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Everything posted by vgilsoler
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Long time unsolved bugs schudule or planning
vgilsoler replied to vgilsoler's topic in DCS Core Wish List
Just to get the facts, I hope we can reduce the last list during the year. I'm not taking in account if each modules have a long list of fixes or just one, and not including 3rd parties. 2024 Modules Updates Jul Patch DCS 2.9.6.57650 F16C F/A18C A-10CII Mig15bis AH64D Mi-24P UH-1H Mosquito FBVI P-47D P-51D TF-51D Modules not (yet) updated in 2024 FW190A8 -
DML - Mission Creation Toolbox [no Lua required]
vgilsoler replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thank you, I am going to tear out my eyes as penance. -
DML - Mission Creation Toolbox [no Lua required]
vgilsoler replied to cfrag's topic in Scripting Tips, Tricks & Issues
Here it works as intended, but still not working on mine. I attach the file. By the way the manual says the config zone should be named as cfxSSBClientConfig, but in yours it's called SSBClientConfig. I tested with both names but it didn't work. Maybe airframes limited module is interfering, I can't not see why is not working. VG_Normandy_1Vida.miz -
DML - Mission Creation Toolbox [no Lua required]
vgilsoler replied to cfrag's topic in Scripting Tips, Tricks & Issues
Only slotty is used. The idea is to avoid to install anything in possible mission hosts. -
DML - Mission Creation Toolbox [no Lua required]
vgilsoler replied to cfrag's topic in Scripting Tips, Tricks & Issues
Correct. -
DML - Mission Creation Toolbox [no Lua required]
vgilsoler replied to cfrag's topic in Scripting Tips, Tricks & Issues
I took slot one, crashed the plane, moved to slot two, respawned in slot two, moved to slot one, respawned in slot one. -> multiplayer (Wrong behaviour) I took slot one, crashed the plane, moved to slot two, respawned in slot two, moved to slot one, not able to respawn in slot one. -> single-player (Correct behaviour*) cfxSSBClientConfig zone attributes -> verbose: true, singleUse: true, ssbAutoenable: true limitedAiframesConfig -> verbose: true, userCanToggle: false, maxBlue: 8, announcer: false. airbase zone atributes -> ssbClient, openOnStart: true, pilotsafe blue Order of DML modules to be loaded: DCSCommon, cfxZones, cfxGroups, slotty, limitedAirframes, ssbClient * In fact, I would like to restrict crashed pilot to not be able to spawn in any other slot except spectator, but I can deal with this behaviour. -
DML - Mission Creation Toolbox [no Lua required]
vgilsoler replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi @cfrag I'm trying to use airframe limited, slotty and ssbclient with singleUse attribute to force players to one life mission. I'm using DML 2.2.6b. If I run the mission on single-player, it works as I intended. I can't respawn from the slot I've crashed. But If I launch it in multiplayer, I can respawn after crashing the airplane. Does slotty require some type of config for single use in multiplayer like SSB script? -
WW2 planes can select gun ammo training. I don't know if jets have same option too.
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Or at least a way to export/review/compare the used data in game.
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Long time unsolved bugs schudule or planning
vgilsoler replied to vgilsoler's topic in DCS Core Wish List
I'm only checking 2024 updates. -
Long time unsolved bugs schudule or planning
vgilsoler replied to vgilsoler's topic in DCS Core Wish List
Edited in original posts. Thanks. -
Long time unsolved bugs schudule or planning
vgilsoler replied to vgilsoler's topic in DCS Core Wish List
Just to get the facts, I hope we can reduce the last list during the year. I'm not taking in account if each modules have a long list of fixes or just one, and not including 3rd parties. 2024 Modules Updates Jun Patch DCS 2.9.5.55918 AH64D F/A18C F16C Mig15bis Modules not (yet) updated in 2024 UH1H FW190A8 Mosquito FBVI -
As per mustang manual, the fuselage tank only should be used when wing tank capacity is not enough for the mission. So it’s correct to fill first the wing tanks at 100% and then start with the fuselage tank.
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Just as a curiosity, (not requesting anything to anybody) If a 3rd party was interested in creating a module of WW1 plane, does the dcs core need to be modified? Or will the current state be enough? There is already a biplane (applies to triplane?), there is already multicrew with machine guns, there is already infantry, tanks and artillery. Perhaps will trenches need a dcs core update? Regards,
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@Flappie @BIGNEWY Is this reported as a bug? Or an already known issue to be resolved?
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Mosquito Navigator using Jester 2.0 API
vgilsoler replied to vgilsoler's topic in DCS: Mosquito FB VI
If the resources for the WW2 warbirds are reduced (or with low priority) doesn't make sense to do not overlap time and efforts with something already done? Obviously I don't have the status of development for the mosquito navigator or Jester, but if it is in early stages or not started, could it be faster using Jester? Has ED evaluated use of Jester for other modules? -
will user keybinds be overwritten by future patches?
vgilsoler replied to vgilsoler's topic in DCS: Mosquito FB VI
Backing up the keybinds is not what worries me. I usually left the default keybinds and assign them to hotas buttons using TM Target or CH Manager, those are easier to manage and backup than DCS assignments. Don't need to worry about device IDs. If the mosquito will have default keybinds later, I would not want to spend time setting up my own keybinds and mapping them to target now to find later that I need to repeat the process again with the default ones. I think I explained better now what I'm asking. -
@Flappie @BIGNEWY From https://store.heatblur.com/blogs/news/of-delays-and-progress-part-ii "Longevity and versatility is at the core of JESTER 2.0, as he will be eventually able to support any number of crew members. The API and scripting support for JESTER 2.0 will also allow the community to mod him to their own desires, but also other studios and professional creators to incorporate him in their modules. He will be much more modular and adaptable, also in hindsight of our own future modules, like the A-6, where player and bombardier-navigator are seated side by side and require a whole new set of interactions." Is ED building the mosquito navigator IA from scratch? Or will it be based on existing Heatblur Jester 2.0 API saving efforts and time?
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will user keybinds be overwritten by future patches?
vgilsoler posted a topic in DCS: Mosquito FB VI
@Flappie @BIGNEWY There are a lot of controls in the mosquito those are not assign to any key combination. Is it expected to be assigned later by a future patches? If I assign now an own keybind, will it be overwritten later? Or will the mosquito be realeased with so many controls unbinded? Regards, -
Long time unsolved bugs schudule or planning
vgilsoler replied to vgilsoler's topic in DCS Core Wish List
Just to get the facts, I hope we can reduce the last list during the year. I'm not taking in account if each modules have a long list of fixes or just one, and not including 3rd parties. 2024 Modules Updates May Patch DCS 2.9.5.55300 AH64D F/A18C F16C A10CII BF109K4 F5E F86F Mig15bis Modules not (yet) updated in 2024 UH1H FW190A8 Mosquito FBVI -
As far as I know the fuselage tank needs to be used only when is strictly required to reach the mission range due stability issues, and avoided when possible.
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CTD trying to replay a track from multiplayer session
vgilsoler replied to vgilsoler's topic in Game Crash
Does that mean I never will be able to take a screenshot from my sorties in that server (or others servers with external scripts)? Could it be possible to disable mission scripts on replays?- 4 replies
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- ctd
- multiplayer
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CTD trying to replay a track from multiplayer session
vgilsoler replied to vgilsoler's topic in Game Crash
I suppose, it is a track from Project Overlord server mission.- 4 replies
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- ctd
- multiplayer
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