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Weltensegler

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    Santa Monica/Venice Beach
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    vfx

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  1. You tried the one I wrote? I am pretty sure it doesn't work anymore. I wrote it for DCS 1.5. I didn;t get Peter's solution to work (probably my fault) so I created a black polygon with lua...again that was for DCS 1.5 But my buddy Jabbers is currently writing a new tool that lets you setup you cockpit and generates all the exports according to your screen setup and resolutions including black backgrounds. It is far along but still WIP. Best to ask him in the splashone gaming discord if you can try/beta test the current built. cheers, WELD
  2. I do like the rotational and translational shake for flying but it makes a recording imposible to track (matchmove) properly for video content. If you could point us kindly to the lua to temporarily deactivate it? I would be very grateful! Thank you so much in advance! WELD
  3. In the video I only replaced it with a new one. I did link to a DIY-modification somewhere in the comments though. cheers
  4. I love the rain on canopy effect! Adds a great feeling to the experience. It looks like a lot of work went into it and ED went the extra mile to make it look as good. Why not go the last step and make it the right scale. I believe it would contribute to the scale feeling of pit, plane and environment not having 1 inch water droplets walking on the glas. But of course I don't know the reason behind it, maybe a more appropriate scale of the effect was causing a too big hit in performance which then could still be implemented as an option like display resolution? Cheers
  5. And the c101 for blue? Blue would need an according aircraft. And I said "aircraft" so don't say the bad word please :)
  6. Can you post link with time mark? I can't find any pilot wearing night vision in "pitching deck" videos. Thank you
  7. To ignite the afterburners on the hornet you have to lift the finger lifts on the throttle while pushing it to maximum. Without doing that it just goes full mil power. (was added last patch) If you want to go from burner to mil power just deactivate finger lifts (assuming you have it on a switch or key unless your throttle has finger lifts like the real one) and take the throttle back for a split second out of burner and then back to 100%. cheers
  8. For a while I thought at least in FC3 planes the code is as simple as "other coalition = show as enemy". But then I had countless times getting hit in the F15 and flying back home damaged to get fired on and killed by my own air defenses on final... which implies that ED actually already has a more complicated system in place than I thought there is. Will be interesting to see where ED is gonna go with that. Would be cool though if there was a radio option to tell the airfield AI to "hold fire, my IFF is shot"... since I can't just squawk a safety code :)
  9. For those that say they don't experience that problem...is that still the case when you land on the carrier again and rearm and take off? Because that is when it happens to me mostly.
  10. I assumed its intentional and maybe like that IRL. I also had friendlies crossing my beam while I had a lock on a more distant target and they just picked up my lock onto them.
  11. Worked perfectly! Thank you so much! Took me an hour at first but the problem turned out to be something else. I had MIST loaded once,on mission start, time>1, do script file - loadM IST ...which loaded fine the night before and I could call mist commands. Last night it didn't work/load mist anymore until I set that trigger from "on mission start" to "no event". No idea why that is a problem now and wasn't before but all works great now. Thank you for your help @Zayets! WELD
  12. Thank you so much for taking the time! I will give this a shot now. If it should not work in my case I will illustrate and show you exactly what I'm doing. I mainly kept short on the explanation at first to keep the question compact for readability. I'll keep you posted! Thanks a lot! WELD
  13. Yeah like I said the triggered actions should happen for at least 4 player slots for now. Being able to make part of a group or aircraft type trigger the moving zone instead of a unit should solve it.
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