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Bagpipe

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Posts posted by Bagpipe

  1. I just did the above while climbing 10 degrees at 300 kts. Stuck it on 090, engaged AP and flicked HDG mode FWD.
    Held it fine, booted the burner on and it fought the asymmetry and held 090.
    Then back down to idle and then cut the right engine and put the left into burn and it continued at as close to 090 as it could manage.
    🙂

  2. Had a quick search for any similar posts but could not find any.

    I noticed while doing the Syria Dances with wolves Instant action that when/if the tomcat takes damage there is a bug, at least a visual bug, where the wings flicker between swept and extended very fast. It's hard to say what effect it has as the pilot tends to blackout shortly afterward.
    Is anybody else experiencing this?

    In this case I only tested the A-model and the damage was from guns only, not sure if relevant.
    Can try and get a track if required but should be fairly simple to reproduce.

  3. On 8/18/2023 at 5:47 PM, gulredrel said:

    Digging up that threat. Just did a short flight with the 2.8.8 OB and the changed oil cooling behavior.

    This is much more reasonable now. With an OAT of around 18°C I was able to do warmup, runup, takeoff and cruise flight without the oil temp going boiling.

    Could almost fully close the oil cooler door with 64% rpm and I was able to mange the oil temp at around 240 km/h with no problem to stay in the green.

    Thanks @BIGNEWY and @NineLine for not forgetting the Yak.

    Thanks for the update, I just reinstalled the Yak the other day so will check it out!

  4. 2 hours ago, Pavlin_33 said:

    U fly mostly Soviet/Russian jets and they have a HUD dimmer that blocks out the Sun, but a JF-17 for example doesn't so facing the Sun the HUD is useless. I was wondering, how to RL pilots deal with this? Or is it like in DCS where the Sun is the ultimate obstacle?

    Screen_240201_215543.jpg

    Standby instruments probably

  5. On 1/9/2024 at 4:18 PM, Germane said:

    Is there any news about this? In my opinion, it is one of the most urgent and necessary improvements to the toolkit.

    When I look at pictures of the new maps, they still use the very inaccurate mesh

    If I were you I would email ED support directly and ask the question. It will be up to them to improve the TDK after all.
    If you create a support ticket it needs to be looked at and answered in some form.

  6. On 12/25/2022 at 10:26 AM, gulredrel said:

    I did the runup prior to take off. It is highly dependent on OAT. I also did a cold start and warmed up intil 40°C oil prior to runup check. Never tried hot ramp start. Don't know oil temp at hot start.

    yeah i have not tried hot start, all have been cold start and allowing the oil to heat to 40+ prior to runup tests. 
    I guess for now i just avoid the runup tests and see how it copes without. 
    I feel like the tests overheat the oil and once it is past a point there is no saving it

  7. 56 minutes ago, Flappie said:

    Hi different guy! 😛

    I don't know the plane at all. Bear with me if I say silly things. I tried it and I get the same result while on the ground: with oil radiator open, the oil temp wont cool down, but it sounds normal to me since I had no air speed.

    I then took off and I tried again with oil flap closed or open: this time I could see the oil temp changing. By the way, oil temp is the top gauge, water temp is below it. Please check my track.

    As for the rest:

    • No need to prime the engine for perfect engine start -> reported earlier
    • Engine not failing when temperature goes beyond 300°C -> reported ealier

     

    YAK52 oil temp.trk 965.04 kB · 0 downloads

    The issue now is that you still cannot make it through the run up test checklist provided without exceeding the suggested parameters/temperatures.
    Which indicates something is still not being simulated adequately. Would the prop wash provide some air flow through the oil cooler when opened during a run up test?
    There has to be some reason that you can do it fine in the real Yak but not quite in the DCS Yak.

    I wonder if the weather settings, wind etc, would have an impact. Will have to play around in the editor to test that I guess.

    Will watch your track this evening 
     

  8. 27 minutes ago, Flappie said:

    Your ego may be wounded now, but it might get boosted someday when someone else with the same issue will find this thread and thank you. 👍

    Thanks for your feedback.

    Hi, I'm a different guy, totally not the same guy as posted above 🥸...


    My Yak happens to be starting fine 😌, however, I am finding that the oil temps continue to max out regardless of flap settings etc and that I do not have to prime at all in order to get a perfect start.


