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Found 9 results

  1. Blindsided : 5th revision (v6.0.4.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
  2. This issue was first observed multiple times in a multiplayer mission on Syria, Lebanon locale, after which I replicated it in a single player situation, as similar to the multiplayer situation as viable. Version: Latest Open Beta at this time - 2.7.14.23966 The gist of it: HAWK site sees a target (in this case a Havoc) and, if a firing solution is available, fires. Target evades by means of terrain masking HAWK loses target, and goes back to idle search Target unmasks and is reacquired by the SR TR starts tracking target, but the Launchers don't react Target sees no need to further evade, and proceeds to do Havoc stuff, like murdering the HAWK site and everything nearby (Unsure what the conditions for this are, maybe a few cycles of lost targets) - HAWK fails to engage any target until packed and redeployed, or ROE are cycled. In my replication I set the Havocs to do a weapon hold course, to try and achieve point 7, though I suspect it may need multiple cycles over the course of a few hours to rear its ugly head in this situation. Reloading of launchers might be related, though I couldn't conclusively confirm or rule it out with this relatively brief testing. In the multiplayer server, the HAWK sites are built up with CTLD, but are otherwise completely vanilla units. In my single player test I tested it with both my normal mod complement, as well as without any mods active, and it occurred in both situations. Additionally, I highly doubt it was altitude related, as the AI Havocs in their unchallenged attack state want to be above the targets, which is in this case the HAWK site. This is an image taken from the 'SP - without mods' track file, where the launchers did not engage the Havoc (top left of image, 6.3nm, flying at 5k ASL), despite having fully loaded launchers. I confirmed in a different run with 8 or 9 launchers that the HAWK can engage for the entire stretch, up until it's masked by the ridge-line it's positioned on, off-screen to the left of this image, so this situation is well within its capabilities to engage and hit. And this was for the next Havoc that showed up. The previously inactive launchers engaged as normal. Launcher layout in the MP server: HAWK 1 HAWK 2 Area situation in the Multiplayer server, Syria map, Lebanon - HAWK 1 is Northern red circle, HAWK 2 is Southern red circle. The Havocs spawn at Beirut and head South/East, towards the combat area. Orange indicates another HAWK site which I've observed exhibited the same issue: it detected a Havoc entering the valley, opened fire, and lost track. When it next re-acquired the same Havoc, it failed to actually re-engage, and it took a while until the Havoc was shot down by other air defences. The HAWK itself never fired another missile after picking that Havoc up again, despite it being well in range the entire time. I've attached multiple tracks, two of which were shot with mods active, though none directly affect the units and they can be viewed with an unmodded client. The third one is shot without mods. Additionally, I've attached the basic mission I made to test the situation. It's not consistent with how quickly it happens, so I ran it a few times to confirm. It's also possible to increase the amount of havoc spawns (along with the scripting), in order to increase the odds of it occurring in one mission. It probably comes as no surprise that this bug is very annoying here: A SAM site that works for a while, and then casually watches as an attack helo butchers it, isn't much of a use in a dynamic persistent scenario, where the SAM engaging something isn't a 'one wave and it's done'-deal, but an hour upon hour upon hour upon hour endurance thing. SP - With mods - HAWK fail 2.trk SP - Without mods - HAWK fail 1.trk SP - With mods - HAWK fail 1.trk HAWK-Havoc test Beirut.miz
