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peyvolt

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Everything posted by peyvolt

  1. this works well, in ai strobe light of vertical stab not work, no arg no flash, it works for you? -- Vertical Stab Anticollision Light {typename = "natostrobelight", connector = "Top_Tail_Light_Bano", argument_1 = 192, period = 1.2, phase_shift = 0},
  2. no, it my first time That I do it, ok, now I have changed a wrong, and it works, but when it start, rhe aircraft goes to the ground, a strange thing
  3. dofile(LockOn_Options.script_path.."config.lua") shape_name = Cockpit-MirageF1M is_EDM = true new_model_format = true if not new_shape then shift = {-0.228, 0.0, 0} rotation = math.rad(5.17) end --glass_name = LockOn_Options.script_path.."../Resources/Model/Shape/A10C-GLASS" -- prehistoric junk ambient_light = {255,255,255} ambient_color_day_texture = {72, 100, 160} ambient_color_night_texture = {40, 60 ,150} ambient_color_from_devices = {50, 50, 40} ambient_color_from_panels = {35, 25, 25} dusk_border = 0.4 --alfa_blend_disable_material = {"Dash-Board Arrows", "Ki13"} draw_old_cockpit = false draw_pilot = false external_model_canopy_arg = 38 --use_external_views = true this that I have
  4. yes the second, back to the menu
  5. thanks, works perfectly all, thanks alot, my prolem was the dir_position of each light in lua, they were wrong, the cockpit light, has it?only a question can you send me a explain about how can I fly my aircraft?When I select my aircraft my dcs crash, why?thanks, answer if you want in a PM
  6. skate, what is the name of your bano tga that you use in your f-100
  7. this is what I have
  8. in dcs tools, we have to select any type?like fake light, or conector?, I see that you use cockpit lights, how, I´m using a-10 dll, do you use your own dll?
  9. yes, all conectors have theirs names, and arg are with the conector, but I dónk now, when a night fly, green and red color from my wings not work on grounds here is the porblem with taxi lights
  10. like for example, bano_1, the light works, but only works the arg, on the ground I can´t see the red or green color reflecting on ground
  11. Every a try to create mainpanle_lua to fly my aicraft, dcs world crash, Why?What is the steps to fly my own plane?what I have to do, My aircraft is AI, when I select player, and go fly my dcs crash, any ideas or an example??
  12. A question, I create all lights for my mirage f1, I use strobe, formation light with conector and light arg, all works fine, but Taxi light no work well, a light from taxi light is looking at front back the ohter loo at back, I used this arg [2] = { typename = "collection", lights = {-- Landing light {typename = "spotlight", connector = "MAIN_SPOT_PTR_02", argument = 209, dir_correction = {elevation = math.rad(-1)} }, {-- Landing/Taxi light typename = "spotlight", connector = "MAIN_SPOT_PTR_01", argument = 208, dir_correction = {elevation = math.rad(3)} } }
  13. Hi all: a week ago, I had problems with many thing, for example, in my model, I select y material (for texturing) self ilumnation, it was working fine, until I update my dcs world, All airplane works fine but self ilumantion and mirrow not work, is be trasnparnece for my burn (afterburn texture), and I have problems with modelviwer, I had problems to opened, it star to run but when I try to open the window, not work,I just download the new modelviewer and It still not work, the window of model viewer appears on botom of my windows7 but when I select to them has problems and it ca´n open
