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Everything posted by TED
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This could be a bug but I thought I’d check here first. a simple mission made in mission editor, Persian gulf, set to start hot from ramp or runway. All engines running and all other controls work. When I check all the control bindings in the menu the throttle response is normal. No other controls are conflicting and bound to thrust. Then when in aircraft I move the throttle and nothing. If i start in the air there is no problem and the throttle response is as it should be. I tried several different airfields and all same. No problem on any other aircraft in same situation so it’s not a hardware issue. I’ve never had this problem before. Any ideas before I report it as a bug?
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Definitely need a lynx on dcs. Done well it would be a hugely popular model. You have the utility roles of the Huey as well as attack roles in either maritime or land based variant all in a very stable platform. I flew the mk7 and 9 and would be more than happy to help out as well with any developers. Seems like there are a few of us on here who have flown it and would be keen to help. Just needs a good developer to pick up the challenge.
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I decided just to go with the default advice here and ditch the controllers. Everything else has worked fine and i do like using the controllers for switches as it’s more intuitive than the mouse. I’ve just done a quick test and tits doable with the mouse instead and probably just gets a bit of getting used to. Apart from this cliffhouse issue I’ve been getting great performance even in mp so I can’t complain about anything else except for this bizarre interface. What we really need is some decent gloves that just recognize the hand as it is. I don’t think the capto glove is there yet but that will be a significant improve,ent to overall immersion.
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Yes, I do the same, but this happens mid game if I have to reactivate a hand controller. Ideally I try to prevent the controller switching off but it just eats batteries and sometimes I forget. As soon as I hit the windows button on the controller to switch it back on - hello cliffhouse, goodbye dcs. Really annoying after you are n hour into a mission and then it’s impossible to continue.
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I’ve had my reverb g2 a couple months now and coming from rift s the visuals are huge upgrade. However wmr user experience is awful compared to oculus. It seems as if it’s all just thrown together. I’ve worked through and around most of the issues but this goddamed cliffhouse keeps getting me. Usually somewhere mid game a controller will switch off so I have to re-activate it. As soon as you do that the vr headset goes into cliffhouse and there is no way back into dcs without quitting. It’s insanely frustrating that something so basic is wrong in its design implementation. It basically makes dcs unplayable. I have the controller set to never switch off but it does anyway. how can oculus just make a simple interface that works every time and yet windows come up with this amateur complete mess ? Has anyone got any good tips on this? I’m using standalone dcs not steam but running it through steam vr.
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I’ve ha his as well and I agree it’s really annoying. I’ve worked out that is it to do with steam being open, so my fix is to make sure I close steam before launching dcs. My process is 1. launch steam. 2. Open wmr for steam through the steam ui. 3. close steam (wmr for steam stays open) 4. Launch dcs from the desktop. hope this helps. The g2 is a great headset but the wmr user interface is way behind oculus imo. There are many ways to get stuck and it is just no where near as intuitive. Once you get your process and routine nailed though it all will work nicely, it’s just that find in that routine often causes a few headaches!
