-
Posts
68 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by mark35444
-
Cannot change Input controls with new beta update (3 monitors)
mark35444 replied to Japo32's topic in Multi-Display Bugs
Having the same issue, running 3 x monitors at 11520 x 6480 Also when I attempt to select 1 monitor in options my graphics driver gets corrupted and I need to reinstall it. Just playing around with this further, I tried to change back to 1 monitor, however the game kept crashing at the loading screen on startup. the log file got wiped unfortunately, however it did say DX11 backend, and something about compiling shaders? anyway once I manually changed the Options Lua back to 3 screens it managed to get it to load again. The options menu still has the same issue above. -
Hey guys, Im also having some trim issues with the Gazelle, My FFB is disabled and the magnetic switch is on, im using the trim button to hold the desired attitude and using the coolie hat for minor adjustments, however my problem is once i hit the trim button and let go of the stick, there is always a tendency to roll to the right in cruise flight above 120kph. I need to maintain constant left pressure on the stick to keep the attitude and heading. Trimming only seems to affect pitch not roll. Any advice?
-
Hey guys, A few years back when you were in the early days of development of the MIG 21, you showed us a video on YouTube demonstrating the radar how it did its search in different modes behind the scenes. You could see how the radar would sample sections of the sky to look at in different modes. I've been looking for this video for a long time, does anyone have a link?
-
Can't rearm at base unless you move a bit
mark35444 replied to RagnarDa's topic in Bugs and Problems
I am also having issues, Every time i Join an MP server and an individual slot, no matter what settings on the Server i Always have No fuel on board. When i go back to single player it works fine. -
Hey, Have been flying along in the campaign and discovered a problem. After you have picked up the casualty and are flying back toward base, the copilot instructs you to tune the ADF to 353.0 while he takes over the controls of the Aircraft. This is fine, however while I had my head down turning dials the helicopter crashed. :cry::doh: I'm assuming that the Copilot didn't take control. If you can advise me where I might find the single player track files I will upload a track.
-
CA is fantastic, adds a whole new aspect to the Simulation, Is there a way to add groups/units while a mission is underway? or is it just a process of activating units which are hidden/inactive? Also In the next patch (or a patch down the track) can we please have the ability to Control Aircraft (at least give them paths from the F-10 screen)
-
a technique shown to me by another member of my Squadron helps me loads, Start an orbit at a medium to high altitude, keep your eyes focused on one particular spot on the ground and let your peripheral vision detect the movement of other aircraft. Hope that helps
-
Possibly one for the Third party developers, How about an interface for ATC? This could be linked to the mode 3/A Transponder in the A-10c and future aircraft to make aircraft visible on an overlay. options to make the Primary Air search radars involved? options for the secondary radar at each Airfield to work? This could have interesting implications for the E-2/E-3....... Thoughts?
-
how about a FARP for aircraft? short grass/gravel runway which can be moved around the map??? obviously it wouldn't be able to go in many places throughout the Caucasus due to the terrain, however the ability to have a portable airstrip for P-51s and A-10s would be awesome
-
Roll inverted and pull back? Nah seriously Norton can be a pain in the A$$ when it comes to the advanced internet user.
-
Well it certainly does bring new meaning to the term "bug smasher" http://i949.photobucket.com/albums/ad333/Mark_Glease/4.jpg
-
Thanks very much for the quick reply, I'll give it a try
-
If you place a custom building - Static objects > Structures > Tech combine etc Then you can give it a name and it becomes a "UNIT" which you can attach triggers to. One mission i made awhile ago was similar where once a Power station was hit all the SAM Sites in the area went offline for a short amount of time (enabling you to get to the main objective) works a treat. Another thing you can do to make your SAMs more realistic is put a trigger zone around them comparable to their Kill zone, and set the AI of the SAM SITE to OFF until an Aircraft goes inside its zone. If you are feeling charitable you can put in an Air Search Radar just to give people a heads up of possible SAM Activity.
-
Hey guys, Once again I'd like to throw a question to the audience, For those of you who have flown in the HAWG SMOKE Mission, you might have noticed that right from the start up in the bottom right hand corner of the HUD it is giving the Aircraft's position relative to the Bulls-eye..... My question is, how is this setup? is it a script or a function one must select while the HUD is in Standby mode? Thanks
-
Thanks for the information so far guys, Im still having problems getting the green X's to show up despite having ELPRS set to "True" and using these units, Particularly for JTAC units like Humvees is where I would like to use it.
-
Hey guys, Does anyone have any tips to get ELPRS working for Friendly units? I've set the conditions to "True" however they still don't show up on TAD and the HUD.... I'm not sure if there is anything extra that needs to be done? Any help will be much appreciated
-
Ground/Naval Units Rate-of-Fire and Ammo Type
mark35444 replied to EvilBivol-1's topic in Sim Research
Oliver Hazard Perry Class Frigate - FFG * 1 x Otobreda 76 mm (3inch gun) HE, Rate of fire 120 rpm Magazine capacity 85 rounds. max effective range 30,000m * 6 x 12.7mm Browning Heavy Machine Gun positions, 650 rpm, Magazine capacity 200 rounds (10 sec reload w/Barrel change) API/APIT, max effective range 3 miles * Mk 13 Single arm Missile Launcher - Magazine capacity 40 RIM-66/RGM 84 Harpoons *2x Tripple mk 32 Torpedo launchers *1 x CWIS 20mm Phalanx - 6000 RPM, AP,HE Mix * MK-53 Nulka Decoy Launching System * SROBC (Super Rapid Off-board Blooming Chaff Rockets) -
LOL I see what you did there!
-
No reason why you can't, however (depending on your level of skill) it might be difficult without the extra assistance.
-
Hey guys, Just throwing up some missions I created which are in use on the 161 Public Server. Campaign mission 1 - A remake of one of Dragon's old missions. Campaign mission 2 - Night operation continuing on from Mission 1 Campaign mission 3 - Airfield attack/Long range strike for Ka-50's Campaign mission 4 - Convoy ambush (very large convoy) All missions are set for both Ka-50 and A-10c and have varying amounts of both. Generally when I make missions I try to stay away from triggers to avoid bugs/glitches, however in Missions 3 & 4 there are triggers set up for smoke flares to indicate friendly units. Feel free to use these missions as you like, and please comment. Enjoy - Viper Campaign mission 1 v2.2.miz Campaign mission 2 v2.1.miz campaign mission 3 v1.2.miz Campaign mission 4 v1.1.miz
-
-
yet when you have 15 tanks all throwing out smoke there isn't much of a hit on the FPS, and that is a great deal of particle generation going on. I would like to hear some of the Developers thoughts on it.
-
Just a suggestion, could we incorporate a little more realism in the Explosions from the Ordinance? Particularly the GBU 38's, Mk 82's, 84's etc. In reality when one of these explodes the majority of what one sees is Dust. I was thinking ED could use the textures from the Tank's smoke generators (the ones which have a distinct brown colour) and work on that to give a more realistic explosion. This smoke/dust could have a lengthy linger time too as it does in real world. Thoughts?
-
yeah it looks like the finger of god pointing out spots on the ground, very useful at night :thumbup:
-
:pain: 4000 knots or feet? :huh: