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RobC

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Everything posted by RobC

  1. If you go into the mission editor, select your plane, and look under the "payloads" option button on the right it lists all of the default layouts. I don't think there is a default chart available, but at least you can look and note the useful ones from the editor.
  2. The second press slews the seeker head around in a small circle near the gun cross (around the area where its normally boresighted). If something comes into its field of view, it will lock itself on and self-track. If you go into the game and hit TMS up twice while in A-A mode (with AIM-9s on board of course)you can see what its doing pretty clearly. Its the most useful way to use the AIM-9s IMO, you just fly whatever you are trying to kill through the area its circling and launch away. Much easier then trying to slew the seeker manually while you are also trying to maneuver. edit: Almost forgot of course, thanks for the update and the checklists, I use yours as my startup procedure and am glad to see its updated to 1.0.9 :)
  3. Yeah, I believe that indicates the actual TVV is outside of the range able to be displayed on the HUD, in the direction the arrow is pointing. Sometimes you see it while landing in a lot of crosswind.
  4. Scratch that, I found a ridiculously helpful thread via that magic search button cleverly hidden right in front of my face, sorry for noobie questions, so much to read :book:. http://forums.eagle.ru/showthread.php?t=44306&highlight=trim+forward+flight Quick answer: turns out left cyclic and right rudder is correct, just don't add too much collective or right pedal in high speed flight or your rotors do that cool trick where they scatter themselves all over the battlefield.
  5. This post helped me wrap my head around the concept: http://forums.eagle.ru/showpost.php?p=701220&postcount=10 On a slightly different topic though, is it normal to have the cyclic trimmed slightly to the left in forward flight? I'm having a little difficulty wrapping my head around how differential lift affects a co-axial helicopter in terms of cruising or high speed forward flight, it seems like I have to trim with a little bit of cyclic bias towards the left, but this results in the ball on the SAI heading towards to the right, which I would think indicates I should give it a nudge of right rudder to compensate (and as per this thread I really don't want to do that :P). In forward flight, should I have the cyclic and pedals as centered as possible or what? It isn't really covered in the manual as far as I could find.
  6. Well, on an AH-64 those inboard positions are used for hellfire racks as well, since the KA-50 carries all ATGM on the outboard positions it was probably a weight saving measure to keep the inner ones fixed. Just a guess anyway.
  7. Best way I have found to deal with rockets is to initially aim for a point ahead of what I want to shoot (between me and the target) and then let the reticle fly over the target, basically think about it in terms of drawing a line over the enemy instead of just trying to put the reticle on a fixed point if that makes sense. Edit: Best learning method for me was just setting "infinate ammo" on in the options, loading up a shooting range mission and just strafing things over and over until I got the hang of it :smilewink:.
  8. I found this one while i was looking at a bunch of the related youtube vids (anyone know the story behind this?) I'm pretty sure its a Puma And I got a good laugh out of the one BlackFallout just posted, I think thats happened to me before as well :D.
  9. Haha, It really isn't all that bad, total time it took me to swap them was maybe a minute and (on my keyboard at least) is really easy to reverse. I figured I would go heavy on warnings so people who were really not comfortable would avoid it ;).
  10. Disclaimer: I am not responsible for any damage caused to you're keyboard if you attempt this, its merely a suggestion to be used at your own risk Ok, with that out of the way I just wanted to share a quick tip thats been working for me regarding finding the shkval slew keys with my left hand. I originally just had a bit of tape on it, but after careful examination of my keyboard I noted that the 5 key on the numpad had a tactile ridge. Reasoning that the numpad was mostly used for boring things like "math" and "work," I decided that 5 key would go much better in the shkval area, which is used for things like "fun" and "explosions." Anyway, the key popped right out with a little bit of persuasion from a pocket knife under it without any permanent damage and I just switched them over (sideways, since for some reason the locking mechanism for the numpad and keys are rotated 90 degrees on my keyboard). If you have a keyboard you aren't afraid of damaging (such as the lovely example of a really dirty Logitech in the attached screens) and are comfortable trying it, it might be a worthwhile tip to try out. Please don't try this on an expensive board or with the hacksaw you found in the garage though, I really don't want to be responsible for you breaking your stuff. Anyway, pair of screenies with a before/after so you can see what I'm talking about are attached.
  11. Awesome work man, thanks.
  12. Awesome, don't know how I managed to miss that. Thanks a lot :thumbup:
  13. Hey guys, love the sim so far, but my one complaint thus far is that I really wish there was some type of a visual keyboard map for the main controls, like the one thats in Falcon 4.0 etc. I realize the sheer number of key commands would make it pretty difficult to do all of them, but maybe omitting the majority of the startup and less used ones would make it do-able? I know there are several text lists available (inc the one that came with the game), but honestly I'm a pretty huge visual learner and a map would help me out immensely. Doing ok with just practice so far, but if anyone has a link to a decent map it would be highly appreciated. I looked pretty hard so far but couldn't find anything. Thanks.
  14. Advice from a heli noobie: Make sure you are really co-ordinating both the collective and the rudders when you turn, its not like a fixed wing plane where you do everything with bank, you really need to make sure you are using your rudders properly for a smooth turn. Once I figured that out it sure made things a whole lot easier. Plenty of better and more detailed advice from much more experienced people in here though ;) Edit: The producers notes watching wags fly around with audio were really helpful for me as well, can find them on youtube or on the main download site.
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