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Posts posted by Mustang
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Please don't feel offended, but thinking out loud I ask myself why modders bring the strangest AC to LO instead of reworking the existing units to bring the sim to a higher level?? Not everything must be flyable to be a worthy feature! (This is not especially directed to you Alper!! It just happened in your thread... :music_whistling: )
However... Best luck with this project!!! :thumbup:
S!
I kinda agree with you here (a new Su-33 model anyone?)
But whatever the case, i'm apprieciative of any work the modders bring to this community :thumbup:
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;747938']Hi all,
Black Shark is running pretty good on my system, with a framrate between 30 and 60 FPS. I do experience massive stuttering while using the board cannon. The bullets impacting in the ground make small explosions causing a lot of stuttering. Also the flare trails are causing the same stuttering. I have solved the flare issue with a no-trails-mod, but I do not seem to get rid of the explosion stuttering.
Is there a way to manipulate some settings in Black Shark to solve this problem? I already have set effects = 0 in the options.cfg file, but that doesn't work.
Thanks in advance.
Does your HDD stutter/load something too when the cannon is being fired?
I say this because i've witnessed a similar thing on my rig.
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I vaguely recall some pics of Han, Chizh and co when i was a beta tester in the beta forums years ago, during the early stages of "Black Shark 1.2"/post LO:FC 1.12 patch era :)
One of the pics that stand out in my mind is the one of Han wielding a sword whilst sitting at his PC workstation lol :D
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hes using ATI that might be the problem?
I've been using ATi cards with LO since 2003, and now with DCS, and i've never had any performance problems...why the heck would it be an issue? :huh:
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A few screenshots, taken over recent days during some MP sessions, all of which i consider minor but still noticable.
This one shows some odd glitch of the clouds appearing infront of a mountain side (i believe i've seen this in LO:FC too, but it's rare)
again, you can see it more dramatically here with the MANPAD :D
this screenshot, shows the rotor blades falling through the players' heli after taking some damage
this can also be seen on others clients heli's
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Damn RIP, too many air tragedies lately :(
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Hooray! great to see the 159th back in DCS MP again :thumbup:
(lol really like that pic too Viper :D)
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A few hours ago, there were no servers showing at all, now there are around 10 or so.
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Can I download my Favorite baby (15c, not 15e mudhen ) before 2010 .......... sorry ........
Have you tried Walmis's F-15C model?
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Let there be none of this again, please. One should be thankful its even being worked on, much less it being released to the public.
Agreed, good work takes time, sure when Borchi is ready we'll get an update ;)
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Full manual cold start here, a habit i picked up when i was a beta tester for ED ;)
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*Waits for the chemtards to show up... :music_whistling: :D
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A Beauty Indeed!
I assume it will be able to be applied to DCS:Black Shark too?
Have you tried yet? ;)
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Well, when I request a driver for the x1950 at the AMD site, it's the 9.3 they give me, and the only one I remember that have reliably fixed the issue for those that see it is the 8.12 (and in some cases of newer hardware the 9.6).
Yes, sorry, it's 9.3 my bad :)
But thanks for the link and hopefully we'll be able to send people to the 9.8 instead of the 8.12, but it would be nice with more information on how it performs on the midrange semi-old cards first, since those are usually the first cards to cause problems.My card is as "old" as it gets, HD3850 8xAGP on an nForce3 20gb motherboard etc :P
Funny isn't it how i can run driver after driver and still have not problems (this is with both WinXP and now Win 7) :D
I apprieciate your input mate, alot of what you say is right, it's just that my back gets up if i see posts that are rubbishing ATi kit overall just because a few people have menu issues etc and thats what i thought i saw, obviously you aren't ;)
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Well, there's been about 3 million threads in this section with this problem, and with two-three exceptions rolling back to 8.12 has solved it completely. (In some cases disabling AI solved it with newer driver suites.) I remember a few people having good results with 9.6, allowing them to take advantage of the performance aspects of 9.6 compared to 8.12 while still being able to see what's on the launcher.exe. 9.8 I don't know, I haven't seen any reports of it specifically solving issues, but that doesn't mean it doesn't fix the issues either.
