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Posts posted by Dannyvandelft
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REALLY!?
2 weeks, couldn't make it happen?
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With the F-4 launching, and a lot of emphasis being put on the Vietnam War and the Cold War era, I'd like to see troops from that era. U.S. Soldiers in their respective uniforms carrying M-16 or M-60 weapons. North Vietnamese troops carrying AK-47's. Russian troops in era correct uniforms, Middle-East, you name it. It's a bit hard to make proper missions when your choices are WW2 or Modern troops, and an "Insurgent".
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Chatting on Discord just now, and felt like bringing it up here to the devs.
ED is developing 3 modules right now, that we know of, plus many more in EA. Meanwhile QOL things are falling behind. Things like, drogue basket behavior, AI models that look old, AI behavior to incoming missiles, and AI behavior overall. ATC, and so on, and so forth.
It seems like, I could be wrong, that ED is focusing much harder on building modules to sell, than maintaining/improving the world those modules live in.
I can only speak for myself, but I'd gladly pay a subscription fee, let's say $15 a month, for ED not having to build modules, or less modules, and can direct all, or most of their devs to said above QOL improvements.
The model I'd use would be similar to World of Warcraft.
$15 monthly for the base game, for ED to maintain and improve the world we fly in. Focusing most if not all devs to upgrade AI, ATC, AI models, things like drogue physics, weather, updating old modules, and so on.
3rd parties bring their modules as normal, for their normal prices, and will be viewed as expansions, i.e. The Tomcat is The Burning Crusade, The Phantom is Wrath of the Lich King, etc.
Having all these modules coming out is great, and I'm looking forward to a lot of them, but the world we use them in has to be kept up as well, past adding terrains.
Anyway, my 2 cents.
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Landing gear physics on the P-51 are too sensitive I think. For a sturdy plane capable of landing in a grassy field, it seems too easy to damage the gear.
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Seems to be too sensitive for a plane that can take off and land from a grassy field. I'd think it be more sturdy than that. My wingman had a broken tail wheel, and I had a stuck main gear strut. And we did nothing crazy.
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I did a slow repair, that fixed it.Are you using an anti-virus? Since this seems like an issue that occurred on update I'd look there first. McAfee specifically has been causing a bunch of people issues with this update.
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I get an initialization 2 error after the latest update, worked fine 5 minutes ago before the update.
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That's good to hear. I like the VOIP a lot. Especially how it makes the Warbird radios sounds authentic. But it's annoying I can't hear half the server because they're on SRS. It sounds mean, and I don't want it to be, but since VOIP is getting up there in functionality, maybe force people on VOIP?SRS is not ED software and it is not possible to "absorb"
We do have more features coming in the future for voice chat
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Was afraid of that. In that case ED should either absorb SRS, or make it impossible to use. Having half the server on one, and the rest on the other, is silly.
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No I'm asking that a user using VOIP on 253.000 can talk to an SRS user on 253.000The new VOIP by ED has 2 modes, one is room mode and radio/channel mode (i might be remembering the name wrong).
Room mode is what you ask for, everyone on the samecoalition will communicate as if they were in the same frequency.
On the second mode OTOH you need to individually select the correct frequency to hear other players using the module radios to tune the proper channel, or change freq as needed for other comms (eg. tankers, Magic, OCAs, strykers....), but obviously you need some previous coordination to define those frequencies.
Enviado desde mi ELE-L29 mediante Tapatalk
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Is it possible to make it so SRS and VOIP users to communicate on the same frequency?
If not, why not make it so it does?
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I didn't say nothing, I said "certain features" I asked about. Wing vapor, yes that's coming. Circuit breakers aren't, because the Tomcat isn't modeled like that.
But Cobra specifically stated F-4 features would be back ported to the F-14 in the screenshot further up… I’m not saying everything shiny and new will be ported but certainly not nothing.
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I asked the devs if certain features of the Phantom would come to the Tomcat, and long story short, the Tomcat model doesn't allow for it. It's a completely different process. And since the new Tomcat model would be a seperate module for full price, I expect HB themselves would want nothing less than a plane simulation equally as impressive as the Phantom. The Phantom is the new standard in DCS, and I expect they themselves would want nothing less than that for the next gen Tomcat.I'm pretty sure the current model is still more than fine, both external and cockpit. Of course new panels and instruments plus more shaky things would need to be added and some corrections on external model. Not implying it should be cheap or included in A/B module though.
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I'm sure either a B(u) or D would be built completely from the ground up, akin to the Phantom's modeling. I doubt they would reuse the current model.
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It takes the same amount of time regardless if they start the pre-sale 3 months before, or 3 days before release lol. It'll come when it's ready.They started the pre sale to early this is taking to long, last time i do this.
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I love watching guys like "Slammer" Richardson and "Nasty" Menazzer interviews. Guys who really know how to fly an aircraft like the Tomcat. Down to earth guys who I'd love to buy a beer. I wouldn't buy Mover a free cup of water.
When you watch a show like the Tomcast you get a whole different vibe. Guys who loved their aircraft and the people that made her fly.
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Looking for a laid back but serious group to fly with that's standing up an F-4E Squadron. 5 years Tomcat experience, with other modules like Warbirds mixed in.
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Looking for a laid back but serious group to fly with that's standing up an F-4E Squadron. 5 years Tomcat experience, with other modules like Warbirds mixed in.
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No way. There will be at least a two week period for Steam users to pre-order. It'll be March.Based on the WIP screenshots, I believe we might experience the love for the Phantom on Valentine's day. My opinion, of course.
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Tomcat 1, Hornet 1, Hornet 2, flying in formation.
Tomcat 1 could transmit and receive Hornet 1.
Hornet 1 could transmit and receive Hornet 2.
Tomcat 1 could NOT transmit and receive Hornet 2.
Hornet 1 could transmit and receive everyone, Tomcat 1 and Hornet 2 couldn't.
Weird thing was, Tomcat 1 and Hornet 2 could see each other keying up, and hear the mic click, but no voice was heard.
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I'm sure it's been asked before, but it bears repeating. ED could you make it so uncontrolled client aircraft show up on the tarmac and deck? So when you spawn into a fresh server, or a low populated one, airfields and carriers look alive with planes parked everywhere.
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Against adversaries of it's time, yes. Against more modern jets, not so much. If you're planning on flying the Phantom in a present setting, I'd stick to a SEAD/DEAD or strike role.
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Please make all the upcoming Phantom campaigns FWAF (Fly With A Friend) capable.
A lot of warbird missions are, and it would just add so much to fly a campaign with a human RIO/WSO.
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Multi-player missions on Normandy?
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Curves for Warthog AB detent?
in DCS: F-4E Phantom
Posted
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