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trujillostm

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Everything posted by trujillostm

  1. I found the digital terrain model of spain. You can see some examples here.
  2. Do you mean 10x10 km or 20x20 km? 20x20 km are 400 km2 not 20 km2. The basic terrain is 10x10 km = 100 km2. If you apply 2500x2500 m in 10000 x 10000 m, you are rescaling in unreal size...
  3. I'm looking for terrain. For now I'm researching the textures. Here, a great scenery of 30x30 km. of Seville (Spain). A low fly over the terrain.
  4. In Spain, PNOA is the last scanning of aerial photography, for public access. I don't know in Portugal... I will test with 8192x8192 resolution in all scenery, in all 10x10 km squares. My computer is very 3D prepared, because of it I will create some texture packs, with other less resolutions for other basic computers... I want to create on ModMan...
  5. The ground is lower, I have to fix it, but respect the proportions of the texture of reality. In the other example that attachment, I use textures 8192x8192 pixels, about 1 m / px I get in Spain.
  6. I think 10 x 10 km in 4096 x 4096 px is very good resolution. More examples here, from Cockpit. Look at the shkval... you can see the texture.
  7. More examples... Resolution of 2048x2048 and 4096x4096 in every 10x10 km square.
  8. hi all. I'm making progress. I have created a file .lsa2 and .cdds. I created a mission at coordinates indicating the tutorial. I will try to increase the resolution of textures. what you see below is my city, Seville (Spain). This example with 512x512 resolution in every 10x10 km.
  9. Ok, now I'm using RELEASE version. Windows XP 64 bits 3dsmax 2008 32 bits When I export the file "land.lsa" with a small terrain for test, how do I prove in the game? How can I fly to see it?
  10. I have used only the folder "EagleDynamicsPlugins_RELEASE_x86". Not DEBUG in the same level of folder... Let me investment the problem...
  11. YES !! I can export now withouth problems. I have tested with Windows Xp 32 bits, but It run like Windows Xp 64 bits. Then, I'm looking for the error in my process... I think about Plugin install, the name of the folder, any symbol \ in the path... I dont know what by the moment...
  12. The file Template.max contains 16 Editable Mesh of 10 x 10 km. with 16 helpers. I'm using 3dsmax 2008 32 bits on a Windows XP 64 bits. I will test on a Windows XP 32 bits...
  13. The only Land_0.max file I found in Wiki contains the big dcs scenery. Do you refer to Template.max of de Docs in the wiki? Can you send me the correct Land_0.max? I drive myself crazy...
  14. If Land_0.max is a file template to download and export to land.lsa2, Why do not link to download land.lsa2 too like a template? Why I need to export in my own 3dsmax?
  15. More questions... In the tutorial "Terrain preparation in 3DS MAX", the process of export is in 2 parts that exports the same [?]. [...] open file "Land_0.max"... Where is that file? It's a template? It's my own .max file with another name? It's a special file? Can I obtain it with Editor? Where to download? Next, point 3, [...] "open .max file". What file? My own? Land_0.max again? Other template? Where to download? "Select DUMMY". What dummy? All dumies? First dummy? When Export, it says "point existing file "land.lsa2". Overwrites the file? I obtain an error. What LOD number I need to write in the Surface rollout? Is the same in all process? Is 0? Is 1 or 2? I'm using 3dsmax 2008 32 bits. All the scripts installed. Can you help me, step-by-step, in a chat room?
  16. Ok, thank you for the help. I'm waiting for your results... Because of the 1 m/pixel of resolution I have in Spain, I think you can test with 8192x8192, near to the 10x10 km. min. terrain limit. I want to create a small scenery, but hight quality... If you want, I can send you a lot of BMP files with 8192x8192 resolution.
  17. What's the max. of the BMP file resolution for the terrain? I found 2048x2048 in CDDS files. Can I use 2048x2048 in every 10x10 km square? With this, I can get 5 m/pixel textures...
  18. You can see an example here. I have a 10x10 km Editable Mesh with 20 files and 20 rows. Every sub-object Polygon of 500x500 m. have a 512x512 pixel image BMP aplied. Can I create 2x2 of this 10x10km Editable Mesh object to obtain a Hight resolution terrain?
  19. Yes, I can obtain 1024x1024 pixels (that are 1024x1024 metres). I get the same problem, to stretch 1024 m. into 10000 m. I think that 1 m. in 3dsmax file is 1 m. in game.
  20. ok. But if I have 512 x 512 pixel texture files with 1 m/pixel of resolution, I realy have 512 x 512 metres in every file. If I apply this file on a 10 x 10 km tile, I get a low resolution inside the game, because it stretch from 512 to 10000 metres. Do you understand me? I dont know if I can apply an 512x512 file on the Editable Mesh sub-object Polygon.
  21. Hi all. Because of the difficult to obtain information... I'm creating a PDF document with the entire process of creating new scenery. I'm inserting screenshots of 3dsmax. It's a step-by-step tutorial. I'm still investigating all the exact process ;-)
  22. I want to do something like this. It's FSX with aero photos in 1m/px. I want misions in my own scenary ;-)
  23. In documentation: "The main grid of the earth is represented by squares of 10x10 or 20х20 km..." I think is confuse. How can I do to apply the textures with 1 m/px in that mesh? on I think I need pieces of 512x512 pixels, not 40000 x 40000, to get more resolution.
  24. I use 3dsmax 2008. I can see this rare characters too.
  25. Ok. I know this. But you don't response my cuestions.
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