  14. I guys: I try to create dummies for contact gear gorund compresion....ect, I create 3 dummies for main gear, and 3 for right main gear, 3 for left main gear, I used a-10.dll, when I export to dcs, my aircraft start well, when it starts to walk on taxiway the nose and main gear not work fine, What is the problems, I select all Dummies TYPE:CONECTOR and the dummies are calling Point01, Point02, ect.ect
  15. I try to create skin for my mirage f1m proyect, but two question, What is perfect bmp or dds?I´m working with bmp and tga?is better dds and tng?about description.lua of each skin, I do´ntk about numbers and empty like this livery = { {"A-10C_PAINT_1-a", 0 ,"a-10C_SPN_AGA_1-a",false}; {"A-10C_PAINT_1-b", 0 ,"a-10C_SPN_AGA_1-b",false};--comun a todos {"A-10C_PAINT_1-c", 0 ,"a-10C_SPN_AGA_1-c",false}; {"A-10C_PAINT_1-d", 0 ,"a-10C_SPN_AGA_1-d",false}; {"A-10C_PAINT_1-e", 0 ,"a-10C_SPN_AGA_1-e",false};--comun a todos {"A-10C_PAINT_1-f", 0 ,"a-10C_SPN_AGA_1-f",false};--comun a todos {"A-10C_PAINT_1-g", 0 ,"a-10C_SPN_AGA_1-g",false};--comun a todos {"A-10C_PAINT_1-h", 0 ,"a-10C_SPN_AGA_1-h",false}; {"A-10C_PAINT_1-i", 0 ,"a-10C_SPN_AGA_1-i",false};--comun a todos {"A-10C_PAINT_1-j", 0 ,"A-10C_SPN_Tritonal_1-j",false};--comun a todos {"A-10C_PAINT_1-k", 0 ,"a-10C_SPN_AGA_1-k",false};--comun a todos {"A-10C_PAINT_1-L", 0 ,"a-10C_SPN_AGA_1-L",false}; {"A-10_Number", 0 ,"empty",true}; {"A-10_Number_Noze_F", 0 ,"empty",true}; {"A-10_Number_Noze_T", 0 ,"empty",true}; {"A-10_Number_Wheel", 0 ,"empty",true}; } countries = {"SPN"} help
  16. anybody knows about tand_gear in lua, compression nose gear?
  17. Any body can help?
  18. I´m creating mirage f1 airbrack, when I use proobolean or bollean I have problems with polygons and smooth, here there are, any ideas?
  19. and how?deleting all?and writing that?I try to do many thinks but The aircraft no work with player, write here or send a example please
  20. oks, and create new sounds for my aircraft?
  21. oks, all works perfectly, only about human cockpit, When I start and select my aircraft to fly, dcs world crash!!!what I have to do??some example please, and anothers question abuot sound of my own aircraft, how can add new sounds for my aircraft?I have to diferents version of mirage f1, with refuel and no refual, How can ADD two models in only one mod?, thanks
  22. tahnks alot, works perfectly, I think, about Skin, all pictures and icon does´nt work why??
  23. has_afteburner = true, -- AFB yes/no has_speedbrake = true, -- Speedbrake yes/no nose_gear_pos = { 2.843, -1.72, 0}, -- nosegear coord main_gear_pos = { -1.578, -1.585, -1.585}, -- main gear coords tand_gear_max = 0.577, tanker_type = 2, -- Tanker type if the plane is airrefuel capable wing_area = 40, -- wing area in m2 wing_span = 14, -- wing spain in m wing_type = 0, thrust_sum_max = 8000, -- thrust in kg (44kN) thrust_sum_ab = 10000, -- thrust inkg (71kN) length = 14.447, -- full lenght in m height = 4.882, -- height in m flaps_maneuver = 0.5, -- Max flaps in take-off and maneuver (0.5 = 1st stage; 1.0 = 2nd stage) (for AI) range = 2000, -- Max range in km (for AI) RCS = 5, -- Radar Cross Section m2 IR_emission_coeff = 0.62, -- Normal engine -- IR_emission_coeff = 1 is Su-27 without afterburner. It is reference. IR_emission_coeff_ab = 1.02, -- With afterburner wing_tip_pos = {-2, 2, 7}, -- wingtip coords for visual effects nose_gear_wheel_diameter = 0.311, -- in m main_gear_wheel_diameter = 0.57, -- in m brakeshute_name = 3, -- Landing - brake chute visual shape after separation is_tanker = false, -- Tanker yes/no air_refuel_receptacle_pos = {5.583, 0.51, -0.311}, -- refuel coords engines_count = 1, -- Engines count engines_nozzles = { [1] = { pos = {-6.634, 0, -0.07}, -- nozzle coords elevation = 0, -- AFB cone elevation diameter = 0.834, -- AFB cone diameter exhaust_length_ab = 7, -- lenght in m exhaust_length_ab_K = 0.76, -- AB animation }, -- end of [1] }, -- end of engines_nozzles crew_size = 1, crew_members = { [1] = { ejection_seat_name = "pilotmirage+ejectionseat", drop_canopy_name = "Mirage-F1M_canopy", pos = {3.143,0.468,0}, canopy_pos = {3.143,0.468,0}, }, -- end of [1] }, -- end of crew_members