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Will this machine be enought for HP Rerverb
TED replied to Extra330SC's topic in PC Hardware and Related Software
Absolutely you can! I am using a very similar system - 2060, although AMD Ryzen 7 CPU, and it runs beautifully with the G2. I had the rift s before and the difference was huge with the upgrade in terms of clarity and resolution. I run it typically at around 70% resolution with little trouble, even at low level. There is a lot you can do in your settings, especially with the Nvidia graphics settings and through the steam settings. With a little patience and a bit of fine tuning you will certainly be able to get a good experience through this setup. It is smooth and a wonderful experience. Make sure you keep your metashaders cache clear before start and play a bit with the graphics settings but it is very doable. You will be a bit limited on some of the more detailed maps (Syria and Channel) with lots of activity and multiplayer, but if you are single player you can adjust. With that being said I have flown plenty in Syria and it works fine with steady fps. I have actually ordered a 3080 back in october and still waiting, as I do a few other things too and knew i would want to crank it up sooner or later and prices were unlikely to ever come down. There have been many negative reviews of the G2 as well as positive ones. Im sure some people did get early versions with some faults, but I have had no problems with mine and love it. I would add though, it is not always entirely obvious about how to tune all the settings to get the best experience out of it, so dont be put off by the first attempts, stick woth it and slowly and methodically adjust and fine tune settings until it works for you. What works for one, doesnt always work for another. For me basically turning off everything in the Nvidia control panel made a big difference, setting resolution to 70%, and then experiment with settings through the steam vr app. Your setup should be good to go. Then later when time and finances allow you can consider upgrades to the GPU, but I would not say this is absolutely essential to get going. Just learn the limitations. You will love the G2 when you get it all working for you! -
I felt i needed to post a bit of a counter balance after much of the negative views i have been reading on here. I have to admit it very nearly put me off continuing with the AV8B. However not one to give up as the harrier was always an aircraft that held a special place in my heart, although I never actually got to fly it. A few friends I went through training with flew it both Royal Navy and RAF versions. My career however was with rotors above me instead. I always admired the harrier though for its pure tenacity. It was an act of vandalism in design in its time, but also in that vein also pure genius. The ability to operate from a FARP, FOB and any makeshift forward position as well as smaller landing ships brought a versatility and flexibility to an expeditionary force that was quite invaluable. From conversations and experiences of those who I knew who did fly it, it was certainly my understanding that it was a somewhat complicated beast at times and in this sense it is well replicated in this dcs module. I think a lot of the negative press here comes partly from the fact that many of us are used to somewhat more intuitive systems on aircraft such as the A10 or F18, whereas the AV8 was always a little less user friendly in its implementation of its suite of systems. It can be frustrating however there are plenty of good resources and tutorials around that have made the process of learning to handle it less traumatic. I am now finding myself thoroughly enjoying the process and have to give credit to RAZBAM for also having the tenacity to tackle such a tempestuous aircraft. It is not an easy one, but well worth the time invested in getting to know it. I really believe now it is one of the best modules in DCS. Being able to ripple off 10 JDAMS in one pass seems frankly unfair, but it is really quite satisfying! I cant wait now until the Falklands campaign is ready. I am sure it will be an excellent one. To all those feeling frustrated with the AV8 - stick with it. The harrier doesnt always make sense at first, but that is the way it was and certainly not alone in the area of British design, but once it starts to make sense - it really makes sense.
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What is the best VR Headset for DCS now (autumn 2020)???
TED replied to CommandT's topic in PC Hardware and Related Software
I am using slightly lower spec than you, having recently upgraded specifically for VR, with Ryzen 7 3850, RTX2070. I became a convert to VR about a year ago and have been using Rift S. I honestly will never go back. VR is the only way for me for realism and immersion. You shouldnt have any problem in VR with your spec. I get a steady 40 fps on my rift s and it is smooth without any jumping. I like the Rift S and it is served me well, but I bought it knowing very little about VR. It has been a great road into the world of VR simming, but I would not buy it today. The main reasoning is just that the resolution is not quite there for what i want now. I still vastly prefer it to flat screen, and would recommend it on a budget, but eventually the limits in resolution in the rift are the constraint and not the performance. For that reason alone I am now saving my pennies and will purchase the Reverb G” as soon as it is released and I have seen some realistic reviews. Based on everything I have seen so far, this should really be a huge advance in the VR realm, finally putting good resolution together with good performance into VR. I really hope that fairly soon we see a good hand tracking or glove option that allows us to replace hand controllers for actions in the cockpit. The options right now are prohibitively expensive for me, although that being said the hand controllers work absolutely fine for this purpose for now. Either way - i can only recommend jumping into VR and once in I doubt you will go back. The improvements to VR are happening fast and getting better and better. Additionally more and more sims are taking VR seriously and we know ED are aiming to use multicore eventually for the platform. This will open all sorts of new potential. For now though with a Ryzen 9, if you just overclock a little, you have more than enough performance in your system to really enjoy the experience. -
ED really nailed it with this and there is absolutely nothing not to love with this module. So far I havent experienced any bugs in open beta either so I would not be surprised if this is fairly quick now to be released to stable. Whilst we are all impatient and want the newest greatest modules out of ED as quickly as possible, I think this new A10C is really more justification as to why its important for ED to wait with their releases until the module is ready to go. So many of the early release projects (ED and 3rd party) have been fraught with issues that lead to so much frustration and criticism and really muddy the waters for DCS, which is in all reality and amazing product. This just shows that with a little patience and perseverance, when they get it right, they REALLY get it right! In all my years of career flying - both military and civilian, I have not experienced a simulator with this level of detail and realism. Sure the sims we use are full motion level D with all the original parts, but when it comes to visuals and flexibility of realistic mission planning they dont compete. My military days are behind me now, but i have seen that my old units are using VR training very actively now. I cant help thinking I wish I had had something like DCS available when I was a baby pilot on the squadrons!
