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Habu23

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Everything posted by Habu23

  1. I've dropped one of these things before, and it's not a substantial event but it would be nice if the screen shook a tiny bit so that the player internalized the feeling/feedback of bomb dropping. Habu
  2. The laser code can be set in DSMS in the air and that will be programmed into the DSU-38 laser section. Habu
  3. Hey guys, Quick update. I'm still here but super busy. I worked on about 3 Bactria quality scenarios but it's insane how much time it takes and looking back, it's amazing Bactria got released. If anyone has any updates to this scenario just link them in this thread and promote. All approved! Habu
  4. Hi all, Just got pinged about the updates to Bactria. Go ahead and send it and release it to everyone. When I get some time (which is few and far between) I'll update the 1st page to reflect the release. Thanks for all the enthusiasm. Habu
  5. Hello all, Just to be clear to everyone, the video was very positively received by ED and I was given the opportunity to describe each point in my summary slide in good detail with key members. All bugs, and then a few that I forgot to address in the slide and video, have been noted. I'm really happy to see how DCS: A-10C II turns out with these improvements, let alone the new stuff. For full disclosure, I've brought up the following additional items: -IFF Panel default switch settings at startup -Fuel Flows Override additional thrust -Gun Dispersion -Default MFD setups -Default CCIP Gun Cross vs. Reticle -TGP Mask Zone too aggressive I must admit that I am a very private person as far as my participation in the community is concerned, and I decided to put the video on private for this reason only. It achieved its purpose, and a lot of good came out of it. My intent for my participation here is to improve upon the essential parts of a sim that is dear to me, and I hope you all understand. Hopefully my next topic is a Bactria sequel with the new DCS: A-10C II! Habu
  6. The AGM-65 as it exists in DCS: A-10C v1 does indeed need some work: steady vs. pointing cross, HOTAS switchology to employ, and lock on range. Habu
  7. Thank you all for your feedback! Also I had a snip it about the IFF panel that I forgot to add in the video, but what he is saying above ^^^^ I endorse as well. Habu
  8. Hi Nineline, Here are the following issues I see with DCS: A-10C v1: Hopefully this all helps. Habu/Force
  9. Hello all, I am editing this post to reflect that my below feedback and video was positively received and the ED team told me that they are confident they know the source of the airspeed bleed off and G availability issues seen in DCS A-10 v1. All of the issues below are being addressed, and with that, all of the things that I think can be improved with DCS: A-10C II. Thank you for listening and thank you all for your support! Requested improvements: Additional issues noted not covered above or in video: -IFF Panel default Switches -Fuel Flows Override additional thrust -Gun Dispersion -Default MFD setups -Default CCIP Gun Cross vs. Reticle -TGP Mask Zone too aggressive Threads on the issue: https://forums.eagle.ru/showthread.php?t=274463 https://forums.eagle.ru/showthread.php?t=282672&highlight=thrust https://forums.eagle.ru/showthread.php?t=246288&highlight=thrust https://forums.eagle.ru/showthread.php?t=206933&highlight=thrust https://forums.eagle.ru/showthread.php?t=171682&highlight=thrust Habu
  10. In my opinion as an actual pilot of this jet, this is the single most important issue facing ED's simulation of the A-10 in DCS. Based on testing and comparison to "feel" which I can speak for personally, the issue is primarily 1) G available and 2) airspeed bleed off when AoA is applied to the jet, specifically during a 4G safe escape maneuver in the horizontal (TLT) or vertical (CLM). As it stands right now, the current A-10 will frag itself in every iteration of a low altitude Mk-82AIR PO1 delivery due to insufficient turning ability. When I talk about "feel" of the jet, this is one thing. When I compare the jet's performance to the data I have access to, that's another ball game completely. Long story short, it's positively incorrect in this sim, and I highly recommend looking at this topic from an independent standpoint, i.e. starting from 0 when it comes to sources, before releasing the next iteration of A-10 for DCS. I'm very happy to share my career field with enthusiasts using the venue provided by DCS. This thread, and hundreds like it, are not a criticism of the sim meant to be taken personally or for the satisfaction of passive internet observers. Criticism in this way is simply an indicator of passion and enthusiasm for the product you have created. I have offered my assistance to help assess the A-10 as it stands in DCS. That offer is still open. Habu
  11. @zinhawk, I fly the jet and have posted in some of the threads that mention that the jet is underpowered. Generally, when comparing engine gauge readouts between DCS and IRL, the only thing I have noticed is DCS fan gaugues are a few percentage points lower but the airspeed matched real life within reason. THE BIGGEST PROBLEM seems to be drag on the jet, especially during turns. This is why energy is bleeding off so fast and maneuvers like the turn level turn safe escape are literally impossible to do in the sim. I have been told it has affected missile behavior for some time as well so that is my root cause at this point. Habu
