

51thPolux
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About 51thPolux
- Birthday 12/17/1974
Personal Information
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Flight Simulators
mario kart !!
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Location
nimes
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Interests
mario kart
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thank you
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Hi, are you having any communication issues with the F-4E with two players on the plane? We are at the beginning of the training and it is impossible to contact the control tower. No problem making contact with the tankers. Alone in the F4-E the ATC contact is ok. Polux
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No, no worries with the RWR. I'm just asking if it's normal to see the R-77 on radar (TWS). And so, to be able to hang it and shoot it ...
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Hello, sorry if the question has already been addressed, but is it normal to spot the R-77s on the F-14B radar?
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[OPINION, NO EVIDENCE] Wake Turbulence Too Strong?
51thPolux replied to Sordsman's topic in DCS: F-16C Viper
On a multiplayer flight, an airplane has its weapons and additional tanks pulled out, following its leader... Exaggerated turbulence? of course not:) now it's turbulence, off -
Will the aircraft carrier face the wind for take-offs and landings ? Could he be told to stand in the wind?
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good work
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Hello Capt, any news on the progress of the pit ? Thank you.
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put the model over \__ __/
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it works, thanks for the help ;)
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--autoexecute sample for model viewer --mount_vfs_liveries_path("CoreMods/aircraft/FA-18C/Liveries/FA-18C_hornet") --mount_vfs_texture_path("Mods/aircrafts/Wunderluft/Textures/base_zip_package") LoadModel("CoreMods/aircraft/FA-18C/Shapes/fa-18c.lods") LoadLivery("FA-18C_hornet","Australian 75th Squadron") SetArgument(0,0) SetArgument(3,0) SetArgument(5,0) local lfs = require("lfs") local function service_file(file) return file == "." or file == ".." or file == ".svn" or file == "_svn" end function scan_for_textures(path) local lower_case = path:lower() if lower_case:find("liveries") then mount_vfs_liveries_path(path) return end local is_texture_path = lower_case:find("texture") ~= nil local mounted_already = false for file in lfs.dir(path) do if not service_file(file) then local fn = path.."/"..file local attr = lfs.attributes (fn) if attr.mode == "directory" then scan_for_textures(fn) elseif is_texture_path then local ext = string.sub(file,-4) if '.zip' == ext then mount_vfs_texture_path(fn) elseif not mounted_already and ( '.dds' == ext or '.bmp' == ext or '.jpg' == ext or '.png' == ext or '.tga' == ext) then mount_vfs_texture_path(path) mounted_already = true end end end end end function scan_for_environment_cubes(path) local lower_case = path:lower() for file in lfs.dir(path) do if not service_file(file) then local fn = path.."/"..file local attr = lfs.attributes(fn) if attr.mode == "file" then local ext = string.sub(file,-4) if '.dds' == ext then AddEnvironmentMap(file) end end end end end print("----------------------------------------------------------------") print("scan for textures and liveries") scan_for_textures("CoreMods") print("----------------------------------------------------------------") scan_for_textures("Mods") scan_for_environment_cubes("Bazar/EffectViewer/envcubes") print("scan done") print("----------------------------------------------------------------") --LoadLodModel("tech.lds"); --[[ LoadModel("d:\\Projects\\trunk\\LockOnExe\\Bazar\\World\\Shapes\\farp.edm"); Move(0, -1.22, 0); local d = 10; local f = LoadLodModel; local file_name = "tech.lds"; --local f = LoadStaticCharacterModel; local file_name = "tech_animation.chanimgpu"; --local f = LoadCharacterModel; if f ~= nil then for i = -d,d do for j = -d,d do --f("d:\\Projects\\trunk\\LockOnExe\\Data\\tech_animation.lua") --f("d:\\Projects\\trunk\\LockOnExe\\Data\\tech_animation.chanimgpu") --f("tech_animation.chanimgpu") f(file_name); Move(i, 0, j); end; end; end; --]]
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ok for the LODS but the loadlivery does not work ... it will always look in the f-18c.zip