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Just downloaded and tested the new A10C II. The A10C was certainly one of my favourite modules before and in my view the most complete in DCS. This new A10C II is just fantastic and worth the wait. Set up a few missions in Syria and Caucauses to fly around and test the systems and blow a few things up! The new head mounted sighting system is pure gold and works extremely well. To be able to use the head mounted display and sight to locate and mark targets, SPI’s and slave the tgp is a huge capability improvement. It really makes this machine live up to its well earned reputation as an awesome and feared tank killer. There is no other module in dcs that is as effective at targeting and weapons deployment as the A10. Sure others are faster, go higher, land on ships - but when it comes to just putting bombs and bullets on targets effectively i cant see how anything beats the A10. I could easily bin all my other modules now and just fly this. This module alone makes DCS worthy of the title of the best combat flight sim available.
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Talk me out of this PC build to increase dcs vr performance!
TED replied to TED's topic in PC Hardware and Related Software
It seems like the wise advice is to wait a bit - something I am not good at!. In this case I think I will heed the advice given here and see what AMD comes up with on 8 Oct. As of now from the testing and reviews I have read, it would appear for DCS Intel has the edge on fps with a slightly stronger single core over-clocking, however at normal clocked speeds perhaps there is not such a difference making it pretty much a tie. The other aspect I am becoming more aware of is heat management required to get that apparent over-clock advantage, and here perhaps AM wins out, as unless I go in for a large cooling device, the AMD will in most circumstances perform better and is easier to manage. If the new Zen 3 is able to match or even exceed the 10700k clock speeds single core and probably ships with a cooler at a lower price point than the Intel it might be an interesting choice, however right now its still a lot of speculation. Interestingly enough I put my DCS and PC through the DCS optimization last night as posted on YT by Lukas S with the shaders mod and all the rest. WOW....that made a huge difference immediately and was so much beyond what I thought I was able to squeeze out of DCS. Straight away I was able to take out the A10C, fly low over built up areas, with fairly high settings on my Rift S with no stuttering and a massively smoother experience than I have ever had before in DCS. So if nothing else this gives me a little more patience to wait and see what comes out on the CPU front and wait it out for the Reverb G2 as well. -
Talk me out of this PC build to increase dcs vr performance!
TED replied to TED's topic in PC Hardware and Related Software
I hear you there brother. Most of us are in that boat. I really appreciate the tips and advice here. I certainly have budgetary constraints but trying to think longer term too and that sometimes it's better to spend a bit more now and not have to buy again for a while. Often that's the cheapest way. I have to admit in this respect amd is more appealing too with a slightly more future proof product. -
Talk me out of this PC build to increase dcs vr performance!
TED replied to TED's topic in PC Hardware and Related Software
Awesome. Thanks. This is sounding more and more tempting, and my hours sitting on the train on the way home from work have found themselves being whittled away with reviews of AMD vs Intel! This is starting to make sense. The price to performance of the AMD is certainly very appealing too. AMD ryzen 3800x plus a decent b550 motherboard is most definitely a leading contender now after the latest barrage of research. -
Talk me out of this PC build to increase dcs vr performance!
TED replied to TED's topic in PC Hardware and Related Software
What would be a good example AMD combo MOBO and CPU to consider to come in at similar price/performance point as an i7 10700k and gigabyte auros Pro motherboard? -
Talk me out of this PC build to increase dcs vr performance!
TED replied to TED's topic in PC Hardware and Related Software
OK.. You guys have got me listening and curious about AMD. I have always used Intel but can't ignore the respect its getting here. Excuse following dumb questions regarding AMD! I assume except the CPU, which will need to be AMD (socket type??), everything else will connect OK to the AMD motherboard. So my ssd, HD, ram can just plug in and go? -
Talk me out of this PC build to increase dcs vr performance!
