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catseyes00

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Everything posted by catseyes00

  1. I'm a bit surprised so few people in the poll have opted for the CD version. Like many, many people, I still use dial-up internet, and won't be able to get broadband any time soon. So the download option simply isn't realistic for me. It's the CD or nothing. It occurs to me that if you poll members of any online forum you're likely to get answers skewed towards those whose connection is 'always on', and hence who are 'always on' the forum. I'm not meaning this as an exercise in moaning and groaning, or as a criticism. Just worth keeping in mind, I think... S!
  2. OK, clearly they're different problems. Just a thought. My card is a 5900XT. Previously had a Ti4200. No visible shimmering of any kind with either. And yes, I notice such things, too. Clearly, yes, it's a 6XXX series thing.
  3. Thanks for the explanation, Hogarth. Sounds exactly the same as shimmering problems with some older games (eg European Air War) which have traditionally been solved (or worked-around) by engaging Anisotropic Filtering, or raising its level. I know AF has performance hits in LOMAC, but if the new drivers don't work for you, you could try raising AF to 4X or 8X in your driver settings and see if that helps. I have no shimmering on 4X. But seem to remember the familiar 'heat haze' effect when I accidentally turned AF down to 2X before flying in LOMAC once.
  4. Not to be dumb and all, but shimmering in what sense? Shimmering landscape, as when AF isn't working? Or shimmering something else? I have a 5900XT using most recent official NVidia drivers, and have no awareness of shimmering. Just wondering, in case I've missed something...
  5. A great forum! The best of the LOMAC forums, in my opinion. Thanks for providing it for the community.
  6. I don't mean to criticise: LOMAC is a great sim in so many ways. But the voicepack could also do with a makeover, I think. More radio options, and better quality sound, perhaps. Jane's FA-18 is probably the ideal here...
  7. I'm going to 'teleport' my own original post from the 1.1 thread, as follows: "SwingKid wrote: AMVI_Bad Boy wrote: I'm interesting to know if in future there will be a patch, or an addon that will improve the faction of NATO, in particular the F-15. The F-15 is not completed, in both navigation system and radar...and it is the only aircraft that can match the role of AA. Is there some project for NATO's aircraft? During the original Lock On development, many people kept asking "will the Russian avionics from Flanker 2.51a be improved?" - the answer was always, "if there is time". Some of the Russian avionics improvements that were hoped for in Lock On are only appearing now, in v1.1, and even so, there is still room for more work to be done on them. Now people are asking if more attention will be given to the Western avionics. Well, you see why it needed to get all the attention of 1.0! The answer is the same as always, "as there is time, so it will be done." In the meantime though if there is a specific feature you think is missing and would like to see, I am researching some F-15 avionics these days. Please tell, it would be interesting to know your wishes! -SK Lock On v1.1 "Flaming Cliffs" beta tester Great to hear, SwingKid. Like a lot of people, I've never really been convinced by the F-15 in LockOn. Too heavy on the controls, and far too hard to get a lock-on under any but the best circumstances. This was discussed at great length on the Ubi forum soon after LockOn came out. There was a strong view that the Russian countermeasures were too effective, and that this was the main cause of the difficulty in getting a lockon in the F-15. There was also a view that the F-15's radar was under-modelled in terms of its ability to get lock-on at distance. Finally, in the broader picture, I think there was a view that the US planes were at an urealistic environment in relation to countermeasures overall. Because there's no modelling in the game of the US jammer planes that are usually present in the combat environment. This benefits the Russian side, who have their superior on-board jammers, but don't have to face the effects of the specialist US jamming planes. Not sure how the last problem can be fixed within the current LockOn engine. But since it's related to the other problems, I thought it was worth mentioning. Hope this is helpful." Thanks for the response to this in the other thread, Swingkid. But I still think the last point is worth considering, at least as part of a 'wish-list' for LockOn. In other words, there needs to be some account in the sim of the 'background' jamming that would be coming from the specilaist US jamming planes. Which would 'balance up' for the superior on-board jammers on the Russian planes. Just a thought.
  8. During the original Lock On development, many people kept asking "will the Russian avionics from Flanker 2.51a be improved?" - the answer was always, "if there is time". Some of the Russian avionics improvements that were hoped for in Lock On are only appearing now, in v1.1, and even so, there is still room for more work to be done on them. Now people are asking if more attention will be given to the Western avionics. Well, you see why it needed to get all the attention of 1.0! :) The answer is the same as always, "as there is time, so it will be done." In the meantime though if there is a specific feature you think is missing and would like to see, I am researching some F-15 avionics these days. Please tell, it would be interesting to know your wishes! -SK Lock On v1.1 "Flaming Cliffs" beta tester Great to hear, SwingKid. Like a lot of people, I've never really been convinced by the F-15 in LockOn. Too heavy on the controls, and far too hard to get a lock-on under any but the best circumstances. This was discussed at great length on the Ubi forum soon after LockOn came out. There was a strong view that the Russian countermeasures were too effective, and that this was the main cause of the difficulty in getting a lockon in the F-15. There was also a view that the F-15's radar was under-modelled in terms of its ability to get lock-on at distance. Finally, in the broader picture, I think there was a view that the US planes were at an urealistic environment in relation to countermeasures overall. Because there's no modelling in the game of the US jammer planes that are usually present in the combat environment. This benefits the Russian side, who have their superior on-board jammers, but don't have to face the effects of the specialist US jamming planes. Not sure how the last problem can be fixed within the current LockOn engine. But since it's related to the other problems, I thought it was worth mentioning. Hope this is helpful.
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