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Oreo147

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Everything posted by Oreo147

  1. For me this issue is still present in DCS 2.8.0.32235.1 Open Beta. I hopped in a test flight taking off from Mount Pleasant in an F-16CM. Low level FPS is around 55 FPS, and whenever I'm above 800 feet AGL (this seems to be the exact cut-off point) FPS jumps up to 110 for me. That's literally half of my FPS taken away at low level (which unfortunately is pretty bad). This seems to happen for me in most places in the Falklands map, and never on other maps. I feel like, as specified in the above comments, I feel like the grass and rocks and other ground clutter on this map has an enormous performance impact. The performance impact disappears above 800 feet AGL which is when the ground clutter is no longer being rendered. I'm really hoping this issue can be solved as it's pretty immersion-breaking. The SA map is really one of my favorites but like this I cant do low-level flying missions
  2. Heatblur just keeps on impressing!! Amazing work!
  3. Hey all! I noticed the green tint of the front windscreen of both the F-14A and -B extends beyond the windscreen bars, when moving the camera very far left or right. See the attached screenshot. It happens every time the light hits the canopy in such a way the green tint becomes visible. This minor bug is present in the latest OB (2.7.18.30765). I hope this is clear enough, if not please let me know I'll happily provide more information!
  4. I'd also like to report that the issue still persists after a full reinstall of the latest DCS open beta. Basically it's still the same, AI wingen just cannot properly rejoin the formation, even if I pull the throttles way back, nearing stall speed. It happens with all aircraft I've tested it in on all maps. Again no mods installed. I could upload more replay files and screenshots, but all is documented in the previous posts. If anyone tries to reproduce this, try the following. Take off from an airbase with three wingmen and fly away in a straight line. Set throttle at some 95-97% RPM. In theory your wingmen should be able to catch up using full power or even afterburner if applicable.
  5. The issue still persists and indeed, I haven't found anyone else with the same issue. I think that implies that it's something on my side. I've ran two repairs by now but I think I'll consider doing a full reinstall when I have the time. I'll keep you all updated
  6. I've taken a look, I have no mods installed right now and to be sure, I've also ran a repair. However, I might consider doing a full reinstall if the issue persists. Like you're saying, I don't think something else could really the the problem then. The module you are talking about btw is the official WWII assets pack I used in that mission.
  7. I've seen your track and indeed all goes as it should... I've flown some more test missions, this time in the Spitfire but for some reason my wingmen just keep lagging behind. Even if I throttle back all the way and fly near stall speed, they get closer but still do not form an actual formation. The wingman just fly slower still behind me. Much like in my screenshots above. I guess it's just the random nature of this bug... confusing Anyway thanks for the help, I guess now all we can do is see if this somehow gets fixed in a future patch. I'll try to find if maybe it's something on my side too, still
  8. Sorry if I'm coming across as impatient, but I was wondering, are we going to get a response from an official tester/community manager or something about this bug? I reported this a week ago now and I'd like to see this fixed if that's possible...
  9. I don't understand it too, hence why I reported this, it's probably a bug that needs fixing. In previous DCS versions in which I made many missions I've never had my AI wingmen show this strange behavior before.
  10. Alright here's another .trk file demonstrating the issue. When watching this, note how my wingman's speed drops as he nears me regardless of him being at 100% RPM with full afterburners, causing him to stay behind not being able to rejoin formation. He ends up flying the same speed as me despite me being at only 95% RPM here. Su27 formation bug.trk
  11. I've made numerous missions in the past in older versions of DCS and this worked perfectly fine. I just did a test mission but I forgot to save the replay in my infinite wisdom, but I do have some screenshots again showing the issue. I will re-fly this mission again when I have time so I can attach a .trk file. In this mission, I did the following: 1) Cold start at Bassel Al-Assad (Syria) in a flight of 2x Su-27's, set to ''Finger Four Group Close'' formation in the ME 2) Take-off from the appropriate runway 3) One traffic pattern around the airfield so the AI can catch up 4) Fly in a straight line using autopilot, at 90-92% RPM, reaching a speed of 540kts IAS at 7000feet MSL. Again, the following happens: it takes over 10 minutes for the #2 wingman to catch up and he ends up some 1.5nm behind me. We are flying at the same speed, but the AI wingman is at 100% RPM with afterburner and I'm only at some 90% RPM. The wingman manages to do 650kts+ first at the same power setting but as he nears me, his speed drops regardless of him flying at full burners. See the screenshots below with the info bars at the bottom of the screen. This is the same what happens in the above .trk files I uploaded, with the P-47. I downloaded them and they do play back perfectly fine for me. I've had this happen now on all maps I've tested on taking off from a number of different airfields using different aircraft. The screenshots above and in my previous posts in this topic show the issue too. I am using DCS 2.5.6.61527.3 (latest version as of now). I ran a repair just to be sure and I made sure I have no mods or anything installed.
  12. Alright, this is getting a little strange. I decided to do some further testing and I found the issue still persists, also with different aircraft on different maps. I tested this in the Su-27, taking off from Latakia in Syria and found that my single wingman again couldn't catch up. In the mission editor I set my flight to fly Finger Four close formation. Using radio comms in the mission itself I again ordered my wingman to do the same. I flew in a straight line for some 10-15 minutes after doing some circles and my wingman just couldn't catch up. He ended up flying 1.6 nm behind me. I found the same happened to my AI wingman after taking off from Nellis AFB on the NTTR map in an F/A-18. Interestingly, I found that he was flying at the same speed as me (550kts IAS), however, I was flying at only 90% RPM and my wingman was flying at full afterburner (100% RPM burners on). Earlier on the wingman manages to fly at a higher speed (660kts IAS) however as he nears around 1.5 nm from me the wingman's airspeed drops to my airspeed, regardless of the wingman's power setting, causing him to not be able to catch up with me to join formation. I'll see if I can reproduce this in a simple mission, so I can upload a .trk file along with some screenshots. Btw, I double-checked and I'm on the latest DCS version (xxxxx) and I do not have any mods installed. I also ran a repair just to be sure.
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