  3. Now Available for Public Download! ⟽ ★ FARP Hollywood Caucasus [Helicopter Sandbox] - All Helo Modules (Single or Multiplayer) by Element ★ ⟾ Tasked based helicopter sandbox mission for the Caucasus Map that will offer hours and hours of flying time with over 100+ LZs for all DCS Helo modules. This can be played in single or multiplayer. From troop transport to ground assault tasks this sandbox has a little of everything! Features: - 100+ LZs - CSAR Tasks - Troop Insertsions - Troop Extractions - Logistical Operations - Attack Chopper Target Area - View Player Stats via F10 Menu (If enabled), plus much more! FARP Hollywood Other FARPS Instructions: Select an assignment using F10 menu. All assignments will vary in difficulty and be within range 12-28nm distance away from home base, logical task can run even further. Runtime could be between 25-45+ minutes depending on distance. Logistical task can take even longer. You must be at FARP Hollywood on the ground to select a task unless its a logistical crate mission. Troops will auto load and unload if doing a troop transport operation such as insertions, extractions, CSARs provided you are landing in the correct LZ. Want to fly with a buddy/friends? No problem. Just have the lead select the mission using F10 menu while the budd(ies) wait for instructions by the flight lead. (Ex. Have an escort for your troop ins ert operation) ⟽ Ambush Attacks⟾ Hueys and Mi8s must always be vigilant while in enemy territory as you may run into enemy ground forces in route to your LZs. You must survive throughout your entire mission even on the return trip. Smaller allied FARPS are also located within the mission to assist you on your journey for repairing, rearming, and refueling. Possible SAM THREAT. Fast and low is the way to go. You have been warned! ⟽ Ground Assault Tasks ⟾ All helicopters can perform ground assault strikes. Selected via F10 Ground Assault menu. Then Select how many players using F10 menu again. A will be taking on the mission. You will be assigned a target area. Fly to this area, seek out and destroy your targets and return to FARP Hollywood. ⟽ Troop Transport Tasks ⟾ Missions for the Uh-1 Huey and Mi8 can be selected via F10 menu. If landing in the correct area/lz troops will auto load and unload. No menu diving. While other FARPs are available to assist you, FARP Hollywood will always be your finial destination UNLESS otherwise instructed. (This does not apply to logistical operations as your finial destination could be away fr om FARP Hollywood). ⟽ Logistical Tasks ⟾ This mission also provides logistical tasks transporting crates and other containers through the campaign.You may be assigned to transport objects to other FARPS and or warehouse/supply depots. Most locations will have an ADF freq to assist with navigation. See below for freqs. Simply Select task using F10 menu. ★ Radio Freqs ★ FARP Hollywood: 40 Mhz FM Homing FARP London & MASH (Rearm, Refueling, & Hospital) Freq: 41 Mhz FM Homing (Hospital for Medivac Use Only) FARP Dallas Camp (Rearm & Refueling) Freq: 42 Mhz FM Homing Pad 1 ATC: 126.3 Mhz AM ★ Warehouses/Supply Depots Freq ★ Muhuri Supply Depot - Freq 49.10 Mhz FM Homing Zugdidi Ammunitions Depot - Freq 49.50 FM Homing FARP Freq Above ★ SRS and Other Freqs Recommendations for Servers ★ General Comms: 32 Mhz FM (SRS) KA-50 & SA342s Presets: Ch 1 - FARP Hollywood 40.0 Mhz Ch 2 - FARP London 41.0 Mhz Ch 3 - FARP Dallas 42.0 Mhz To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Things to Know: ADF Homing Audio Signal - Please be aware the morse code audio may come in and out during your mission but signal should remain. Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Mission https://www.digitalcombatsimulator.com/en/files/3313795/ **************************** Change log / Updates 12-15-202 : Fixed issue with Ground Assault Tasks 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats
