Jump to content

Starfire13

Members
  • Posts

    107
  • Joined

  • Last visited

1 Follower

Personal Information

  • Flight Simulators
    DCS World, IL2 Great Battles, Microsoft Flight Simulator 2020
  • Location
    Australia
  • Interests
    Flightsims?
  • Website
    https://github.com/dcs-retribution/dcs-retribution

Recent Profile Visitors

22179 profile views
  1. Retribution has its own discord, which is pretty active. You can get the link either from our Github page or from the first post on this forum thread.
  2. I figured I should provide an update on the new features for those of you guys who don't hang out on the discord. I think the most significant features that were implemented recently would be Electronic Warfare, Moose Support, Splash Damage 3, and Neutral Control Points. With the addition of electronic warfare, any aircraft with a dedicated EW pod (i.e. CJS's Growler) can be used to jam enemy air defences and disrupt incoming missiles. Having Moose script support opens up a whole bunch of Moose plugins that we can add. At the moment, we support Airboss, Soundhandler, Autolase, and MarkerOps. Splash Damage has also been update from v2 to v3, supporting weapon cook off and other features found in the latest release (note that while Splash Damage 3 is built upon the base code of Splash Damage 2, the authors are different people). Neutral Control Points is the final new feature I want to talk about. This new feature, along with customisable influence zones, allow campaign designers to set up neutral airfields, FOBs, and FARPs that can be captured. Squadrons can then be moved up to utilise the new control point. This new feature is particularly handy for chopper pilots as it can significantly cut down on the amount of time they need to fly to their target. The images below demonstrate the new neutral control points (in yellow).
  3. I'm glad you're having fun with it! I know we've already got you sorted on the discord but for anyone else reading this, make sure you're using the latest alpha, not the old 1.4.1 because there have been a TON of new features and bug fixes since then!
  4. Our first Germany Cold War map campaign, Crossing the Rubicon, is now available in the latest Retribution Alpha (build #1926). F4U-1D Corsair support has also been implemented, though WW2 Marianas map support is not ready yet.
  5. Double-click on the part of the UI that shows the weather and time. Make sure you make your changes before you do any mission planning as changing that will reset the planning.
  6. Ok. I would suggest enabling 2-factor authentication to reduce the chance of this happening again.
  7. Ok, I see why you cannot join. Your account was banned from the discord because it was spamming dodgy links to all the channels. I think your Discord account is compromised.
  8. No ETA. We're still ironing out some issues with the landmap, and as always, it depends on our various volunteer developers and content creators having the free time to work on stuff. But rest assured we want to get the campaign out as soon as we can. After all, we wanna play it too.
  9. That link shouldn't expire. I just tested it and it works fine.
  10. No, because this image is taken in the Retribution UI, not in the DCS map editor. Retribution uses a world map with satellite imagery (so you can zoom out till you are looking at the entire planet, though there is no reason to do so), as we do not have access to DCS map data via API. The campaign itself is developed in the DCS map editor though (so strike targets in the Retribution UI match up with the actual buildings and bridges and such in the DCS map), it's just that we don't have a way to display the DCS map outside of DCS. But the satellite map is good enough to do flight planning and such.
  11. Sneak peek of the upcoming Cold War Germany campaign, Crossing the Rubicon. Currently undergoing testing. This will be a 1988 campaign, with both land based squadrons and carrier ops.
  12. Yes, you can respawn in multiplayer if you want to. Some folks choose to do so, others don't. Personal preference.
  13. Thanks so much for this! This fix has solved the problem with the AGM-158B causing DCS to lock up when it is fired by the B-21. Hopefully CH can get the fix into 1.1.8.
  14. Yes, that's exactly how it works. You do not respawn during a mission if you get shot down. But you can fly again in the next mission if you choose to. There is a permadeath option if you so choose where your pilot is gone for good if shot down (but you can pick a different pilot for the next turn if you so wish), but that's purely optional. You can also set it so that your pilot is immortal (just pretend he survives the crash and is rescued) so that even if you get shot down, you always come back. I highly recommend reading the wiki where the various options (and there are a lot of options to customise the experience) are explained.
×
×
  • Create New...