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About g2k
- Birthday 05/14/1964
Personal Information
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Flight Simulators
DCS F/A-18C Hornet
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Location
Edmonton Alberta
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Interests
Hockey. Military AC
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Occupation
Oil & Gas
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Need Idiots guide to DLSS4 implementation into DCS
g2k replied to kgb035's topic in PC Hardware and Related Software
Sorry for the dumb question, but I'm stuck on how your are getting this data on your screen. I can't seem to find a means in the Nvidia app. -
THANK YOU!!! Made my day.
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fixed internally Mission 10 - trigger issue on second SAM attack
g2k replied to lowki's topic in Bugs & Problems
Yeah, there are several problems in Mission 10. You should add this into the first thread of this Dominant Fury message board. There you will see the other issues as well regarding mission 10 and others. I can't score points on the SA-6's. Several comms are missing from the first time I attempted it. Cheers. -
After the patch I eagerly tried the mission. The dialogue is still missing from the Cutlass flight, but Sluggo still flies through the motions anyway to head towards the the SA-6's. Designer notes indicate if Sluggo states he is shooting first, Flip needs to wait, then fire. The dialogue from Sluggo indicating he's fired on the north SAM is still missing, but he actually fired on it this time! So I fired on the south SAM (no post missile launch dialogue from Flip that he actually fired either) and my South SAM somehow detonated on it's own before my missile arrived. So I didn't score points there, but Sluggo did on his North SA-6. So we press on to the HATBOX's. Typically there is some dialogue about the Migs at Luke (enemy airbase) on the way to HATBOX, but no dialogue. Sluggo does normal dialogue when he banks into HATBOX. He smashes his SAM and I smash the SA-3. Good times! We press to Luke to attack the launching of Migs. In the past when not nailing all SAMS the MIGS stayed in the hangar, so I was a bit pessimistic that this mission would keep rolling, but low and behold the Migs were launching! I nailed 3 and Sluggo nailed 1 for the fullhouse! Good times! Scored 80 points. Likely because the south SA-6 exploded before my missile even arrived. I don't know if these ongoing "broke mission" issues are my computer or the mission itself. You mentioned add-ons that might be causing my problems. Not sure what you meant. I had the open kneeboard add-on (that i could never figure out) so I removed that prior to flying. I have Skatezilla (which I also don't know how to use), so perhaps I should remove that too? I'm not using it anyway. Really hoping someone else flys the mission and posts their feedback. Thanks for your efforts trying to help me. It's a great mission when everything is working.
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Are you sure it was only a week ago? I don't believe I have any mods installed. Certainly not Voice attack. Oddly it worked not long ago (unsure how far back). Hopefully someone else will chime on their experience in M10. Note: I just seen this morning on BD FB page there is upcoming changelog on this mission in regard to Sluggo attacking the SAMS
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Now Mission 10 is broke. And yes I have wasted time on it attempting it several times. After Sluggo says to pull away from Luke and set to TOO, that's the end of the radio comms. Nothing from Cutlass or anything. After passing over the Cutlass flight Sluggo banks towards the North and South SA-6's, but gives no instruction to Flip and does not fire a HARM. SA-6 fires on me (Flip) so I fire back. It's never a score and Sluggo just keeps flying straight doing nothing.
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SPOILERS#### Good news as I found a workaround to get full points. I've tested this a couple times now. If you get to the primary target well before your flight and destroy it, you get full points. (You don't get the red text notification on the top right corner of your screen though) And in actuality the TOT compared to your flight leads position is WAAAY out of whack. If you stick with your lead, it seems someone else now takes out your target before you arrive. Another weird thing is after escorting Red, the Israeli Eagle follows you right to the boat and through the entire pattern. And the boat never gives you a Charlie, so I just land anyway. I'm so happy to be done messing around with this mission.
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After the update, Red now does join up after launch and performs his role correctly. New issue is that after trying the mission 4 times, even though I'm shacking the Primary Target at WPT 3, I'm never awarded the hit and Lead announces only 3 out of 4 targets when announcing BDA to controller. Therefore I'm still stalled @ mission 8....
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I actually like the long missions. It nice that some missions have short cuts for people, but I prefer not to. Great campaign!!!
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fixed *SPOILERS* M14 Issues with progression
g2k replied to eLgargantuan's topic in F/A-18C Raven One: Dominant Fury campaign
My solution. I find that if I’m near the shoreline Olive will RTB when instructed to detach. BUT, if you are far inland, Olive will hang around when instructed to detach.