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LowRider88

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Everything posted by LowRider88

  1. The current Player to Nearest plane view is a view I enjoy the most in watching recordings. It is a view that was in IL-2 1946, and even Jane’s US Navy Fighters. However, unlike those games, the DCS version throws the view right back into the cockpit right after the other plane crashes. In terms of cinematics, we are denied the climax of the battle because we can’t see the crash or hear the thud. The view is cut to the dashboard. It was more rewarding in the other games when we could see the crash site and the players plane flying away amongst the carnage. Would it be possible to allow this view to stay on the last coordinates location of other plane after it crashes? This would really make moving making much easier, and fulfilling.
  2. I have been using TrackIR since 2015. I have already found a way around the initial quick mission zoom out where you have to try to coordinate the head movement, hand movement with the out zoom, which already was a concern for other users. Unlike you, rather than stick it out and get used to it, I just mapped the majority of the controls to the keyboard. I only left rear cockpit controls unmapped and for the mouse. The main point I am making is that I want a hand which is independent of my head, I am suggesting this as only an option and not fixed for everyone, and I am suggesting a mouse cantering key to avoid any Lose of mouse position. I hope to suggest areas of improvement to enhance the game but seem to have my gaming skills being questioned.
  3. Hi Taz1004, are your questions directed to me or to Yoshua? It sounds like you agree with this suggestion.
  4. That’s fair, you are entitled to your opinion. However if you are not a developer, I won’t spend more time to convince you if you are closed minded and think you are faster than me but don’t bother to understand my request.
  5. For most airplane enthusiasts, the side profile view is the most interesting to look at. For example in books of planes which are used for liveries, modelling, decals, etc, all most all the pictures are side profiles. The site wp scn ru is another example. I like fly in cockpit only and then re watch the recording and admire the side profile. My favourite is taking the existing F4 key related views and rotating them 90 degrees, with the floating or jiggling effect. The two options being stuck in side view relative to the plane, and also another where the camera position is to the side of the plane and is independent of the planes rolling and pitching. I call this the wing man view. These views are great for making movies, e.g. using TrackIR, you can slowly look away from the side profile towards the planes target. However, currently I have to rotate them each time I change views, which does not make movie making easy. Would it be possible to add these two views as standard in the game, with both left and right side options? And could these also be user configurable again in the views.lua files? When I used to plan Assetto Corsa, I could easily make these views customized and readily available, and it really added to the movie making experience and rewarding playback satisfaction .
  6. Sure, However, what if I want to put my hand in position in preparation for an action, then have to look around the airspace. If I want to then make the planned action, I have to zero in both my mouse hand and my head at the same time. Is there any harm in asking for more options if someone feels it could be useful?
  7. That is a good point, however, that is why I also suggested a new key to Center the cursor in view so you will never lose track of the cursor. Tuning the TrackIR sensitivity is a good idea, however I still feel having the cursor slaved to the TrackIR is not realistic and is like a hand stuck to my forehead. I am also suggesting this can be a menu option to turn on, say in a TrackIR section, so if you do not care for it you can just turn it off.
  8. Would it be possible to add a new option to the game in order to limit the effect of TrackIR user head movement on the movement of the in cockpit cursor? Currently if a TrackIR user wants to click on a switch in the cockpit, we have to keep our head extremely still while we move the mouse cursor into position over the switch. This can be difficult to do in the heat of battle, or depending on how close we sit to the TrackIR / monitor. It would be great if the head could be moved but the cursor remained stationary relative to the cockpit, independent of the head movement. The cursor would then really simulate someone’s hand, rather than say a hand sticking out of someone’s forehead. It would be really great if you could look away and look back and the cursor would be still over the same switch. It would be awesome if there was also a key to Center the cursor in the middle of the TrackIR view. These two options would really help simulate hand movement independent of TrackIR movement.
  9. Would it be possible to adjust the F-5E throttle step levels, with more in between options? Currently the throttle step is at the following RPM levels: 50, 88, 100, Afterburner. Can the levels be changed to RPM settings of: 50, 60, 70, 80, 90, 100, Afterburner? For players who prefer to use the keyboard to simulate throttle (for more HOTAS options, for example), the current throttle steps don’t allow for the more precise control needed for taxiing, and cruising. The other throttle option of moving up or down slowly by keeping the finger on the key often overshoots desired RPM settings if we are using slower computers with slower CPU or video cards. The MiG-19 has the more multi level throttle steps which really make it more precise to control under these user system limitations on keyboard.
  10. Would it be possible to move the wing tip vapour trails on the F-5E to over the wing, beginning where the leading edge wing root extensions meet the rest of the wing, as I have seen in videos for the DCS F-16? LERX vapour trails is perhaps more important on the F-5 than on the F-16, F-18, MiG-29, Su-27, as it was in fact the first aircraft to have LERX. To me, the F-5E does not seem recognizable unless it has LERX trails. Would it also be possible to add the wing trailing edge vapour trails as the MiG-29 and other planes have? I have seen on YouTube ground target practice videos of Swiss F-5Es flying by fast with these trialing edge vapour. Hope these can be added as these really are the character of this early dog fighter.
  11. May I suggest that the DCS F-5E module include the F-5E-1 as a flyable version in addition to the existing flyable F-5E-3 version? My reasons for this enhancement request are: 1. This is actually the version of the F-5E which saw the most actual combat around the world, in Vietnam, Egypt, Iran, Yemen, etc. It has more historical significance to the F-5E-3. 2. Playing an even simpler version for some of us is even more fun, as it is more a “pilot’s plane”, and represents more fun challenges trying to do more with less. 3. Seems very easy to implement. The external model is already in the game, and only need the rear RWR bulges on the tailpipe removed, and the inner cockpit polygons to be cleaned up and removed so they would stop hiding the actual cockpit. The current F-5E-3 cockpit can be copied and modified as per the actual pilot manual diagrams to remove the RWR, and countermeasure controls. The related scripts could be excluded. 4. The actual pilot’s manual for the F-5E does not seem to make distinctions with regards to the flight models between the F-5E-3 and the F-5E-1. In fact the manual focuses all diagrams regarding flight model on the latter. Since I hear FM modelling is the most time intensive, all the work is done. If anything the FM for the F-5E-1 could be adjust to have less AOA and directional stability, since it has less leading edge wing root extension surface area and did not have the shark nose. The thumb switch options would only need to be moved around slightly as well. This would really fill out the module, since others like the L-39 offer multiple versions too. I for one would find this version much more fun to fly, and more historically relevant and challenging version to tackle.
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