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hawk4me

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About hawk4me

  • Birthday 08/10/1982

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  1. I haven't been able to find anything added. Only the USN and USAF same as before. Not sure if they are for other countries or what.
  2. I see no possible way ED is going to be able to model the helmet intergration on this thing. If they do color me impressed. Selecting multiple targets with satellite imaging and you never even having to see them. I'll raise a beer to ED when it gets done but that seems like it would take 10+ years coding alone.
  3. Is this stuff still going on? I mean seriously neither one of the companies have ever said anything it's one against the other. Razbam has plenty of issues as it is but nope everyone just blames ED. Sigh.
  4. @BIGNEWY Has the staff ever thought about sharing some of the more interesting bugs found when things like this happen? More like a fun how the crap did that happen kind of thing. When you guys mention game breaking bug's i'm thinking of planes flying straight off the ground then exploding on impact. Or maybe you fly faster than mach 2 and your hair is on fire with cockpit filled with smoke kinda thing lol.
  5. Ah, I didn't think of that. Thanks, I'm guessing it has to do with DCS forcing you to spawn somewhere else so you don't explode. Same logic they used on the carrier's it seems. NP this will work but yea AI won't work that's true.
  6. Is there a way to make the shelter's usable? If i put the shelter over a parking space and then place an aircraft in that slot it spawns in another parking spot that doesn't have the shelter on it. I'm guessing it's a collision thing or something as I haven't tried driving a plane into one yet.
  7. Huh, well color me stupid i figured they were still boresighted in the air.
  8. Indeed, Thx BigNewy. I figured as much but just thought it was strange to change the wording so much. Can you elaborate on the behavior though cause it's always been boresighted in the air or from a hot start. This change doesn't mean much if i understand it correctly.
  9. That's what it looks like is it was removed. It could have been mistyped and the current iteration is what they meant. But it said in bold type that this is an option so it doesn't look like a mistake. I know this is what it says now. But when patch notes came out it said that Maverick boresighting could be done automatically in hot/cold start. This is an option it was written plain as day. It's ok if it was removed just personal curiosity at this point.
  10. The early version of the patch notes this morning said that there is an option to automatically boresight HMCS and Mavericks even when cold starting. Was this option removed for a particular reason? It seems to me that having it as an option would be a good thing to add since yes it is correct procedure to boresight them at cold start this process has been so buggy since it was released that working around it maybe the best idea for now. Just my 2 cents.
  11. I'm seeing the same problem you can load the v1's in pairs and i can load the v3 but only in single config.
  12. The input lag is there if you keep the default axis. If you put negative 15 or so on the pitch and roll axis the responsiveness is much better. I think it has to do with ED trying to emulate the pressure on stick input instead of stick movement. The default saturation is were my issue's came across. Never really needed to adjust them in other aircraft before. I also put negative curvature on the throttle since without afterburner detent it seems like you have to give it a ton more throttle than needed to get the afterburner to light up.
  13. The G-Onset is much better in 2.9. Even at slower speeds your able to pull the nose around much better than before. As for energy retention it is better and it feels like the overall ability to get nose on target is great. Before it felt like all they had to do was get you above 20K feet and you just fell on your face dead nothing you could do. Still kinda feels like that but not quite as bad as it was.
  14. The tgp is screwed up in the viper right now. Has been for awhile. I have seen nothing from ED on a temporary fix till they get the tgp finished. You cannot SP the tgp and yes TMS down twice sometimes works and sometimes goes to some random location. I have tried recently putting stpt 1 onto a tank or truck on the ramp so I can use it to boresight. It doesn't work either. Putting the mav in PRE mode makes it point behind you for some reason. Only work around right now is to start in the air.
  15. They didn't nerf aamrams no but fire a missle at the AI and then watch them evade. They can do it with very minimal movement. I've seen them cobra a missle before. Flying really slow they can just turn left or right and it will miss sometimes. Also helps that they have unlimited chaff and flare to. The AI is very good about hitting a notch on the missle itself. Best way is to fire a missle from different aspects so they have a hard time notching two seekers at the same time. From 30 miles it's way outside the no escape for an amraam so they aren't that hard to avoid.
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