  12. From experience it takes roughly 0 degree Celsius performance in game to get 20 degree Celsius IRL turn and fan performance. No hard data on that but based on my parameters a few pages ago in this thread it might be worth toying around with the temperature. Maybe the density altitude model is the culprit? Habu
  13. Good tests and I like how you are approaching the topic. Keep in mind that the A-10 only operates in the way you are describing during BFM when the defender and attacker are in a spiral dive to the floor and both at steady tone but they are excellent data points. What kind of stores did you use to increase gross weight? I want you to focus on G available at 300 knots (planned release speed for levels and 10 LAHD deliveries). Regardless of configuration you should have no problem holding 4-5 G's with steady tone happening in the high 4's at the end of the maneuver. If you do this at higher density altitudes, it is possible to experience what we are seeing in DCS right now, which is the inability to actually get to 4Gs before steady tone occurs. Here is what the turn level turn looks like: Habu
  14. Yeah, to be clear you should adjust the seat and view until you just barely see the top of the uppermost HUD frame. From this view, the two nuts on this frame forward and aft should line up with each other so they are essentially stacked on top of each other. Habu
  15. This is an important discussion and I've noticed for a while that the A-10 could receive a bit of help in this area. Seat height is very important for A-10 pilots because that is how we keep our visual references for 20, 30, and 45 degree diving deliveries. IRL every pilot will set a 51 mil reference so that the target will be on the rail prior to roll in will achieve a 45 degree dive angle. For 45/30/20 Guns as well as 30/20 bombs there are other references that I can explain later. The best way to set this reference is to make it so the two nuts on the right side of the HUD effectively bisect each other. The nuts are seen here: https://imgur.com/a/UgIkMEA In game it would look something like this: https://imgur.com/a/QhQrxo8 In game I have noticed that no matter how much I adjust the seat or camera to reflect a real life seating position, the HUD is essentially unusable. If anyone is able to get a seating position that is what i'm referencing while also adjusting the FOV so that the HUD is usable? Habu
  16. Thanks Nineline, I'd like to second that. It looks like people are able to get closer values for G available when the jet is clean. Could you also inquire about the GAU-8 dispersion as well? I know there are extremely passionate people in the sim community as a whole and I'm sure I stand with A10Yoda that we are here just to make things better and we love what we have. Thats why I made Bactria and why I'm working on a sequel. Please feel free to PM me with any specific questions you have, I know I have a few small inputs like current maverick slewing and lock logic, fuel flow override switches, motoring functionality, etc that can be looked at. Habu
  17. I've taken to the forums to discuss some issues I have seen with the A-10, and as a driver of the jet wanted to clarify the rated accuracy of the GAU-8. 80% of rounds should land within 5 mils, and 100% of rounds should land within 13 mils. This video does a great job showing how this improved/modded mil dispersion appears in DCS. If it is as simple as modifying a text file, it would be nice if the developers could make this a permanent fix for future patches. Habu
  18. In addition to my comments on engine and turn performance on the A-10, it would be nice if this issue received dev attention. 80% of rounds should land within 5 mils, and 100% of rounds should land within 13 mils. This video does a great job showing how this improved/modded mil dispersion appears in DCS. If it is as simple as modifying a text file, it would be nice if the developers could make this a permanent fix for future patches. Habu
  19. Based on the above tests and my own (I was able to open up the sim on the weekend) there are certainly some issues that as an A-10 driver deserve some attention. First, 4-5% difference in fans with the lower ITT means that the engines are positively downrated. This is not as big of an issue as the second issue: energy bleedoff and AoA issues on a turn level turn safe escape maneuver, possibly drag model related. Currently it is impossible to do a proper turn level turn safe escape maneuver with the A-10C in DCS. This is important because low altitude bomb events will likely lead to the jet being fragged on level releases and possibly 10 LAHD deliveries. Obviously, that is not happening right now, but if bomb frag and damage is revisited at a later point, this will be an issue and ruins a bit of immersion. The jet is currently too sluggish for me to recommend low altitude tactics with the A-10C currently in DCS. I hope the truth data and these recommendations will answer all questions and be a starting point to make the A-10 an even better representation in DCS. I think it is worth the developer's time to address these two issues in some way, in addition to the GAU-8 dispersion which belongs in another thread but should be looked at. Habu
  20. 1) 26C from the weather shop for the airfield, so just set this in the editor for temperature. 2) IAS from the HUD 3) 4G loaded roll within 2 seconds but we are always able to beat those assumptions with safe escapes based on muscle memory so we can usually do it in about 1 second.