    I take it there is still work ongoing on the systems?

    yaktest.trk

  9. 19 hours ago, Flappie said:

    Hi! No, there is no such thing as aircraft-state persistence between game sessions in DCS. I think it's either caused by a conflicting button or axis, or some broken game files.

    First things first, does the autostart procedure works for you? (RWin + Home)

    Either way, please reproduce the issue, exit the mission, save the track and attach it here.

    I ran a quick repair. Will run the slow repair (groans) and check keybinds and see if it helps.
    If not I will post a track, cheers

    EDIT: omg it was the air cock. *insert expletives ad nauseum*. Clearly the one time i got it running i remembered to open the valve 

    Please delete post to save my precious ego 🤣

    • Like 1
  10. IGNORE THIS PART NOTHING TO SEE HERE MOVE ALONG 🤣

    Since the recent update I have excitedly reinstalled the module to try out the temp simulation from cold start but now I have managed to get it to start once and then it cut out and won't start again even if I reload the miz, load a new miz or really do anything at all. 🥲

    First couple of attempts did nothing when the starter button was pressed.
    Third or Fourth attempt worked, got it running, warmed up, started testing then took the throttle too far back and choked it out. 
    It has not restarted in any mission since.
    I am painstakingly following the extremely simple start-up checklist to the letter each time and the prop just will not crank when the starter button is pressed.


    I am clicking to open the starter button cover (no keybind). Possibly worth noting as I saw there was an issue with the keybind function reported recently.

    The front and back seat's magneto switches are not sync'd by default. Could this be an issue?

    Is there some kind of a persistence system being worked into the module that is preventing it from working after a mission restart?

    I am not running any mods at all so it's not that either.

    @Flappieare there known issues that the devs are aware of and if so could you let me know?

    EDIT: tested the flap cover keybind too and it is still broken. I can open it using the "toggle" bind but it won't close using either "toggle" or "CLOSE" binds nor will "OPEN" open it etc. I am just wondering if the flap cover logic is preventing the starter button from being "pressed"?

    IGNORE THIS PART NOTHING TO SEE HERE MOVE ALONG 🤣

  11. 1 minute ago, Iron Sights said:

    I tried the training mission yesterday and the probe was there. Are you speaking of an instant mission? Looks like to me in the AAR training mission, it is there. Maybe more details would help.

    Are your "special" settings set to have the AAR probe installed because the point of my post is in reference to when it is not ticked.
    That may be why yours is there?

    Not sure how I can offer any more information really?

  12. Very slight problem, no biggie.

    AAR probe set to OFF/ABSENT by Default means that if you enter the AAR training mission you will do so without a probe lol

    Not sure if there is a way to override settings for a specific mission but would be helpful for the 0.0001% of DCS players who might encounter this game breaking bug XD

    • Thanks 1
  13. Stop necro-ing this post JEEEEEZ lol

    When I originally posted back then I had only SP experience and yeah the instant actions are terrible.
    Since then, I became a master Anton sergeant and nothing can stop me.

    Moral of the story, test your modules in multiplayer for realistic representation and learn how to use your aircraft's strengths and weaknesses to your advantage.
    Helps if you start higher than your opponent if engaging in air to air in the Anton.

  14. On 10/9/2022 at 6:15 PM, Floyd1212 said:

    There are two hold modes in the Apache to help you maintain a hover.  The Attitude Hold does a pretty good job of maintaining your heading, once you have trimmed the aircraft down to less than 3 knots of ground speed.  Get into your hover manually, trim the aircraft, and then apply the ATT Hold. 

    Altitude hold is a problem, at the moment, and can't be trusted.  Make adjustments to your collective manually to maintain your desired altitude, and check back often to make sure you aren't settling with power, or climbing too high above your cover.  You can put your head down for a bit to manage TSD points, or check the F10 map, but it isn't rock solid like it used to be with ALT Hold a couple patches ago.

    Or you can set the Apache aside, and check back later for improvements. 👍

     

    Yeah I feel that it may be linked to the ALT mode as it bobs up and down by 100ft+ and it may be causing an unexpected settle with power reaction. I will give it a bit of time to mature, all is not lost.

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