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Dovivan

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  1. Hey Reflected true, im stupid. "Incorrect hour hand" It is not 14:00, it's 13:49 null
  2. Thanks for the reply, Baltic. For me, these rushed startups — where I don’t have time to follow standard procedures — really ruin the immersion of the whole flight. Are the other missions like this too? I absolutely loved Arctic Thunder, both for the F-16 and the F/A-18. I understand that we’re a diverse community, which is why I specifically look for campaigns where, based on the description, the goal was to make it “as real as it gets.” I’m currently playing Reflected’s Red Flag campaign, which is ultra realistic and absolutely great, BUT… I’m given 9 minutes to prepare the F-4 for taxi. I honestly don’t understand how people can buy such a realistic campaign — where everything is based on procedures, timing, altitude, AOA, etc. — but then have a problem with a realistic startup. I get it — we’re in the minority, and campaigns are made for the majority, so what can you do. I don’t mind buying something I probably won’t finish; I’m happy to support the effort. I was just really excited after Arctic Thunder to dive into another similarly realistic campaign, and so far, this one just hasn’t delivered that feeling. By the way: As for the refueling — I know it’s optional if not strictly needed, but the game only gave me that option once we were already near the tanker, which we had to fly to first.
  3. I love this campaign, but I’m confused in M02. According to the campaign description, each mission includes cold start with full alignment. BUT I spawn in a cold aircraft at 14:00 and have to start taxiing at 14:09 — that’s not possible. I love doing a full F-4 cold start-up with the checklist and chief, but I need over 20 minutes for full alignment cold start-up. Am I missing something?
  4. Thanks for the reply, but unfortunately it’s not working for me. I didn’t invest money and tons of time into learning a beautifully crafted aircraft just to fly it in an arcade-style way — it simply doesn’t bring me any joy that way. I choose campaigns based on whether they aim to be realistic, and this one claims to do so in its description. I guess this one will end up in my list of “started but never finished” campaigns
  5. I just startet,but im frustrated in M02=too quickly(unrealistick) cold start to taxi. Why not use simple triger where player can manual "say ready"? No time for real start-up and check plane, or setup weapons like AGM-65 etc. Choice for refuel is too late, Why fly to tanker when i dont need AAR?, Number 3 dont attack sec. target, (not realistick feel), Missing FENC OUT, in PDF is wrong numbers for Runways. no information about NVG, missing APP/SID info, Chaos dont comunicate durring APP..... hmm
  6. I cant hit second tank, becouse i dont have more weapons. 1Mav on lead vehicle, one gbu on shilka, one gbu on tank, and pilot call remington... so jtac continue with wingman. There is not second tank, but tank + shilka and i cant get score from shilka.
  7. I dont understund why author pushing CCIP in this mission. I used CCRP becouse condition is not so bad=more realistic scenario. I don't like it when it gets too dramatic at the expense of realism. Gbu12 on ccip is good idea, but must be working with scenario. (I mised too with CCIP)
  8. Hello. 90% is max. 3rd modules off, no VoiceAttack. Played many times. 8 maybe 10 times. mission flow: SUCCESFULL HIT: FIRST APC with AGM 65 > confirmed by LOKI 24 SUCCESFULL HIT: SHILKA on coordinates with GBU12 > confirmed by LOKI 24 SUCCESFULL HIT: TANK on coordinates with GBU12 > confirmed by LOKI 24 ("splash one tank") SUCCESFULL HIT: TRUCKS on summer house with CBU > confirmed by NJORD 21. ("trucks is damaged or destroyed") SUCCESFULL HIT: HOUSE with 20mm > confirmed by NJORD 21. ("good hit good hit"). After this, mission SCORE 50, RESULT 50, after landing is RESULT 90. AT SCORING has bad information. NO GUNDISH/shilka info, but second tank. in game im not navigated to destroy second tank. few players reported before. What do you need for fix it finnaly?
  9. I had planned to create a scenario for Operation Scorch Sword; the only thing missing for a realistic reconstruction is small Hamedan Air Base.
  10. Hi Reflected, greate mission, thanks. but i Was unable autenthicate with F/18 Pilot. he asked me for MIKE ALPHA, and i can chose W or C... but from DRYAD for this mission is right answer U... or not? Nobody reported yet? nullAnd Another bugs in comms from VENOM 21. When ha called IN PALCE LEFT... he turned right... one minute later he called IN PLACE RIGHT, and turned left.
  11. I have the same issue. I can't reach 100%. After using the APC and Gundish, I still have only one GBU for tanks."
  12. need this function too. Trigger works @Wags @NineLine
  13. Hey, thanks for answer. I know you recommended not using Voice Attack, but it is necessary for me. I have a few special button bindings for VR control that I can't bind in DCS (like waking up and centering the mouse cursor). I understand this could potentially cause some issues, which is why I mentioned it as well. Thanks again for the great fun with your missions.
  14. i need read a dead static units (for random smoke), but i can read only buildings, not static ded units like tanks, trucks.... with dead option. Can you help me plz? this is my lua local function listAllObjects() local objects = {} -- Iterate through all coalitions (RED, BLUE, NEUTRAL) for _, coalitionId in ipairs({coalition.side.RED, coalition.side.BLUE, coalition.side.NEUTRAL}) do -- Get all groups in the coalition local groups = coalition.getGroups(coalitionId) if groups then for _, group in ipairs(groups) do local units = group:getUnits() -- Get all units in the group if units then for _, unit in ipairs(units) do if unit and unit:getName() then table.insert(objects, "Unit: " .. unit:getName()) -- Add unit name to the list end end end end end -- Get all static objects in the coalition local staticObjects = coalition.getStaticObjects(coalitionId) if staticObjects then for _, static in ipairs(staticObjects) do if static and static:getName() then table.insert(objects, "Static: " .. static:getName()) -- Add static object name to the list end end end end -- Use world.searchObjects to include static objects marked as "DEAD" world.searchObjects(Object.Category.STATIC, { -- Search all static objects id = world.VolumeType.SPHERE, -- Search within a sphere params = { point = {x = 0, y = 0, z = 0}, -- Center of the search area (world coordinates) radius = 1000000 -- Large radius to cover the entire map } }, function(static) if static and static:getName() then table.insert(objects, "Static (World): " .. static:getName()) -- Add static object name to the list end return true -- Continue searching end) -- Create text to display local text = "Object Names:\n" for _, name in ipairs(objects) do text = text .. name .. "\n" end -- Display the text in-game for 10 seconds trigger.action.outText(text, 10) end -- Execute the function listAllObjects() null
  15. I really enjoyed this mission. Great documentation. It's possible to complete it 100% on the first try and feel great about it after landing. It's not unrealistically difficult. However, I did have to improvise a bit. Here are my observations: It would seriously help, and it would also be more realistic, if the coordinates included altitude as well, since the sender can see it. I had trouble finding the targets at the given coordinates even when I used 0 feet. I had to estimate the altitude at 720 feet based on the surrounding terrain. After that, it was fine. The intruder survived the attack by Devil31, who didn’t engage again, so I had to chase it down and shoot it myself. It might be a good idea to secure this with a trigger to ensure the intruder is destroyed after being hit by a missile. Thanks for great mission Played on 2.9.11.4686 with Voice Attack
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