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Scrape

ED Closed Beta Testers Team
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Everything posted by Scrape

  1. When approching a base or FARP find a reference point. Something you can point the nose at to keep you aligned as you turn on final. Next DONT RUSH. Most people try to rush the landing doing grand flares and quick drops. Give yourself time to correct mistakes. Flare early and drift to the landing zone at 30km or even 20km. This will allow your nose to remain low enough to see the landing area. Be patient and remember Smooth Is Fast. Also keep in mind that you can not practice speed. Speed is a by product of technique. When you become good at it then you'll automatically be fast. If you mess it up then go around. Don't try and save a boched landing, you'll only teach yourself bad habits. Practice touch and go's to get your weight up. Pilots never stop doing these drills. On another note: A sudden unexpected roll on landing could be due to the nose wheel suddenly turning full left or right upon landing; this makes the BS very sensitive to side inputs to the collective. Pausing the game mid roll and checking via outside camera will confirm this. If you have several devices plugged in like I do there is the possiblity that they might be conflicting even if they are not assigned the same function. I had this problem my self and a yahoo search turned up a fix for it. Two joysticks, throttle, wheel, pedals, and shifter. About 40 assigned buttons for the BS.
  2. The contrast and brightness of a display is not the same as the logic that the targeting system understands. Lowering the brightness on your TV doesn't affect the signal coming through the wires it mearly affects the translation of that signal. The targeting box tells the computer where to look. What area to cover when attempting to locate a target. When a definitive shape has been identified then the computer will initiate a lock. Having the box set too big or too small will not affect this process only the scope and azimuth of the "search area". Think of it as a "look in here" box. Most of these systems resize the box to the locked target (not 100% about the BS) automatically. This avoids relocking or target switching say when a person (target) walks infront of a building then the building could become the new target. This could happen if the box remains large enough.
  3. Also make sure there is no lateral drift. If you are sliding sideways and touch down with out countering this first, you could have problems. Bottom line becomes to practice hovering until you can do it at will at any altitude. When you can do that landing won't be a problem.
  4. Thanks for the welcome Poko and KungFu. Let me know how I can help if any.
  5. Not sure if its been brought up yet, but a flightline or airport that feels alive. Aircraft is one thing, but what's usually missing from flight sims is acurate ground representation that immerses the player into feeling like they are part of a larger force. In both civ and mil airports there are vehicles and crews everywhere. Maintenace crews. Weapon trailers. Aircraft being repaired. Instead its usually one lonely jeep/truck crusing around. But...I still love the game and play it constantly. And the wingman won't take evasive action when he's obviously getting peppered with sams. High speed zig zag back to the formation maybe?
  6. Hi Kung Fu! I'm a Staff Sergeant stationed at Nellis. I work on the flightline as a 2W1 weapons troop, and I've been working several flightlines for 8 years on both the F-16 and F-15E aircraft. I currently load and maintain weapon systems for the F15E Strike Eagle. I am on the flight line everyday and could very much help with the layout of the flight line and common things you would see there to include common support vehicles that are never included into flight sims. Which buildings do you need information on? Perhaps a more detailed layout with building numbers would help as a reference. Let me know. Certain pictures from certain angles or locations will need special permission. I can facilitate this, and that's why I need to know building numbers and angles. If you don't have such a diagram with building numers let me know. It is also possible for you to be escorted around areas of the flightline if you'd like for some of your programmers to see for themselves what it looks like during daily operations. By the way...you have created the best helicopter/combat flight sim I've ever seen or played (Been playing flight sims since my 486 computer). You're attention to detail and quality of programming has raised the bar of excellence. Your willingness to go beyond an already fantastic project makes me eager to help you out. SSgt. J. Williams "Scrape"
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