  4. I experience 2 issues with the AI on this mission. The first, my flight failed to taxi after me on mission start as there was an infantry soldier blocking their taxi path - I solved this by removing that soldier in the mission editor. Then I experienced my second issue, which is that the AI taxis to the runway completely ignoring the fact that I'm in front of them and on two occasions they crashed into me. I understand the AI issues are somewhat out of your control but thought I would highlight it anyway.
  5. Hi, My latest Persian Gulf mission is now live. Since its been 30 years since Gulf War 1 I have included a tribute to those who served. Any feedback or comments would be appreciated. Cheers SB Experience the beauty and tranquility of the Persian Gulf as the sun sets in this immersive and exciting DCS flying experience. Cruise down the coast at low level in close formation with four RAF Tornado Gr4s. Perform a spectacular flypast at Ferrari World before taking in the night lights of Abu Dhabi. This HIGHLY IMMERSIVE mission features full custom audio with VOICE, SFX & Music used throughout the mission A simple, calm and relaxing sortie set in stunning conditions. YOUR MISSION: • Blast off from Khusab AB, Oman. • Roundez vous with JACKAL - a four-ship of Royal Air Force Tornado Gr4s inbound to AL Dhafra in the UAE. • Fly in formation at low level and make your way down to Ferrari World (Abu Dhabi) for a flypast. • Fly loose and relaxed or tight group formation Red Arrows style • A simple, calm and relaxing sortie set in stunning conditions. • Gulf War Tribute included MISSION TIME: 45 minutes FEATURES: • Full Custom Audio VOICE, SFX, MUSIC • Hot start jets for fast access • Waypoints included • Single & Multiplayer • Free Flights - No Threats • Relax and Fly AIRCRAFT SUPPORTED: • F/A-18C Hornet • F-16C Viper • F-15C Eagle • F-14A 135 GR • Mirage M2000C • SAAB Viggen DOWNLOAD NOW> https://www.digitalcombatsimulator.com/en/files/3314421/ Thanks Stevie --------------------------------------------------------------------------------------------- MY DCS CONTENT: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=steviebeats&set_filter=Y RAF Tornado Gr4 - Skin Pack https://www.digitalcombatsimulator.com/en/files/3313013/ Low Level Sortie with RAF Tornados (Caucasus) https://www.digitalcombatsimulator.com/en/files/3313267/ RAF Sukhumi - Low Level Training (Caucasus) https://www.digitalcombatsimulator.com/en/files/3313806/ Armed Reconnaissance with RAF Tornados (Syria) https://www.digitalcombatsimulator.com/en/files/3314195/ FACEBOOK PAGE https://www.facebook.com/steviebeats.co.uk YOUTUBE: https://www.youtube.com/c/StevieBeats ---------------------------------------------------------------------------------------------
  6. I've been through training, flied some sandbox missions practicing against both air and ground targets and want to start playing the campaigns. I'm not anywhere as comfortable with the F-18 yet as with the good old A-10, so I'd rather start with something easy so I don't have to replay missions over and over. Which campaigns are relatively easy/simple and which ones are more challenging? Here's the list, let me know if I missed anything: Task Force Challenger Serpent's Head Raven One Rising Squall Operation Pontus Also feel free to recommend some of the free campaigns available to download, there's a few of them but I have no idea if they are any good. So far I've seen this one recommended: Operation Cage The Bear (and of course Liberation, but that's another kind of beast).
  7. Strap in and get ready as a pair of Royal Air Force Tornado Gr4's take you on a breathtaking, low level sortie in DCS. Low Level Sortie with RAF Tornados - DCS Mission (Free) OFFICIAL TRAILER https://www.youtube.com/watch?v=-GaaEco4kU8 Download the Mission NOW> ABOUT THE MISSION: Strap in and get ready as a pair of Royal Air Force Tornado Gr4's take you on a breathtaking, low level sortie in DCS. Experience the thrill of low level flying at speeds of up to 550 knots. 
Take in winding rivers, stunning valleys, beautiful lakes and fly the world famous Kutaisi Loop. 

