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Posts posted by paco2002
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Show it to me then ^^
(I think you're confused with the C802AK)
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It's an anti-ship(speedboat in fact:)) version C-701, with active radar seeker.
And when we're going to be able to use it with the JF-17? :)
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Do you mean the 3rd party SME's will be unable to talk to ED about the weapons?
That sounds like nope. And that looks like a bad thing
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Datalink is is over powerful and unrealistic ( can u explain why u said that )
People doesn't understand how powerful Link 17 is xD
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Dude, your Warning Panel, Master Warning, Engine Fire Warning, and FSC Failure Warning are lit up like a Christmas tree, you should probably do something.
:D
Nah, that's OK lol
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MSL. LAUNCH means that the someone fired at you something with radar.
MISSILE MISSILE MISSILE, it means that something has triggered the Missile Warning System, but it can only cover your back, so you won't wet a MISSILE warning if someone shoots in front of you
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Get familiar with ducking your head to see the trim lights:)
I use my seat adjustment to be able to see that warnings panel :)
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??? what change ? except he eat chaff like 70s missiles :D
Please, upload the track, it helps a lot to the Deka team
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Ok wait sir
Mast?!?! I hit 199 on comm 2 and master and ne to plus for SP
Ccrp being.. Auto? This was a MOOSE script mission for PG. I was bombing a insurgent camp in dubai. The bomb release tone went i dropped. Went again i dropped again.
However (!!!) I knew the targets EXACT coords. I overflew it and even made target wp1. I got the release tone. No track???1
If they are available why didnt they track? There werent cmds to ralk to jtac nor a script for him to begin lasing.
The mission instructions are specific to set pgbs to a siff cose if you laze as 1688 will get interceptes by jtacs
Tl;Dr is this bc i didnt have the pod? Oddly i brought a pod too; apparently the entirely wrong one.
The spj isnt it obv. I thought it was thr wmd centerline but..
Help?
English: Did you fuzed the bomb?
Español: Le has activado el fuze a la bomba?
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anyone know when the next release will be? Not only jamming is not working but the missile worning as well so it seems the whole SPJ pod is like not warning at all.
Tomorrow.
Welcome to ED Forums!
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which would be another (tiny) bug then.
I can live with that LOL, just close the canopy and use the ECS
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Maybe the sound is linked with your client. I mean, that if you move, the sound will still be reproducing.
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That sounds like the teeths of the pilot
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I tried everything, I armed the 3 rows of switches, moved the selector switch to the V gun position, made sure the armament panel master arm is on, weapon safe is unsafed and red, and pylon selector on 624 (for the 12.7mm) or 622. I even pressed the push button on the armament panel to light up the trigger lights up top, but can't fire the guns. Got them to work in the training mission doing the exact same thing, but not in the campaign.
Share a screenshot of the payload if you can
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Upgraded visuals and whatnot would be nice, but...
... first things first - does any one have an idea (or found on RU section of the forum) what the new special options for the Mi-8 do? Clearly they added something to that module, but without explanation :D (unless they updated the manual as well, can't check it now).
What option?
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Is there going to be a way to do a full alignment in the future in that case?
Do a GC alignement
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So you want to fly a sightseeing route in a warzone? doesn't work that way;D
UN works that way :D
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It was in client ^^
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How can I fly the Neutral coalition on multiplayer?
I only see the red and blue role selector, but nothing about neutral coalition. :helpsmilie:
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Any Cockpit update (+ bombsight implementation for copilot) would be very welcome, as soon as it does not come with a big performance drop...
If the external model is updated in the future, the possibility of removing Dust Filters and IR Jammer (plus no weapon controls in the cockpit) with extra checkboxes in ME, would be very welcome also. :]
I think they could add that in the radio menu, like the JF-17 does with the AAR probe.
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Перевожу:
For the shooter to work, you must consider the distance to the target - no more than 1000 m. It is also necessary to take into account speed and height. Speed 150 - 170 km / h, altitude from 150 to 200 m.
In addition, you always need to go over the target with a left turn so that the shooter sees the target.
Subject to these conditions, your shooter will shoot until victory.
Thnaks for translating Vadim!
Will try those values and see how it goes
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试着说中文
Извините, если перевод не очень хороший, использование онлайн-переводчика для перевода текста, возможно, было не лучшей идеей.
Вот оригинальный текст на английском языке:
Im sorry if the translation is not good at all, using an online translator to translate the text maybe wasn't the best idea.
Here is the original text in english:
I made a quick mission to show you what I am speaking about, there are trucks, and vehicles from a patriot at 300 m or less, so its easy to shoot, and you have a 12.7mm gun, so it's easy to kill, but when I Take Off and turn on the gunner, it will literally, shoot 10 rounds, and it will stop shooting, I mean, the Gunner is set to FREE FIRE and LONG, so it should make a long burst, but it will just stay there, and don't shoot.
Have a look at the track, and you will see what I am talking about.
(When I shoot 4 flares, it's because I'm taking controls from the gunner, to show what it should make, instead of do nothing)
Please fix this, is so hard to kill something with that gunner on the Mi8!!!
HNS question
in JF-17 Thunder
Posted
Yes, always use INS+GPS