Jump to content

paco2002

Members
  • Posts

    751
  • Joined

  • Last visited

Posts posted by paco2002

  1. OK. But i don't understand why I had so much drift. May be i did a mistake when i set my DST00, but a DST00 input error generally produces much larger offsets.

     

    So is INS+GPS set on the HNS can prevent this type of drift?

    Yes, always use INS+GPS

  2. Hello!

     

    I found this in the Waeapons folder of the ChineseAssetsPack. This is the C701, but has a radar cabin, instead of an IR or TV sensor, is this a future weapon of the JF-17 that will be guided trough radar? (Trough some kind of beam riding or something like that I guess?)

    1174310806_C701Radar.thumb.PNG.45e6b25bcb6ebfc2bfb6b5bbfb44e9dd.PNG

  3. MSL. LAUNCH means that the someone fired at you something with radar.

     

    MISSILE MISSILE MISSILE, it means that something has triggered the Missile Warning System, but it can only cover your back, so you won't wet a MISSILE warning if someone shoots in front of you

  4. Ok wait sir

    Mast?!?! I hit 199 on comm 2 and master and ne to plus for SP

    Ccrp being.. Auto? This was a MOOSE script mission for PG. I was bombing a insurgent camp in dubai. The bomb release tone went i dropped. Went again i dropped again.

    However (!!!) I knew the targets EXACT coords. I overflew it and even made target wp1. I got the release tone. No track???1

    If they are available why didnt they track? There werent cmds to ralk to jtac nor a script for him to begin lasing.

    The mission instructions are specific to set pgbs to a siff cose if you laze as 1688 will get interceptes by jtacs

    Tl;Dr is this bc i didnt have the pod? Oddly i brought a pod too; apparently the entirely wrong one.

    The spj isnt it obv. I thought it was thr wmd centerline but..

     

    Help?

    English: Did you fuzed the bomb?

    Español: Le has activado el fuze a la bomba?

  5. I tried everything, I armed the 3 rows of switches, moved the selector switch to the V gun position, made sure the armament panel master arm is on, weapon safe is unsafed and red, and pylon selector on 624 (for the 12.7mm) or 622. I even pressed the push button on the armament panel to light up the trigger lights up top, but can't fire the guns. Got them to work in the training mission doing the exact same thing, but not in the campaign.

    Share a screenshot of the payload if you can

  6. Any Cockpit update (+ bombsight implementation for copilot) would be very welcome, as soon as it does not come with a big performance drop...

     

    If the external model is updated in the future, the possibility of removing Dust Filters and IR Jammer (plus no weapon controls in the cockpit) with extra checkboxes in ME, would be very welcome also. :]

     

    I think they could add that in the radio menu, like the JF-17 does with the AAR probe.

  7. Перевожу:

     

    For the shooter to work, you must consider the distance to the target - no more than 1000 m. It is also necessary to take into account speed and height. Speed ​​150 - 170 km / h, altitude from 150 to 200 m.

    In addition, you always need to go over the target with a left turn so that the shooter sees the target.

    Subject to these conditions, your shooter will shoot until victory.

    Thnaks for translating Vadim!

     

    Will try those values and see how it goes

  8. 试着说中文

    Извините, если перевод не очень хороший, использование онлайн-переводчика для перевода текста, возможно, было не лучшей идеей.

     

    Вот оригинальный текст на английском языке:

     

     

     

     

    Im sorry if the translation is not good at all, using an online translator to translate the text maybe wasn't the best idea.

     

    Here is the original text in english:

     

    I made a quick mission to show you what I am speaking about, there are trucks, and vehicles from a patriot at 300 m or less, so its easy to shoot, and you have a 12.7mm gun, so it's easy to kill, but when I Take Off and turn on the gunner, it will literally, shoot 10 rounds, and it will stop shooting, I mean, the Gunner is set to FREE FIRE and LONG, so it should make a long burst, but it will just stay there, and don't shoot.

     

    Have a look at the track, and you will see what I am talking about.

     

    (When I shoot 4 flares, it's because I'm taking controls from the gunner, to show what it should make, instead of do nothing)

     

    Please fix this, is so hard to kill something with that gunner on the Mi8!!!

×
×
  • Create New...