  24. --mounting 3d model paths and texture paths mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures/Avionics") Mirage-F1M = { Name = 'Mirage-F1M', DisplayName = _('Mirage-F1M'), HumanCockpit = true, HumanCockpitPath = current_mod_path..'/Cockpit/', Picture = "Mirage-F1M.png", Rate = 50, -- RewardPoint in Multiplayer Shape = "Mirage-F1M", shape_table_data = { { file = 'Mirage-F1M'; life = 18; -- lifebar vis = 3; -- visibility gain. desrt = 'Mirage-F1M_destr'; -- Name of destroyed object file name fire = { 300, 2}; -- Fire on the ground after destoyed: 300sec 2m username = 'Mirage-F1M'; index = WSTYPE_PLACEHOLDER; }, { name = "Mirage-F1M_destr"; file = "Mirage-F1M-destr"; fire = { 240, 2}; }, }, mapclasskey = "P0091000024", attribute = {wsType_Air, wsType_Airplane, wsType_Fighter, Mirage, "Multirole fighters", "Refuelable" }, Categories = {"{78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F}", "Interceptor",}, ------------------------- M_empty = 7400, -- kg M_nominal = 10000, -- kg M_max = 16200, -- kg M_fuel_max = 4100, -- kg --2225 H_max = 20000, -- m average_fuel_consumption = 0.07, -- this is highly relative, but good estimates are 36-40l/min = 28-31kg/min = 0.47-0.52kg/s -- 45l/min = 35kg/min = 0.583kg/s CAS_min = 52, -- if this is not OVERAL FLIGHT TIME, but jus LOITER TIME, than it sholud be 10-15 minutes.....CAS capability in minute (for AI) V_opt = 170,-- Cruise speed (for AI) V_take_off = 64, -- Take off speed in m/s (for AI) V_land = 64, -- Land speed in m/s (for AI) V_max_sea_level = 403, -- Max speed at sea level in m/s (for AI) V_max_h = 660, -- Max speed at max altitude in m/s (for AI) Vy_max = 200, -- Max climb speed in m/s (for AI) Mach_max = 2.35, -- Max speed in Mach (for AI) Ny_min = -2, -- Min G (for AI) Ny_max = 315.3, -- Max G (for AI) Ny_max_e = 8, -- Max G (for AI) AOA_take_off = 0.12, -- AoA in take off (for AI) bank_angle_max = 60, -- Max bank angle (for AI)
  25. declare_plugin("Mirage-F1M by Someone", { installed = true, -- if false that will be place holder , or advertising dirName = current_mod_path, version = "1.2.1", state = "installed", info = _("Mirage F1M is Fighter Aircraft from Spanish Air Force"), binaries = { 'A10', "Cockpit_A10Common", "Cockpit_A10C", }, Skins = { { name = _("Mirage-F1M"), dir = "Skins/1" }, }, Missions = { { name = _("Mirage-F1M"), dir = "Missions", CLSID = "{8D065E75-30E2-4875-B95E-B65937864C67}", }, }, LogBook = { { name = _("Mirage-F1M"), type = "Mirage-F1M", }, }, --[[ Options = { { name = _("Mirage-F1M"), nameId = "mirage-f1m", dir = "Options", CLSID = "{MIRAGEF1-1A7B-46e4-8267-AE493975EE30}" }, },]] InputProfiles = { ["Mirage-F1M"] = current_mod_path .. '/Input/Mirage-F1M', ["Mirage-F1M_easy"] = current_mod_path .. '/Input/Mirage-F1M_easy', }, }) mount_vfs_liveries_path(current_mod_path .. "/Liveries") ---------------------------------------------------------------------------------------- make_flyable('Mirage-F1M',current_mod_path..'/Cockpit/Scripts/',{self_ID,'A-10'})--make_flyable(obj_name,optional_cockpit path,optional_fm = {mod_of_fm_origin,dll_with_fm}) --------------------------------------------------------------------------------------- dofile(current_mod_path..'/Mirage_F1M.lua') plugin_done()-- finish declaration , clear temporal data
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