

lennycutler
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Everything posted by lennycutler
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I can confirm the same problem...I have the upgrade to BS2 installed, the key is available to me on the ED Site...but the resource manager does not reflect my key.
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I recently saved an HTML input file for the P51D and my input config got scrambled. So, I re configured my profile, and then made a complete copy of my input folder in saved games, config, input....the next day I tried to create a new HTML file...and again my config for the P51D got ruined...but this time I simply copied my P51D input folder from the copy I had made and saved. So...there must be a bug when making the HTML file and for me the way to recover is to always remember to back up your config/input folder in Saved Games after you make any changes to any profiles...even if you never intend on creating an HTML input text file. It would be good if ED could confirm if a bug exists in the process that creates the HTML file.
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I have made a couple of simple missions....where my flight of P-51d are to engage 4 bandits taking off from an airfield. Problem is when I ask them to engage bandits, they say they are unable...even when the bandits are right on top of them. I changed the bandits to two other types of aircraft, same issue. My bandits are Red flagged...of course my P51s are blue. I set it up as a CAP mission. Am I doing something wrong? or is there a bug with P51D AI following commands regarding bandits? I attached the simple mission file in case that would help figure this out. P51 Attacks German Fighters at KOBULETI.miz
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1.2.4... Auto Updt or install from scratch?
lennycutler replied to Anatoli-Kagari9's topic in DCS World 1.x (read only)
I tried the auto update...It said it was successful...but...all of my modules were not updated...in fact DCS would not let me fly first person in most of my mods (BS2, A-10C, P-51D)...and reflected on the Spash page that all of my Mods, including FC3 were the prior version. I downloaded all the Torrent files for all of my mods. I installed each one. I got activation errors on FC3...insisted I needed Lock On...which I thought I had already installed....and BS1...which I thought previously I was safe to uninstall. So. I installed Lock On again...I installed BS1 again...and had to manually activate it. Finally, almost got everything working except for BS2...which did not accept my serial number. I did the registry delete for BS2 activation, per the Forum...then redownloaded BS2 using the upgrade International Key...and thank God...it all worked. Now here is my Beef...Dear ED.....I thought the AutoUpdater would not fail again to screw up my system....but it put me through 2 hours of extra work. Please ED, Fix the autoupdater....or just plain tell us not to use it for any major update....and please give us the proper procedure to make sure that all of our Mods come back to life.. Question - When is it ever going to be safe to delete the BS1 file?...and I assume it will never be safe to delete Lock On folder. I frankly don't mind a complete re-install...but the re-activation process is mind numbing. What is the proper procedure to ensure that everything I already own...comes back to life updated without me having to get re-activation problems - (e.g. - serial number not recognized, no hardware code etc.) Sorry for the rant...but this is the most frustrating part of working with this excellent software. -
Strange AI behaviour SU-34 In the attached simple mission my F-15C attempts to engage a SU-34 armed with bombs and air-air weapons. When the SU-34 detects my missile launch it makes an abrupt manuver and dives into the ground. It did this when its flight alt was low, so I raised the alt to a few thousand feet. The AI is set to Expert - It would appear that the AI behavior is a bug- appreciate if someone from ED Testers group can check this out. F15C VS SU34 AIM 9.miz
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Thanks, I tried the repair option..but the R-27EM is still available....should I re-install DCS world and FC3....and does the saved games folder have an impact on this happening?...I never delete it...since I update via the auto updater. UPDATE: Re-Install DCS World only, not the Mods....and retained all folders in Saved Games. This solved the problem.
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For me, this only occurs when selecting a payload for the SU-33, when the SU-33 is an AI aircraft.
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See attached pictures from the SU-33 Payload Screen for CAP missions...note I edited the name of the payload, not the payload.
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SU-33 Loadout Causes CTD in FC3 I recently reported this problem related to one particuliar SU-33 CAP loadout, which caused my F-15C mission to CTD. Now I have determined that this also occurs with this one SU-33 loadout when opposed to player in a Mig-29. The crash occurs once you enter BVR mode, even without turning the RADAR on. I have attached a screen print of the loadout, a crash log and the mission file. I hope this gets investigated for potential inclusion in the bugs to be resolved list. NOTE: Testing this further is seems to be cuased by the R-27EM Missile in the selected loadout. Perhaps ED can confirm if the R-27EM is supposed to be in any loadouts, or is it in this one in error? DCS-20130319-133905.txt test Mig29s vs SU 33.miz
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F15-C Crashes when Engaging SU-33 When SU-33 Load has the following See attached mission file and crash log....this crash happens only when the SU-33 (bandit) has the weapons load in the CAP mission. I tried all the other CAP loads with no crashes. The crash occurs when you go into BVR mode and then turn on the Radar. I am including the mission file and the cash log. I am using the modded SU-33, but the same crash occurs with or without it...so somehow I think it is linked to the F-15 Radar interplay with the SU-33 load, ECM etc. test su33 crash error w f15c.miz DCS-20130318-012400.txt
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The odd LOD thread! Report LOD inconsistencies here.
