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Everything posted by Scrape
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"Bad Cats" Aggressor Tomcat's paintschemes please!
Scrape replied to carss's topic in DCS: F-14A & B
No doubt there will be plentiful servers pitting these aircraft against each other and also the deluge of TOPGUN wanna be servers. Aggressor squadrons are already at Nellis. Red stars inside the buildings and all. Flanker (F-15) or Viper (F-16) squadrons. -
I can confirm this. Practice doesn't come from removing limitations, that just teaches bad habits.
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* DCS: F-14 Development Update! Scan, Lock, Fire! *
Scrape replied to Cobra847's topic in DCS: F-14A & B
Yea the communication expectations are too high in most cases. -
* DCS: F-14 Development Update! Scan, Lock, Fire! *
Scrape replied to Cobra847's topic in DCS: F-14A & B
Most likely waiting for the Harrier new kid excitement to lower a bit. As a professional courtesy. I'm guessing, but that's what I would do. The more the 3rd party devs work together the better. After-all they share customers. -
Lets say the next few months. We love this thing called DCS, but its a slow moving train.
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Not sure why they went with a flightline spawn. A parking spot spawn would be much much better. People know how to taxi and it will give everyone time to figure themselves out instead of getting spawn on top of while starting up. Also the MP servers assign too many slots to the carriers in the first place when there aren't that many slots available. The aft section to include the elevator should be spawn locations. The front should remain open for aircraft that arrive to have a safe place to refuel and rearm. That's my two cents.
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It may seem small but the closed doors on the deck create this feeling that no one is home.
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f10 map not working
Scrape replied to Snowblizz's topic in Release Version Bugs and Problems (Read only)
Does it work for you in multiplayer? -
f10 map not working
Scrape replied to Snowblizz's topic in Release Version Bugs and Problems (Read only)
same for me -
* DCS: F-14 Development Update! Scan, Lock, Fire! *
Scrape replied to Cobra847's topic in DCS: F-14A & B
SMH -
You wait on POL, and I wait on Ammo...again.
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Find a book and read. Online article and read. Watch a documentary inbetween then read some more. You'll pick up on more than you realize.
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Thanks for the love! Im a Toad, a Load Toad! An old 2W1. When youve been in long enough to plan movements you see a different side of the war machine. I respect it when it works and like a good maintainer cuss it when it doesn't.
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You misunderstand how I meant balance. It isn't in terms as most would use when relating to gaming. Equal capability to kill each other does not mean we have a mirrored method to obtain a kill. The only balance is that either side CAN kill the other side, but that doesn't mean they have to do it in the same way or with the same tools. Win conditions don't need to be exactly the same either. What achieves a balance is reaching an objective with a certain degree of challenge. This means more than one way to achieve victory and more than one way to be defeated, so that the player must not only anticipate the weapons they are up against, but the methods they will be employed with as well. A strategic and tactical layer for both sides in MP is when DCS shines its brightest. Most servers forgo the former, and tactical engagements are plentiful to find. I wasn't speaking about realistic or to build to it. The weapons and systems are in the game. A few more bits in the tools department and DCS would be right on the money. Currently the conflict I describe is available and like I mentioned a couple of servers try to give players that. I think it would be a little better if DCS took the reigns. This would guarantee that players always had a place to go to experience the world DCS is selling.
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The focus would come from a DCS persistent server with tangible objectives. The mp campaign would be balanced and well thought out to allow the game to be experienced at its best. Until then there are some honorable mentions from the customers, but are just shy from perfect.
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There is a 4th theater on the roadmap, but its not named. I wonder where it is...........
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That's interesting. It seemed that you had information that others didn't or at the least was not common knowledge. You offered that information into the discussion to say its best to let the matter rest. I don't follow what was the point of that. Does speaking about ED's business choices make you uncomfortable?
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May I suggest a different rudder trim position? I rotate the trim wheel full right then back until the T is vertical. This affords me half right rudder on take off roll to keep her steady. Some right roll on the stick held steady. RPM full forward. Boost at 8lbs. Always 8lbs, not more or less or the rudder trim goes to shit. Smooth yet deliberate advance to the 8lbs. If you advance too slowly the aircraft pulls too hard to counter. Elevator trim is one notch up and there should be no lateral movement on the stick from the pilot. Of course no flaps. The Spit will lift itself off the ground.
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To answer that either way the profit would have to be quantified. DCS has lost revenue to a fragmented infrastructure of the core game however. The delay for 2.5 and the incompatibility of a lot of modules with the steam version. There is no dedicated game server from ED, so the large sandbox experience is provided by the players. ED does not control the MP experience for its own product, and that could be viewed as a hindrance to its accessibility as it is certainly rare. If ED are contracted for other projects and that is paying the bills, then that can be understood. Programmers need to eat. However, the long term effect to the core of DCS is affected.
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The roll changes are correct. If you take a moment to think about the difference between advancing blades and retreating blades, and the speed and angle of attack difference from the left and right sides it might become more clear why those effects happen.
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My flying buddies say the exact same thing. Navigation assistance as well for the co-pilot. The Gazelle multicrew system seems like it would work well in the Huey. Although the Gazelle still has sync issues, they are less and less each patch. Because there is no video screen or RWR in the Huey to the layman it looks like a simpler program write. Perhaps they feel there is no money in it, but I would disagree with that.
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In addition to the aforementioned calculations I'll add another that most books don't cover. The bomb release was not accurate. Bombs often were released into the slip stream of its parent aircraft. Currently the ejector pistons on current bomb racks consistently push bombs away. During WWII this small but very important function had not been perfected. Thus the first second or two of the bomb's flight was yet another variable that a pilot had no way of predicting.
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I know a lot of people use curves. I don't, and I don't feel the Spit requires them. If you duplicate the flight manual procedures then all expected results will happen in the sim.
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The F-15E avionic capabilities are still very much classified. While there will be some leeway that ED can use as certain functionality of the F-15E systems are known there will be no way to reproduce the system fully. To move forward will be up to ED and how much they are willing to fill in the gaps. As it were even if the gaps are filled, they will be filled with....well you guys know. Upgrades to the F-15E have accelerated faster than other aircraft such as the F-16. A high degree of functionality was offered in the A-10C and in that respect a capable E-model can be built for the game. A E-model is as far beyond an A-10C as an A-10C is beyond an A-10A.