TED replied to TED's topic in PC Hardware and Related Software
Nahh.. Nothing against AMD, but I'm just getting to grips and understanding a bit more with Intel and gonna stick with that route for now. -
So after about a year of fairly heavy dcs use, solely vr, I am convinced its vr or nothing for me. My current pc works ok, but with lousy fps at times, which is becoming less and less acceptable for me. So far the game is on ssd, 64gb RAM, rtx2080, and i7 2666ghz (iirc). I now want to get this thing running smoothly and future proof myself a bit with a good upgrade. As a side note I also do a bit of video editing for other projects. The plan now is motherboard and cpu upgrade. With later upgrade of vr to reverb g2. My mouse has been hovering over the buy now button on a gigabyte auros Pro ax mobo and an Intel i9 10900k cpu with cooler. The theory is that I will be able to reep rewards by pushing the overclocking well beyond where I am now. The point I'm pondering is whether or not I actually need an i9 with 10 cores when dcs basically only uses 1, and would an i7 with 8 do just as good a job while saving a bit of cash in the process? So please shoot down my idea and offer any advice or suggestions.
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I own quite a few of the dcs modules now (F18, F16, AV8B, AJS37, Spitfire, Yak, Huey, SU27) and in my opinion the A10C is the best of them and the one I enjoy the most. For me, everything just works in this module, with very few if any bugs that i have experienced. The A10 is such a mission dedicated machine, built for a limited role and purpose and it does that extremely well. The simulation, in my view, is excellent and the systems all work as well as being highly accurate. Once you get to grips with the systems it is all highly intuitive and easy to use everything it was designed to do - that is to say CAS, ground attack. As others have mentioned previously, but its worth repeating, I cannot recommend enough doing some of the qualification campaigns. The tactical quals will force you to really learn the machine, through getting into the weeds of how everything works. This will require doing some missions multiple times, a lot of google and youtube searching followed by repetition. By the end of this you will be feeling very comfortable with operating it. Once you really understand the sensors, tgp and SOI function and weapons pages and profiles (sounds more complicated than it is), I would definitely recommend using a Thrustmaster Warthog set up and matching the controls. Then just fly, fly and fly and you will certainly be rewarded with what is in my view, the best simulated module in DCS.
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Quick update - problem solved!!! Thanks again for all the useful suggestions. I am not exactly sure how i solved it, but i cleared all the control bindings and started again, and then it started to work.
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Thanks for all the inputs guys. Yep uncaging before slewing. I have unchecked the box in the options for realistic slew, so therefore a tdc depress should not be required. My reference to the slewing of the flir is just for the mini-stick on the throttle. I will try tomorrow and clear everything and start again with the control setup. It appears to me that the slewing action is the issue and that the maverick seeker just does not recognise the slew function whereas the flr does. I am not sure it is a tdc depress issue as this should have been removed by unchecking it. Confusion continues!
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Yep absolutely. I can slew the FLIR/TPOD no problem and the axis shows to be working normally in axis tune. Its only the mav that will not slew.
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I am getting thoroughly frustrated with this now. Having read just about every thread there is on the net about this issue, im lost. No matter what I try I cannot get the TDC on my TM Warthog throttle to slew the IRMAV. Unchecking realistic slew in special settings does nothing. I have watched Wags video over and over again to see if i am missing something. This is what I have - - IRMAV selected. - AG mode, master ARMED - Sensor selected is left MFD - IRMAV display It will lock onto tatgets (of its own choosing), but if i wish to slew the seeker head with the slew (mini stick) on the throttle absolutely nothing happens. I have tried assigning other buttons to the TDC depress. Tried realistic checked and unchecked. Tried adjusting the and tuning the axis saturation, deadzones curves. Nothing. No difference. The damn thing is just stuck. Everything works absolutely perfectly on the A10C and AV8B, but the F18.........Yeah I am pretty pissed at forking out the 79 dollars for the module and not being able to get full functionality. Please someone tell me I am missing something obvious and that there is a genuine fix for this?