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About RWC
- Birthday 07/21/1969
Personal Information
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Flight Simulators
DCS World
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Location
Norway
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Interests
Sim Flight
Recent Profile Visitors
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Hi Wags Sir,
just a question on your video about the carrier deck crew update.
Will it be available on all the Carriers, or just on the Stennis ?
Are the crew placed automatically when enabling this feature, or do we have to place them ourselves in the ME ?
Saw also in the changelog news that the release is not quite there yet to be released. Any news on the release date yet ?
Kind regards,
RWC.
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RWC started following COMBINED WEAPONS LOADOUT *.LUA and AMD RYZEN 7800x3D
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RWC replied to Admiral189's topic in Static/AI Mods for DCS World
Yes Sir, i am. Right in the port of Oslo. The feeling of seeing these carriers up close is indescribable. Wish you a great op and recovery in Dec, Sir !!! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RWC replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral Sir, Guess what ! After the USS Ford, now the USS aircraft carrier USS Harry S. Truman visits Oslo after undertaking NATO exercises. The carrier has just taken part in NATO exercises in the North Sea and is accompanied by an American cruiser and an Italian frigate. According to the Norwegian Armed Forces, the stay in Oslo and Norway underscores the importance to the US of stability and security in northern Europe. It shows that NATO is ready to defend itself and that we stand together. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RWC replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral Sir, thanks for your response. I have indeed added some other countries already to the line. I have been working on a mission for a while, which includes most of your ships. Also am glad to see you love our short to middle range dutch LCF, which is a air defence and command fregat that uses the LAMS (Local Area Missle System) and can scan a area of 200 miles using a SMART-L radar system. Here is another one from the Zeven provinces- Series, the Zr. Ms. Tromp. (apologies as the video is in dutch) Please enjoy. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RWC replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral Sir, thanks for the response. I actually love this vessel, since it ships actual visible weaponry, instead of just cargo or containers. It is the ONLY vessel available that does ! I was actually having the same thoughts. Still, it would be greater if we could use both types in the same convoy. Kind regards, RWC. P.s. reminder to other enjoying users on the blanked out GT.countries line 87 to be removed, so it can be actually found by country. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RWC replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral Sir. Thanks for responding. I actually solved the issue already. The issue with the new 103 version was simply because in the ship's LUA file, line 87 GT Countries, was blanked out. So the ship was nowhere to be found once loaded into DCS. ( LOG: 2024-10-06 07:10:06.799 ALERT Scripting (Main): loadfile: [string "C:\Users\*\Saved Games\DCS\Mods/tech/Rebel Ship Oscar 1.0.3..."]:87: unexpected symbol near '-' referring to line 87 >> - GT.Countries = line. So i removed the -, and there she was. Also, the change in the GT DisplayName (V 102 >>GT.DisplayName = "Rebel_Ship_Oscar" // V 103 GT.DisplayName = _("[CIV] Rebel_Ship_Oscar"), caused created missions with the V 102 name not to load, simply because it could not find the new GT name that changed. So i guess it's just worth mentioning when updating a vessel, to just keep the GT names the same, if possible. Request : The previous version had the missiles uncovered, and the new version has them covered. Is it possible to add both versions as liveries ? That's all for me, Sir. Thank you for your time. Kind regards, RWC. -
Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
Following up on the updates is vital, as the user experience improves with each update fixing bugs and graphics with each update. This goes as well for all the mods that are created, which leaves a lot of work to do for those who create mods for DCS, and have to improve the mod with each update as well. If the mod creators do not follow up on the updates , some of the mods will stop working with the current DCS version. -
Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
I have updated all of CH his assets and they are working fine. It is for sure older mods, dating from 2021/2022 that are causing issues on the updated DCS version, but CH models is not one of them. Try removing all the older mods from your saved games in to a temp folder, leaving the newer ones in place, and start adding the old one by one. >You will find the problem mod this way. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RWC replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral Sir, As always, I do not wish to cause any fuzz, but the updated Rebel ship v 1.03 seems to have an issue causing DCS graphics to stop loading. This was the only new thing i added, and after adding this update, all DCS stopped loading. Executing the update by overwriting i did, same result. Extracting it as a single file, same result. Then I removed the new version and dropped in the old version again to see if this would help, and all worked fine again. I wonder if you could check on this matter. Kind regards, RWC -
Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
Just a quick question Ordinarypilot..... Have you recently updated Admirals Rebel ship by any chance ? -
Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
I think HAWKEYE60 made a model once of the Independence. Don't know if it still works, though. https://www.dropbox.com/scl/fi/jstw54b3m1nxllq5zg6fj/USS-Independence-V-2.9.0.zip?rlkey=zgz4iojl69vi9fhvm36ug0vdr&e=1&dl=0 Maybe it can be edited to fit the latest DCS version. -
Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
Your 'hah' is uncalled for and you are totally missing the point here. Simply was referring to a mod many use from the Questa brothes, the Rafale, where they have the meteor installed...... as an example ! But since they could not find a solution for this problem, i just wanted to drop the question to CH, since he managed to solve a lot of issues with missiles for most of our current used mods. He is the most experienced modder I know on here. Maybe he knows how to create a weapons Lua or bomb table, where we can keep or combine foreign type of missiles. Hope you understand it more clearly. It is a fair question to ask him, i think. Thanks. -
Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
Hi friends, I just want to put out a common request to all modders out there. As you all know, a lot of mods are having their own weapons and bomb table. Most of the mods are replacing the standard missiles or bombs. The DCS base weapons loadout are all US-type or RUS-type and are applied to all aircraft (AIM-120C <> AIM-120D / AIM-9 <>PYTHONS, etc.), no matter what country they are from. But what about the countries with their own type of missiles, for example the MICA or the METEOR from France ? You can't have one without the other, it seems. Is there anyone out there who can create a LUA or table that will hold all missiles and NOT remove or replace the standard ones, so we can make our own choice in loadouts without losing the standard ones ? -
Hi friends, As you all know, a lot of mods are having their own weapons and bomb table. Most of the mods are replacing the missiles or bombs. The DCS base weapons loadout are all US-type and applied to all aircraft (AIM-120C <> AIM-120D/ AIM-9 <>PYTHONS, etc.), no matter what country they are from. But what about the countries with their own type of missiles, like the MICA or the METEOR ? You can't have one without the other, it seems. Is there anyone out there who can create a LUA or table that will hold all missiles and NOT remove or replace the standard ones ?
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