Jump to content

JAG

Members
  • Posts

    185
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by JAG

  1. Hi questerymj, about the window mode I'm not sure, I play the game with the max resolution of the monitor 1440 x 960 with fullscreen disabled in the options and the game use the whole screen. About the fraps, they are lower in my pc too if I use the mini monitor, but it's playable. :smilewink: I red that an alternative solution could be connecting the second monitor to another video card or something like that, but that's only for monitors with vga or dvi connectors. I hope the next module include some improvements for this aspect of the game. Saludos :thumbup:
  2. Both lua files are confuse. Let me guess: Is your main monitor resolution is 1680x1050? Your second monitor is a mini lcd monitor or a big lcd monitor and what's the resolution you are using? Let's assume both monitors have a resolution of 1680x1050 Your options.lua must look like this: In this first lua file we changed the width and fullscreen values. And the next one, the mycamra+abris.lua must be: Two things: 1 -If you can see the abris on the second monitor and you see it a little bit below the upper border of the monitor, change the value of the y property from 100 to 0, in the ABRIS section. 2- The ABRIS section assumes you don't rotate the image on the second monitor, If you rotate the image, just switch the values of the widht and height in the ABRIS section, like this Hope it helps :smilewink:
  3. Please, could you post the resolution of your monitors and your lua files?
  4. Yes, this guide was made for windows xp, but I supose it could works for vista too. Cheers
  5. Was a pleasure :thumbup: Saludos
  6. Don't worry Bad CrC it works very well :smilewink: Hi Gadroc, honestly my computer it's not a high end, but runs blackshark very good, and I was hopping that using a usb monitor won't affect the performance, but that's not the case. The sim don't became a slideshow, but you really notice the sim is running a little bit slower, not to much but you can notice it. Maybe with a better pc, it will lose less fraps, but I'm not sure. My PC: AMD Athlon 64 X2 5200 2 GB DDR2 800Mhz Double Channel Nvidia 8600GT 1GB Cheers
  7. yep at the right
  8. Hi guys, I want to share this with you, because I have received a lot of help from many guys in the forum, and want to give back some of that help. Here I will explain how to configure lua files to show the ABRIS on a second monitor, in this case a Samsung U70 7" USB LCD monitor. At first things look a little bit harder, but they are not complicated at all. One important thing is the resolutions of the monitors, in this example I used a Main one with a resolution of 1440x900 and a mini monitor with a resolution of 800x480. Before getting into the action we need to do a few things. Enter to the screen properties windows and select configuration, then select from the dropdown box the second monitor and enable the option Extend the desktop to this monitor. In the same windows you will see a Image showing two monitors, number 1 is the main monitor, and numer 2 it's in this case the mini monitor. If the image of the second monitor is at the left of the main one, click on it and drag it to the right of the main one, and when you see a box with coordinates, move it until you see 1440x0 coordinates, then click OK. If your main monitor use a higher resolution, don't worry, the procedure it's the same, for example, if the resolution is 1920x1024, move the second monitor, until you see the coordinates 1920x0. As the ABRIS is showed vertically, then we must rotate the screen on the second monitor. If we were doing this for the shkval, we don't rotate the screen. Now we need to calculate the area that will show the cockpit and the ABRIS, and we obtain that value from the sum of the width from first monitor and second monitor in this case 1440+480 = 1920. We sum 480, because the ABRIS is showed vertically instead of horizontal, if we are doing this for Shkval, then the total area will be 1440+800=2240. Enough of complex maths, let's go to the action. Now we need to modify and create lua files. Before this, make sure you are using a proper editor for this kind of file, there is a free one and popular called Notepad++, it's a free editor, just google it, and you will find it quickly, or if you are familiarized with this, use your favorite one. The first file you need to modify is options.lua located in ...\Ka-50\BlackShark\data\scripts\ open it and go to the final of the file, once there you need to change a few values. The last file we need, will store our dual monitor configuration and we could create it or modify one of the existing in ...\ka-50\Config\MonitorSetup, I recommend you to open one of the availables, and modify the values. Open the file Shkval+Camera.lua and you must see something like this in your editor: Next we modify the next values: Once all the values are in place, save the file as Camera+ABRIS.lua, later you can change the name if you like, and make sure to save the file in ...\ka-50\Config\MonitorSetup. Now open the sim, go to options and in MONITORS: select Camera+ABRIS, yes it's the file you created recently and if you see it there that means you saved it in the right folder. UPDATE: The FULL SCREEN option must be unmarked. Save the changes on the options screen and begin the instant action mission. When the mission is loading you should see the second monitor showing a part of the background screen, that's normal. When the mission is ready to start, start it and you should see the ABRIS in your mini monitor, now you are ready to navigate to some target and blow up a lot of stuff. I hope you find this guide helpfull, and have fun. Saludos
