Jump to content

lennycutler

Members
  • Posts

    306
  • Joined

  • Last visited

Everything posted by lennycutler

  1. I test the fix to the A I use of mini guns. I set up a simple mission...AI claims running in..and they do...but the do not fire their weapons. Not rockets, not guns. I had fixed the problem before with an edit to the config/weapons file to the respective lua file...but even that fix no longer works. So...some please confirm if they have indeed fixed this problem...because for me it is still broken.
  2. Perhaps it has been suggested many times before, but at the risk of being redundant, a simple suggestion. For each module, beta or non beta, there should be an official list of bugs reported and the status of bug....i.e., bug validated, fix planned, fix pending, fixed, date fixed etc. A simple Excel sheet should be maintained and be updated by the developers and posted in the respective forum section, including the DCS world section for bugs common to the "world" environment. It is up to ED, as to how to administer this, -but having this simple kind of Bug Status Report would help all the dedicated users who are concerned about the improvement they reasonably expect to see over time.
  3. Glad, that we now know we can see the rotary for Pilot Sight brightness, best from the Co-Pilots position.....ideally, we will have a keyboard.lua entry for this, that we can use...or map to a Joystick or Throttle button....and same for the Pilot Sight Lamp on/off switch.
  4. So...seems like the developers need to: 1. Rename the keyboard control to Pilot Sight Armed/Safe - to lower or raise the Pilot sight..it now states Pilot Sight on. 2. We need a Keyboard entry for turning on the Pilot Sight Lamp...perhaps it should be labeled Pilot Sight on? 3. We need a Keyboard entry to adjust the brightness level of the Pilot Sight and we need a animated graphical light intensity dial rotary on the sight. Am I right?
  5. My research of the forum forces me to conclude that for any update or revision that adds new Keyboard Commands, there is no easy way, currently, to update the related Joystick, or Throttle configuration, to accept the new Keyboard commands, without using the default settings for the Joystick and/or throttle and then re-configuring all previously set input settings. Just loading a saved config...does not do the trick. So, I am asking the developers to consider making a change that can make this painless for users. Re-doing a complete Joystick config...is a real pain in the rear for most users. Can code be written that examines the current (new, revised) default settings for controllers and compares it to the settings for controllers in the User/Saved Games/Config/Input directory. The code ideally, would recognize what needed to be added from the default lua to the Saved Games lua....and insert the appropriate lines or append them. Absent this...or as perhaps an optional work around, can the developers provide some clear instructions, with an update or revision that shows the user how to copy and paste the change from the new default lua to the saved games/config/input lua file using freely available text editors. This becomes even more important, when it is common to have users purchase beta versions.... Appreciate comments from DCS developers and the user community on this.
  6. Just made the lua file changes you suggested....It worked.... Thanks, and I am sure others will thank you... Hopefully, the developers are reading this bug report too.
  7. I have not tried your fix (Evil.Bonsai), hoping that the latest version had fixed the A I min-gun problem. But, no, the AI mini-guns still spin but don't fire. Seems to me that this would have been addressed by now, by the developers without us users having to look for a fix in the lua files. But I will try your fix.
  8. agree, no sound for me, in the cockpit or outside when it comes to hearing the min guns fire.
  9. PAC on A10A Rel notes say PAC is implemented.....but I don't see it in the options....and I del my keyboard.lua to get the sim to re-create the file.....
  10. PILOT sight has no option allowance at the moment to assign function to the joystick or throttle....or did I do something wrong....I deleted the keyboard lua file...and let DCS create it...yet no ability to remap Pilot Sight On/Off to Joystick/throttle.
  11. In my experience you need to have a wingman, set a target via the mission editor for you and your wingman...and the diamond should appear.
  12. I checked again after today's update...still the mini-guns show they are rotating.....but no rounds are exiting from the barrels. So, whatever the code that enables the bullets to leave the barrel and strike a target...is broken...and still needs to be fixed. Again, I am surprised that no one from DCS or the developer has commented on such an obvious, significant bug.
  13. As far as I can determine, none of the current FC3 aircraft models, have turbine spinning animation.
  14. thanks for confirming that this is a bug....I am just surprised that no one else is mentioning it, since it was not an issue in the prior version.
