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Red_Camarada

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About Red_Camarada

  • Birthday 10/08/1994

Personal Information

  • Flight Simulators
    DCS standalone edition
  • Location
    Brazil
  • Interests
    Flight sims, science

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  1. I used the function restore to manufacturer options during a repair, which should be a clean install, and the hud bug still persists
  2. You are right, the thunder game has better IR missile simulation, for now at least. Even though the early missiles are pretty easy to defeat, with 4 to 6 puff of flares almost every missile from B to P5 can be defeated in rear aspect as shown in the attached tracks. Again, pay attention to motor heat outuput and the missile fov and try to flood it with flares, is not just like rolling a dice it has other variables taken into account AIM9 B.trk AIM9 J.trk AIM9 P.trk AIM9 P3.trk
  3. Hi everyone, after some testing I can assure that IRIST sam is not working as a IOG+IR missile, it is working as any other sam in the game that needs line of sight between TR and the TGT. Track and Tacview attached. Tacview-20250814-105235-DCS.zip.acmi IRIST works like a SARH SAM.trk
  4. This seems odd, because I can consistently dodge mordern missiles like R73 and AIM9M using some tatics like droping flares at the missile FOV, furthermore, even AIM9X can be spoffed preflaring at missile FOV. Missile aspect is important also in those engagements.
  5. same here, trying to add an altn but the page does not show up. Same for mgmt page
  6. sorry but the bug still persists in this new version
  7. I'm having the same issue and finally found a solution, thanks
  8. I did that couple times and nothing changed. Here is the log. dcs.log
  9. Hi everyone, since the latest two patches my hud seems low res in normal FOV: When I zoom in it come back to normal res: Does anyone ghaving this problem? Anyone manged to solve or is reported already? my PC: -Ryzen 5600x -AMD 7700XT -32gb RAM DDR4 DCS config:
  10. Hi everyone, I was testing some stuff and noticed that the YJ12 missile was inducing some odd responses on USA naval units. The tracks attached shows that in low number the YJ12 can be tracked and destroyed by Sm2ER launched from ships, but in high numbers the missile seems to jam the ship's radar and therefore the SM2ER can not be lauched to intercept. Is this intended (jamming capabilities of the YJ family) or a bug? high numbers yj12.trk low numbers yj12.trk med numbers yj12.trk med numbers yj12_2.trk med numbers yj12_3.trk
  11. Hi everyone, I've come across this post on hoggit (https://www.reddit.com/r/hoggit/comments/1lm3qvd/splash_damage_stealth_fixed)community and saw same changes in the bombs damage on ground units, can you comment on that @NineLine or @BIGNEWY? null
  12. the work arround untill ED has free time is try to launch it on high alt (25-30k) and with a little nose up
  13. More than that, WW2 Mariana will be launched together, in the same day, with the F4U?
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