

lawndartleo
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Yes it “makes sense” but plenty of things work just fine as an “axis” so it is an easy oversight.
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OK... I am getting really weirded out by this whole thing. I read some little blurb... maybe in this thread, I don't know where... make sure governor handle is set to slider, not axis. ok... changed from slider to axis. 2700, 55, 300+ at about 1500 feet. What the heck? https://imgur.com/gallery/proof-UBVaFgM
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There are shenanigans going on. A bunch of us are sitting in an MP server getting the tricks to work on the prop lever and sending the RPMs way up and the boost up to near 100... and 210 kias. Somebody PLEASE make a video or a real tutorial. This is frustrating. OK... a bit of an update. I can confirm that a few of us hit the magic 300+. Bring up your controls indicator. Grab the lever with the mouse. Pick it up, push it down. The little indicator will now go past the end of the bar and even off the screen if you want.
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So is WEP the range past the detent? I set my throttle detent to match the one in game and as soon as I push past it the lever shifts ever so slightly right and all the way forward… at least what looks all the way forward the controls position tool (shift enter or whatever it is) says full forward on that axis. I see none of the performance people report. something in janky and I don’t know what it is so that I can figure out how to work with it.
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Same here. i wouldn’t balk at being 10 kts off but am about 70 kts off of speeds listed when following the engine settings as published.
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Are there issues to be resolved with engine performance? With a clean aircraft I have not been able to even approach the numbers on the engine settings chart. Things seem underpowered. If you believe your performance is correct, please publish a guide to achieve the stated performance. Thank you!
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Greetings, A few questions to ask. This may seem like a necro but this is the "official" thread for the mission. 1) Any specific issues related to this being a 2.5 mission that may make it malfunction in 2.7 and beyond? 2) How to add the AH64? I am not at all familiar with the DCS mission maker beyond simple unit placement for my simple missions. 3) Is there another mission of the same nature that has taken over for FARP Hollywood?
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CH products is dead, long live CH Products
lawndartleo replied to lawndartleo's topic in PC Hardware and Related Software
Hi SV and thanks for the insight. Yes, I have pondered Gremlin. Do you know of a good repository of knowledge for the software that a non programmer can tap into? The lack of novice instruction has been the greatest obstacle to giving it a real try. -
So, we no longer have the CH Hangar to go bug Bob Church about how to program our CH products sticks. Maybe someone here either knows where the refugees have gone or perhaps can even give some advice on how to accomplish something. CH Products do not have dual stage triggers but the scripting capability should allow for something akin to it. My idea is simply this... Press and hold JS1.B1 is stage 1 (think click and hold) Click and hold JS1.B1 is stage 2 (think click-click and hold) Each of these could then be passed as CMS.B1 and CMS.B2 as their respective staged trigger commands. I've been playing with timers and waits and whiles and not having any luck.
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OK, here's the sitrep. Self made fiddling mission to get better using JTAC. JTAC calls a target out, a bunker that is also somewhat surrounded by parked vehicles. LSS to spot, when target is acquired, it is not uncommon to have it be one of the vehicles nearby rather than the bunker that was called for in the 9 line. Laser guided weapons always kill something, just not always the target anticipated. I am using JTAC lasing, not my own. Yes, I am calling for laser on. I have even ditched the targeting pod all together and same thing, something close gets boomed. Typical in high density situations? If I have one lonely target, this is never an issue. Update.... The JTAC module syncs with the checkpoint module which has a center that is NOT the bunker. The hits are on vehicles that are parked very close to the object icon.
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... Which, sadly, is exactly what I do not want to do. I'd simply like to swap buttons on the Touch controls, but that seems to be an impossibility. It makes so much sense to have the zoom function be bound to the left hand controller. LUA maybe?
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Wow! Am I totally missing the boat on something here or is there no workaround?
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There is an oddity with the Oculus touch controllers that the VR zoom button is mapped to the right hand and the menu to the left. This seems odd to me as it would make more sense to have them reversed so that a player could maintain stick control with the right hand and use the touch control with the left hand to zoom and punch buttons. My searches come up empty on flipping the controls from hand to hand so I am hoping somebody can offer up a link to an appropriate thread. Thanks in advance.
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I am not a fan of using the touch controllers with DCS as all I ever do is bang them on on my desk. What I would like to know is if there is a keybind that can be used to mimic the zoom of the touch controller (hold-zoom) so that I can get the up close view of MFD's and such. Something that I can bind to a convenient mouse button as I do use mouse for button mashing. To my knowledge there is no zoom key we can use in VR as none of the usual ones work. VR disables much of the keybound view system from what I can tell.
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Ive hit as many threads as i can handle before screaming.... i just want to know that changing a video card only will not necessitate deactivation, then put in card, then reactivation of all my addons.