  15. I posted this in the Huey Module Bug area, but no one as answered it yet...so maybe it belongs here. I set up a simple mission of four Hueys attacking some light armor. prior to the current version, 1.5...my flight would first attack with rockets and then mini guns. Now....they attack with rockets, and then nothing...they don't engage with mini guns. I originally set a way point action to attack the armor group. When that didn't work to get the flight to use their mini guns...I just gave the command to attack targets of opportunity. Again, in the prior version...I had no problems with my AI Hueys using their guns. I have attached the mission file. Am I doing something wrong in mission design....or is this a new bug? ps....I downloaded the module again after the latest patch...and installed...and still my AI Hueys don't use their mini-guns. Can someone please review this and comment if this is a new bug? Attached Files File Type: miz Armor Mission BTR 80 M261 HP Rockets.miz (6.5 KB, 4 views) Armor Mission M261 HP Rockets.miz
  16. I set up a simple mission of four Hueys attacking some light armor. prior to the current version, 1.5...my flight would first attack with rockets and then mini guns. Now....they attack with rockets, and then nothing...they don't engage with mini guns. I originally set a way point action to attack the armor group. When that didn't work to get the flight to use their mini guns...I just gave the command to attack targets of opportunity. Again, in the prior version...I had no problems with my AI Hueys using their guns. I have attached the mission file. Am I doing something wrong in mission design....or is this a new bug? ps....I downloaded the module again after the latest patch...and installed...and still my AI Hueys don't use their mini-guns. Can someone please review this and comment if this is a new bug? Armor Mission BTR 80 M261 HP Rockets.miz
  17. I am a TrackIR user...and for me the best control over the Co-Pilot and gunner aiming is to use TrackIR with Precision On...in lieu of trying for finite control with the mouse. With Precision set...I use the F12 key....I have much better control for aiming....and I use the middle mouse button to assist in alignment of the front and rear sights as needed with the gunners. I use my trigger button on the Hotas Warthog or the left mouse button to fire the weapons.
  18. OOPs After retrying this,,,,my Pilot died, but I could actually take over changes to the Armament configuration via the Hotas Warthog....guess I was a bit pre-mature on my post.
  19. Seems that when I am the Pilot, and I am killed, my Co-Pilot automatically takes over, which is great, however, when the co-pilot tries to use the Armament Panel, using switches binded to the Hotas Warthog, I get no reaction from my inputs...but when I enable the mouse to activate the switches on the Armament Panel, it works. Is this a current feature of the Huey and is it a bug....meaning shouldn't any input binding that the Pilot has access to via the Joystick or the Throttle, be enabled when the Pilot is dead, and the Co-Pilot takes over?
  20. This is a wise business decision, and great customer service. This action, should go a long way to attract and retain your loyal customers, and I count myself as one of them, and I too own all of your current modules including FC3
  21. Agree..it happens with the 190s and also the other German fighter which was provided in Beta by Kato (BF 109E)
  22. Until recently, when I started a mission with the P51D, the Gunsight was set at the lowest WingSpan setting and the shortest range on the K14. Either I changed something without knowing how, or it was changed by default in a recent update...now when I start a new mission, by default the K14 is still set at the lowest wingspan setting, but at the farthest range setting. How can I set the K14 up, so that it always defaults to the lowest Wingspan Setting and the Lowest Range Setting?...Is there a LUA file that can be edited?
  23. I can confirm the same problem...I have the upgrade to BS2 installed, the key is available to me on the ED Site...but the resource manager does not reflect my key.
  24. I recently saved an HTML input file for the P51D and my input config got scrambled. So, I re configured my profile, and then made a complete copy of my input folder in saved games, config, input....the next day I tried to create a new HTML file...and again my config for the P51D got ruined...but this time I simply copied my P51D input folder from the copy I had made and saved. So...there must be a bug when making the HTML file and for me the way to recover is to always remember to back up your config/input folder in Saved Games after you make any changes to any profiles...even if you never intend on creating an HTML input text file. It would be good if ED could confirm if a bug exists in the process that creates the HTML file.
  25. I have made a couple of simple missions....where my flight of P-51d are to engage 4 bandits taking off from an airfield. Problem is when I ask them to engage bandits, they say they are unable...even when the bandits are right on top of them. I changed the bandits to two other types of aircraft, same issue. My bandits are Red flagged...of course my P51s are blue. I set it up as a CAP mission. Am I doing something wrong? or is there a bug with P51D AI following commands regarding bandits? I attached the simple mission file in case that would help figure this out. P51 Attacks German Fighters at KOBULETI.miz
×
×
  • Create New...