lennycutler replied to Corrigan's topic in Object Errors
Ver 1.2.3 did not fix the TU-95 LOD bug...so I am using Mustangs LOD fix from November 2012....by just extracting the LOD file for the TU-95 from it, and putting in the appropriate Ver. 1.2.3 folder. I wonder what other LOD errors still exist in Ver. 1.2.3 -
Updated mission see attached....this is not currently set up for battle field commander...but you can easily do that.... It now seems to work well....getting SAMs to engage etc. Test Hawk Battery Engagement.miz
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Thanks Grimes for the quick feedback.
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Corrected SAM Placement In the attached corrected mission file...I have correctly assigned the SAM components to their respective groups. Both the Hawks and Patriots successfully engaged the attacking SU 25Ts etc. It also may be needed that the Patriot AN-53 has it's motor facing away from the target area, but I am not sure if that is needed. Not sure, but I believe you need one AN 104 for each Patriot launcher, and I also put in the ICC unit for the Patriot, not sure if that is required. Wonder if there is any documentation as to the essential layout required for Patriots. Test Hawk Battery Engagement.miz
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Yes, I have it now...trick is to create the group, populate it with at least one part of the SAM battery....then replace each component to make sure you have the right number of launchers, radar etc...and with the Patriot, you may have to position the AN 53 with its motor facing away from the target area.
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I am a bit frustrated. I set up a mission attached, where a Hawk and Patriot Battery, properly equipped, don't seem to want to engage attacking aircraft. After reading this forum, I made sure the batteries were aligned and complete...as far as I know. They just don't come alive, and get attacked by 4 SU 25-Ts. Can someone take a look, and let me know what I am doing wrong? Test Hawk Battery Engagement.miz
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Thanks, I will give it a go.
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Still No Joy Yes, I tried that and my Hawk Battery did nothing. I have attached the mission file, perhaps there is something else I need to do. T-90 target Patriot Battery.miz
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I know I can't control SAM batteries like Hawk and Patriot, but how can I ensure that they engage targets. In my test missions, they just sit there and do nothing while an enemy bomber flies by.
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Got it working now...all three orig files that were in the Temp Textures directory, now moved and not renamed to the TempTextures directory. I now have the Nav Lights mapped to my Throttle Pinky Switch. Yes, Halo effect seems a bit too much.
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I put the textures into the TempTextures folder. The White and Red lights were then visible but not the green. I did not rename them. PS. How do you turn the lights on when you are the Pilot?
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Perhaps I don't understand your issue....for my F15C setup, the display zoom in and out "- and + " keys are mapped to my Warthog Throttle, which increases or decreases the displayed range of the radar. Pressing the keys "[" and "]" has no function. I believe the "+" and "-" keys are the default for display zoom in and out for all flyables in FC3.
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In the attached pictures two IL 76's have been hit by 30mm cannons from an A-10C. Notice that parts of the plane are hanging in the air. The plane is on fire...but no explosion. The parts hanging in the air are more critical as an issue.
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I have attached a couple of pictures, showing the AIM 9 on the A-10C, in one picture from an external F2 View the Aim-9 looks solid...the next picture (on the right) in the same F2 View it appears semi-transparent. I could not see that this is a known bug from reviewing prior posts.
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Let me make sure I understand this. I have now removed Lock On, and Flaming Ciffs standalone....as I understand I will not need them on my system since I now have installed FC3 into DCS world. If I remove Black Shark standalone, and BS 2 Upgrade standalone, - it is my understanding that since I have BS2 upgrade now installed in DCS world, I will not have to keep any of the BS standalone products on my hard drive. Is that understanding correct? Of course I understand that if for some reason I ever have to uninstall DCS world and re-install all of its modules, I will then have to put Lock On back on my system, BS and BS 2 Upgrade back on.....but that process should not be needed since I will use auto updates. Am I correct in this assumption?