It's fast, Its low, its great fun and will keep your flying skills tip top. 

250 miles of low level tactical formation flying through some of the nicest scenery in DCS and with the mighty Panavia Tornado Gr4 for company, whats not to like?
 Stay in formation and make it back in one piece for tea and biscuits. 
Support: Single Player / up to 3 players Level: Easy and fun for beginner and pro alike Mission Time: Around 30 mins
 Aircraft: F-14A, F-15C, F-16C, F/A-18C

 Mirage M2000C Thanks Steve
  8. YOUR MISSION:

 Escort a flight of RAF Tornados (PONTIAC) as they carry out an armed reconnaissance sortie near the Syrian border - Single and Multiplayer - Fly solo or SPAWN Ai wingman - Follow the flight or LEAD the formation via comms menu - Attack ground targets - PUSH other AC onto targets - Comms, SFX & Music - Mission Ending - Will receive updates and any fixes 

Players:
 Single Player & Multiplayer - up to 4 players

 Level: 
Easy and fun for beginner and pro alike

 Mission Time: 
 Around 45 mins






 Aircraft:
 RAF F/A-18C (Fictional) MISSION FEATURES: 

- HOT START AIRCRAFT

 - SPAWN Ai WINGMAN - FOLLOW OR LEAD FORMATION VIA COMMS MENU 

- PUSH JETS ONTO TARGETS

 - WAYPOINTS INCLUDED 

- WEAPONS LOADED

 - AUDIO & COMMS THROUGHOUT


 WARNING: ON SCREEN MESSAGES AND AUDIO IN USE


 DOWNLOAD HERE https://www.digitalcombatsimulator.com/en/files/3314195/ Thanks and enjoy Stevie
  9. RAF Sukhumi - Airbase MOD - puts you right in the heart of a modern day RAF fast jet training base right here in Caucasus Map of DCS World. Sitting on the coastline Sukhumi airfield has been extensively upgraded via VPC MOD to host RAF Hawk T1, RAF F-5E, RAF L-39 and RAF F/A-18C squadrons. Use this mission as a base for training or LAUNCH one of two Low Level Training Sorties with a pair of RAF F-5E’s or Hawk T1 via COMMS F10 MENU. Blast off from a foggy, atmospheric sunrise at RAF Sukhumi in this fast and exciting mission - similar to my earlier Low Level Sortie with RAF Tornado - DCS MISSION The F-5E has been used here in DCS as it is similar to the Bae Hawk T2 which is currently used by the RAF to qualify its fast jet pilots before they move onto frontline squadrons and operate aircraft like the EUROFIGHTER TYPHOON or F-35. Take in the amazing lakes, rivers, valleys and mountains of the Caucasus Map in DCS as you maintain formation in this thrilling and exciting low level flying training mission lead by RAF F-5E fast jet trainers. Point to point, tactical, low level aviation and navigation with real comms from your flight lead as he guides you around this awesome route. Visit the local low level flying area AKA The Kutaisi Loop, a series of tight, winding valleys similar to The Mach Loop training area in the UK. This mission gives you a full and enhanced DCS flying experience and includes ON SCREEN MESSAGES, COMMUNICATION MENU ITEMS and CUSTOM PILOT AUDIO WELCOME TO RAF SUKHUMI - Upgrades include... • Upgraded Tower • Squadron apron and hangars • Squadron aircraft and liveries. • Base support vehicles • Fire station • Visiting Aircraft • Cold War Aviation Museum • BUNDLED PDF with links to MODs/skins & install instructions Available Aircraft Slots (Players) • RAF F-5E - 29 Sqn (x4) • RAF L-29C - 208 Sqn (x2) • RAF F/A-18C - XIII Sqn (x3) Support: Single Player and Multiplayer Easy and fun for beginner and pro alike Mission Time: Around 40 mins FEATURES: - HOT START AIRCRAFT - CUSTOM AUDIO FROM LEAD PILOT (229 AM - Pre-tuned in aircraft) WARNING - AUDIO/ON SCREEN MESSAGES!!! Make sure HELMET AUDIO VOLUME is turned up ON-SCREEN MESSAGES and COMMUNICATIONS MENU (F10) USED THROUGHOUT MISSION!!! I will update this mission to iron out any bugs or to add more functionality Cheers and all the best for the holidays Stevie Thanks
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