  9. Hi ggg87 thanks for the info, aditional info is always welcome, right now the vertical position is y = 100 and the abris finally shows at the beginning of the monitor, and it's rotated 90 degress. If I try to show the abris across the wide of the monitor, I mean the natural position of the monitor it doesn't work, I have to rotate the monitor and then it works. Saludos
  10. Thanks for your help BaD CrC, it works very good now. I gave you rep points. :thumbup:
  11. Sorry my mistake, I wrote a wrong value on options.lua. :doh: It's working now, but the Abris it's not showing from the upper corner, instead it appear almost from the half to the bottom. I'm trying adjusting the value of the y property, but curious too, how can I calculate this value, instead of trial and error with it. I will update, as soon as posible. Cheers
  12. As far as I know, it was planned, but not released yet, but will be cool to have it. :thumbup: Saludos
  13. It doesn't work at the first try :( The options in the game are this: Textures: Hight . . . Resolution: 1440x900 Aspect: 16:10 Monitors: camera+abris (That's the file created for the custom configuration) Full Screen: disabled Now here is the code of the options.lua options = { ["views"] = { ["cockpit"] = { ["mirrors"] = true, ["reflections"] = true, ["avionics"] = 1, ["russianHud"] = false, }, -- end of ["cockpit"] }, -- end of ["views"] ["difficulty"] = { ["padlock"] = false, ["easyRadar"] = true, ["enemies"] = true, ["setGlobal"] = false, ["immortal"] = false, ["geffect"] = "none", ["permitCrash"] = false, ["easyFlight"] = true, ["tips"] = true, ["radio"] = false, ["fuel"] = false, ["hud"] = false, ["aftSwitching"] = false, ["cockpitLanguage"] = "english", ["units"] = "metric", ["externalViews"] = true, ["altTrimmingMethod"] = true, ["myPlane"] = true, ["iconsTheme"] = "english", ["map"] = true, ["weapons"] = false, ["allies"] = true, ["labels"] = false, }, -- end of ["difficulty"] ["audio"] = { ["wind"] = 100, ["radio"] = 50, ["musicEn"] = false, ["engines"] = 100, ["soundEn"] = true, ["effects"] = 100, ["music"] = 0, ["radioSpeech"] = true, ["warnings"] = 50, ["volume"] = 0, ["inCockpit"] = 90, ["mech"] = 90, ["subtitles"] = false, ["gui"] = 70, }, -- end of ["audio"] ["graphics"] = { ["multiMonitorSetup"] = "camera+abris", ["color"] = "32", ["heatBlr"] = 0, ["scenes"] = "medium", ["water"] = 1, ["fullScreen"] = true, ["visibRange"] = "Low", ["aspect"] = 1.6, ["textures"] = 1, ["shadows"] = 2, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 2, ["haze"] = 1, ["lights"] = 2, ["height"] = 900, ["resolution"] = "1440x900", ["civTraffic"] = 0, ["width"] = 1440, }, -- end of ["graphics"] } -- end of options the camera+abris.lua Description = 'Monitor Central + ABRIS en monitor derecho' Viewports = { Center = { x = 0; y = 0; width = 1440; height = 900; viewDx = 0; viewDy = 0; aspect = 1.6; } } ABRIS = { x = 1440; y = 900; width = 800; height = 480; <--- You specified 600, but I changed to 480, because that's the height of the lcd monitor 'aspect = 1.6;' <--- I tried with and without it and don't work } By the way, I don't see the aspect property in the abris or shkval section in the examples I read, only in center, anyway I tested it and doesn't work, so I commented it. In windows monitor configuration, the secondary monitor it's placed to the right, and the position when I placed it, was 1440,0, so I assume it's correct. Little update, about the position of the lcd monitor, when it was placed the first time to the right of the main monitor, it supposed to stay there, but when the video configuration is opened, it appear on the left, then I moved it again to the right, close the windows, open it again, and it appear again and again to the left. It's supposed to be normal that it appear always to the left? Thanks for helping and by the way your cockpit it's amazing Saludos
  14. Hi guys, I finally buy a Samsung 7" LCD usb monitor, and want to see how the game works with it. I was searching for info about configuring the sim with more than one monitor, and found a lot of info, but it's a little bit difficult, and only found examples of shkval + abris, but nothing about only showing abris. My configuration is this: Windows XP Option to extend the desktop to the second monitor is enabled Resolution of Main Screen: 1440 x 900 (Playing the sim at 1280 x 1024, with fullscreen and only 1 camera) Resolution of the usb monitor: 800 x 480 (Waiting to display ABRIS) :helpsmilie: Somebody could help me to configure it properly, Thanks.
