is a friendly. So continue up to WP6 and scan for anything that might be trying to cross the Iraqi-Syrian border away from any checkpoints. For inspiration, you can also search YouTube. There are some that have already made full recordings of them completing each mission. While their playthroughs may not be flawless, at least they'll give you an idea to where it is you got stuck.