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eyusuf

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Everything posted by eyusuf

  1. well there's also the issue of relativity Meaning that taking a few hits from a tanks cupola machine gun at 300 + m shouldn't damage an A10Cc Yet I have not only suffered severe engine and systems damage, but have also been shot down by such.
  2. same issues in ver 1.2.16 - so unlikely to be an issue with 1:5.
  3. The Paeretro principle states that you should focus 80% of your effort on the top 20% of your problems. So in keeping with this principle let us try to focus our wish list on those many simple things that can be done to enhance the simulator. Incidentally this request is not new.
  4. Can we please display hidden groups and units as an opaque icon in the mission editor - currently you have to unhide said group or unit to edit or modify it. While this is frustrating it also detracts from the functionality of the map in that the ME map is supposed to give you an overview of your mission. If you have alot of hidden units in the ME and can't see them u then have to create a mind map of who, what, where and even when - because there is the time factor. This could even help with why and how in the tactical sense. Showing them as opaque icons that are seletable would go a long way in improving the ME's UI. Thanks Example of an
  5. according to certain internet sources the flanker has a ferry range upward of 3000 km. I can't seem to replicate this in the sim though. Fuel consumption is on the high side. Ver 1.2.16
  6. fireatpoint with zero radius results in no response from the grad group. Non-zero radius puts them to work, however I have only tried 250m and 150m ... if that is the case I don't think zero should be the default radius. Note; tested in 1.2.16
  7. Can you please explain to me how your mind works, because I don't see how this can be interpreted as negative: :huh: Originally Posted by eyusuf One things for sure ... this team does not disappoint when it comes to consistent performance. Well done.
  8. One things for sure ... this team does not disappoint when it comes to consistent performance. Well done.
  9. I differ. The reported framerate and the actual framerate (smoothness of the simulation) seem to be at odds. Micro-stutters? Also I couldn't get the RSBN at Kutaisie to work (and yes it was switched on) Anyway, does anyone know when edge will be released? Even in beta.
  10. So if I understand that correctly its available in DCS open Beta which is the one I have to update? Correct.
  11. Question: Do we have to re-download the Mig-21bis module or just update dcs world. I did try updating dcs world, with no success. Any advice is appreciated.
  12. Oh it was a mistake. Well hell then, my apologies to the mistake makers. :doh:
  13. I'm going to play WoT until DCS 2 is released.
  14. Thanks for the post man! :lol: This nerf (and please dont tell me this slipped pass the developers) I have to see. :helpsmilie:
  15. I also agree with the assessment, but not with the implementation of the definition. The implementation is somewhat bugged.
  16. Huh. :huh:
  17. It's supposed to be a simulation and watching videos of a REAL mig in ACTION is always a good comparison. So watch those videos of a real Mig; external and in-cockpit and make a (albeit subjective) comparison. Compare takeoff, landings, general performance keeping a close (left or right, it doesn't matter) eye on gear dynamics and also Cockpit instruments when you are in-cockpit, etc. This Mig does not do a very good job of 'simulating' its real world counterpart (at the moment). [oh and if you looks at the change-log for the upcoming patch you can see some of the reasons why]. It's nerfed.
  18. I don't believe its buggy, I believe its in a 'nerfed' state.
  19. Sorry, bud I missed the humour. It's a power issue that seems to disappear by changing a setting in the control panel. But it seems it will need some more testing. I doubt the outcome will be any different.
  20. Have you also considered taht the mig might be nerfed in its current beta config?
  21. Me too. :smartass:
  22. Yes, but the question still stands unanswered. Is boundary layer control linked to engine power. If it is (and in a detailed sim like this I would think it should be [it is cutting out at around 57% as you stated]) it would follows logically that BLC will also be under-performing. Perhaps a sim-coder could shed some light.
  23. Well considering that boundary layer control is linked to engine power; and since engine power is stated to be below spec, I have to wonder if the linkage between the two is causing the sps to under-perform as well. The sps and engine are linked after all. Of course only the designers of the software will be able to answer this.
  24. If I remember correctly the Hog had a similar issue with its initial beta release.
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