  21. Here is some truth data from a few days ago flying a real A-10. Can someone please configure an A-10, from left to right, as follows and see what your airspeed is with the following loadout and parameters: 1150 rnds TP, 9500lbs gas, 1xLAU-105 with 1x CATM-9 STA 1, rocket pod STA 2, single Mavs on LAU-117's STA 3 & 9, 2xTER's of BDU-33's STA 4 & 8, 1xLITENING TGP STA 10 I was flying 310-315 KIAS with the following parameters: Max throttles gave me 3000 lbs/hr each side, 830 ITTs, Fans 85%, 4,500 ft MSL with altimeter 30.24 set on the ground to account for density altitude, 26C for temperature at sea level. I was able to hold 310-315 KIAS with this IRL data and simply wrote down what the gauges said. Someone please compare to DCS as I am away from my PC and let me know. Just so you all know, the key indicator to look for is fan % and then ITT's. The fan gauge is a direct indication of engine thrust output and is used almost exclusively on takeoff roll to insure our takeoff data is valid and that we can safely climb away with one engine if it fails immediately after rotation. After conducting this test, drop down to 500 AGL and fly 300 KIAS. Perform a loaded roll in any direction with the TVV between 0 and 5 degrees (turn level turn safe escape maneuver). You should not get any tones (potentially steady but definitely no chopped) until about 5G's at least for the first 60 degrees of turn. I performed this maneuver that day as well. Habu
  22. I've tried to bring this up to people who can make a difference. You sir, are 100% accurate. -Habu
  23. If using TGP SPI, make sure the laser is firing when you drop if you want to be realistically employing. I believe in game the accuracy of your grids from TGP SPI is not affected by laser usage, which honestly is fine in a game. IRL STPT SPI and TGP SPI are realistically the only SPIs to drop on, but in theory you could use others. Both of Kid18120's procedures are doctrinally correct, although now with later A-10 Suites its further refined because you are able to copy a recently made markpoint to an existing steerpoint. By default, steerpoints 1-10 in the A-10 are designed to be target steerpoints labeled T1, T2, etc. The current procedure is to create the markpoint, put 1-10 in the scratchpad, and then click OSB 8 or 9 (the one with the basketball looking icon) to copy the grids you generated to a target steer. This is called "refining and updating" and you are able to very quickly create targetable grids for steerpoints. This is powerful because I could refine and update T1-4, four warehouses within close proximity, and hit them all on one pass. If I had 4 GBU's I could "pickle step pickle", or drop on T1, switch to T2 and drop, etc. Recently with Suite 9 we have the ability to put multiple targets in a list, press the pickle button once, and have multiple bombs hit multiple targets simultaneously. -Habu
  24. If anyone has any questions about GAU-8 accuracy or rated mil dispersion, I've fired it. 80% of rounds within 5 mils, 100% of rounds within 13 mils, can vouch for this published dispersion. Questions? Habu
  25. No, I'm not the Habu that is the demo pilot LOL, but I do fly the Hawg and make Op. Bactria. And yes, the A-10 in the sim feels very sluggish and underpowered compared to IRL. I did respond in the engine performance thread. A few flights ago I noted down some engine performance parameters compared to airspeed to test in DCS. I have not been available to do the tests in DCS yet but I will let you all know what my findings are. I think possibly the biggest culprit is the drag index is FUBAR, especially when stores are equipped. Regardless of the cause of the problem, from my expert opinion the DCS A-10C is confirmed sluggish.
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