  15. That are good news guys, I had planed to start building at least the front panel and the chair on december, and with your comments, I think I will continue my project. :thumbup: For the main display I will use only one lcd 19" 1440 x 960 and save money for an lcd 24" for the next year, to replace it. Right now, I don't play multiplayer, because I get home too late from the work, but I will think about it and the mini monitor. In that case I think the mini monitor could be used to show some graphical data created by the user. I was planning to have one that shows the armament of the aircraft, fuel and other things, and just take the info of this through lua. Thanks guys, un saludo :thumbup:
  16. Hi guys, I've stopped my project for a home made cockpit because I red in other post, if you use more than 2 monitors the fps in the game are reduced drastically. For me this is dissapointing because the projects showed in this forum are really amazing and they require a lot of effort to be completed, and I think it's sad that you can't enjoy the game fully after that. In my project I was thinking in using a 19" lcd monitor to show alt, speed and other instruments, a 15" lcd to show abris, and a samsung mini lcd 7" to show skval. Before write the main question, I want to make a little tecnical question about the mini lcd. The mini lcd is connected via usb, not vga port, If I use one to show abris or shkval will the game start to show reduced fps? I hope not, because I had planning to buy one on monday :( So I ask the main question respectfully, should I continue with my project? Thanks, un saludo.
  17. I already search in google, but the results I get, was about little lcd tv or photo frames, but this mimo monitors are pretty cool, they are exactly what I was looking for. Thank you very much :thumbup:
  18. Hola gusto en saludarte, do you know about an LCD monitor with similar size that can be used to show the data? Un saludo
  19. Hello, today I saw a genius lcd photo frame on a store, it looks cool but then a question come to my mind ... Could this be used like a mini monitor to show dinamic data, for example ammo quantity, fuel, or something like that. Someone knows if this could be done, or they only can show static pictures. Some of the specifications of the photo frame are this: Motion-Jpeg AVI USB 2.0 interface Non-progressive Jpeg Maximum Jpeg Resolution: 16,384 (Horizontal) X No Limitation (Vertical) Picture Preview: 9x9 thumbnail image are shown in one TV screen Link to the full list of specifications http://www.geniusnet.com/geniusOnline/online.portal?_nfpb=true&productPortlet_actionOverride=%2Fportlets%2FproductArea%2Fproduct%2FquerySection&_windowLabel=productPortlet&productPortletproductId=1148060&productPortletsectionId=1148063&_pageLabel=productPage&test=portlet-action Saludos (Cheers)
  20. Hi guys, the same values of: 0 0.1 0.2 0.3 applies to the left panel lamps? Saludos
  21. Yeah, will be great to see an improvement over a few aspects of the AI. I hope the next module, include some of this. Saludos :thumbup:
  22. Air base activity Hi, I was playing an arcade game called Heroes over europe, it's about WWII, with the same style as blazing angels. It's a fun game, I only spend a few hours playing with it, and in the first mission I notice something interesting, when you are in the runway ready to take off, I see little pilots walking near the hangar, and at the end of the runway there is a fuel truck with some guys, all of them are moving or doing something, then I tried to take off, and don't do it right, and crash my plane with a truck, and all of the guys near the truck were running away, it was a different feeling and a surprise to find little details like that in an arcade game that gives you the sensation of being in a real base, instead of the sterile environment you find in many simulators. I know in lomac, something of this was done, but they don't react to the events in the airfield. Will be great to see pilots walking in the airbase, or mecanics working in the planes or trucks or something. To be honest I don't expect to see complex animations, but short animations, for example a mecanic moving his arms in the engine of a plane or little animations like that. Saludos
  23. It's working, it's working :thumbup: I've playing with the instant action mission for a while, flying around, keep flying around and even let the AI shootdown me a few times (but just for testing purposes:megalol:) and the game don't freeze, and the info don't stop. Ruprecht you were right, the problem was I was using updated methods for 1.0.1. Before updating, I decide to try with the previous methods to see if it works, and it did. Thank you very much for all your help guys. Now I can continue working on my project. When it's ready I'll show you it. Saludos (Cheers)
  24. This is the link to the latest patch released the 1.0.1 http://www.digitalcombatsimulator.com/index.php?end_pos=2364&scr=products&lang=en Saludos
  25. Understood, I'll update to 1.0.1 and see what are the results. Thanks :thumbup:
×
×
  • Create New...