Check here http://forums.eagle.ru/showthread.php?t=44245 you'll see 9.8 is the best driver to date, opengl included (with the exception of Ramstein and his flakey ASRock mobo) :)
The fact that slightly older cards like the 1950 and such like seem (I haven't catalogued all cases of this issue with graphics card model, but it's common enough to notice) to be over-represented amongst the people that have this issue reinforce my interpretation that there most likely isn't anything wrong in the driver's support for OpenGL per se - it's just that the driver doesn't support the hardware that ATI claim it to support.Anything below X2xxx series is considered legacy and is no longer supported since Catalyst 9.2, so 1950 or lower will not run with latest driver sets, they should stick to 8.12 or whatever :)
Anyways, i'll stop there, have this feeling this thread will go places i don't want it to ;)
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white menus with ATI are a x-fire problem. Disabling x-fire can help fix it. latest ATI drivers fix the problems, but may not support your card.
Yep, pretty confident that should sort the problem out.
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Multiplayer menu is ok because it resides in the dcs.exe executable, which uses DirectX. Launcher.exe however (from what I've gathered) uses OpenGL, and there are several issues in ATI's OpenGL drivers. Try reverting to version 8.12 if none of the 9.x series driver suites work.
First i've heard, so DCS is an OpenGL/Direct3D kind of hybrid? learn something new everyday :)
And this thing about ATi drivers having OpenGL issues, that was taken care of a long long time ago, infact, the 9.8 is fully 3.1 compliant and very stable, as much as nV drivers are.
Newer drivers are not always better just because they are newer, sometimes they can break things that used to work, and it appears that ATI has hada long time trying to fix the OpenGL routines that launcher.exe uses.I think the problems are mainly down to Raydowe's x2300 card (very low end see here http://ati.amd.com/products/mobilityradeonx2300/specs.html) not the drivers being crap, infact the 9.8 happens to be the fastest and most stable yet for DCS :)
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Yep, it is a really nice rework, rep up TOMCATZ! :thumbup:
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Thanks, Acedy!
Installed ServMan v2 in my(Shika) server.
I really appreciate it.
You run a good server which i've seen online nearly all the times i've been on, good stuff :thumbup:
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There is some kind of 9.8 hotfix available
http://support.amd.com/us/kbarticles/Pages/Hotfixfor3DGames.aspx
if anyone needs it.
edit: appears to be quite a newer version, i have it installed, and so far all ok :)
9.8 offical release version
9.8 hotfix release version
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IMHO an X-fi is a lot less trouble and a better solution for gaming audio than any onboard solutions I have tried. I always disable my onboard sound and install a decent quality X-Fi Fatality Pro PCI or PCI-E. I am using them on 3 systems under all OS's including Vista, XP, and Win 7 without issue.
It is nonsense that onboard solutions are just as good. They use cpu cycles where an X-Fi does not because they rely on your cpu to do much of the work that an X-Fi handles with its own SPU and memory. Also the "Creative Vista blunder" is essentially resolved with Creative Alchemy software while most onboard sound card makers are still struggling to produce similar software for their own solution to the same issues.
My overall experience with on board sound is as stated above, they are good enough for really crappy speakers and general desktop use but do not expect them to sound great and if you want smooth gaming with EAX, 7.1 or other types of effects you will likely need a decent dedicated sound card for that.
Quite simply put you get what you pay for.
Out
^^ Fully agreed, a dedicated PCI/PCIe soundcard is always the best.
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Yes, it looks amazing :thumbup:
I first caught sight of those screenshots here today http://www.rage3d.com/board/showthread.php?t=33950968
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HD russian cockpits project
in Lock On: Flaming Cliffs 1 & 2
Posted
**BUMP!**
We're still waiting out on this marvelous mod, anything new RICARDO? :thumbup: