

Habu23
Members-
Posts
155 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Habu23
-
Hello Bushmanni, EDIT: Moderator- please delete attached file to this post. I finally got your framework working and I am quite impressed! Initially I was having trouble because I was defining the task end flags in the following parts: continuous > flag 11 is false, flag 12 is 0 > activate task 1, set flag 11 continuous > flag 11 is false, flag 12 is 1 > activate task 2, set flag 11 continuous > flag 11 is false, flag 12 is 2 > activate task 3, set flag 11 Please disregard the attached file as it has errors in it. I will make a new post with the correct template for making a "list" of randomized tasks that never repeat. Thank you for your help! Habu Random_TriggerTask_Framework.miz
-
Hello Druid, I am first trying the script method before I move on to Bushmanni's. I have taken your advice and setup the triggers like your Op. Lagavulin. I have made Flags 1 through 10 as the flags that start Tasks #1 to #10. In addition, I have edited the "Initialise Menu" script on the Luaman unit as follows: local lowest_flag = 1 local highest_flag = 10 Whenever I want to start a new task from the random list, do I just make a trigger that does the following: AITask > Run "Get Random Flag"? Thank you very much for your help. Attached you will find an example mission to make sure i'm doing it correctly. Be advised that each task does not have an end trigger. Habu Randomized_Table.miz
-
Hi Druid and Bushmanni, I will give both your methods a try. Thank you very much for your help. Habu
-
Hello Grimes, Thank you very much for your help. "Picking from a list" is essentially what I want to do. If I am understanding this correctly, I would have 10 of the following setups: "Once > Flag 1 is True && Random 10% > Start Task 1, Flag 1 off" "Once > Flag 1 is True && Random 10% > Start Task 2, Flag 1 off" "Once > Flag 1 is True && Random 10% > Start Task 3, Flag 1 off" etc..... All I would need to do is make Flag 1 = true and it will create a new task. Is there a bias for the triggers at the top of the list with this setup or is it simply a "footrace" until one of the 10 triggers fire? Thanks again, Habu
-
Fix and Solution on Post #12! Hello all, I have a dilemma with a mission I am attempting to build that incorporates randomization. I accomplish randomization by using a "Mission Start: Set Random Flag Value" and then have an additional 10 triggers that are "Mission Start: If Flag W is more than X and less than Y, then Flag Z is true". This setup creates one of ten random tasks at mission start with no problems. Here is my dilemma: After this random mission task is completed, I want the framework to randomly pick another task of the 10 available, excluding the task previously finished. This process will continue until all ten tasks have been completed without repeating a task. I would like to do this with triggers if at all possible, but I would be willing to work with scripts if that is the only solution. Thank you guys for your help. Habu
-
Random Triggers and Group Activation
Habu23 replied to Habu23's topic in User Created Missions General
Hello all, Thank you all for your feedback and guidance. I am almost finished with my randomized mission and i'm confident that it will not disappoint! I decided to go with a framework that incorporated triggers rather than scripts to insure that the mission will survive upcoming patches. Habu -
Random Triggers and Group Activation
Habu23 replied to Habu23's topic in User Created Missions General
Great feedback guys. Thanks Dragon for the clarification on the random triggers. I'm going to resort to the .lua script that Druid provided: In his script there are the following lines: local lowest_flag = 100 local highest_flag = 105 Does that mean that one of the following flags will be randomly picked: 100, 101, 102, 103, 104, 105 Habu -
Random Triggers and Group Activation
Habu23 replied to Habu23's topic in User Created Missions General
Thank you very much again for your feedback. I will give it a try and let you know if I have any more questions. Habu -
Hello all, I am building a mission that utilizes randomization, but I am having some severe problems with designing the trigger framework to suit these needs. Let me explain what I would like to happen: 1) Flight of A-10C's proceed to an IP. Using a zone area and "group in zone" trigger, I can do this without difficulty. 2) At this time, I want to randomly activate one of four, specific groups. One of the four must spawn. Point number 2 has been giving me the largest problems. I designed a framework where there is a 25% chance that one group of four would activate, evaluating each group in order. The biggest problem is that the law of probability makes it difficult for the fourth group to ever be activated and this system does not work. Everytime, the first group is activated even though I specified a 25% Random Trigger. Even when this was at 10%, it always fired. What is the best way to achieve what I want to do? I feel that with a simple script could achieve this problem, but I am forced to work with triggers. I am simply looking to randomly activate one of four groups, each with a 25% chance of being picked. Thank you all for your help toward my questions. Habu
-
How to Make AI Taxi off Runway After Landing
Habu23 replied to Habu23's topic in User Created Missions General
Thank you all for your help. I believe Dragon's solution will work form me. I will let you all know my progress. Habu -
Hello, I have a question regarding the landing waypoint function. I have a fixed wing aircraft with a landing waypoint over the airport. When the aircraft lands, it touches down okay but then stops in the middle of the runway. It does not taxi off or find a parking spot. I have tried using additional waypoints to get it to move, but it is just sits there. Is there a way to get the landed aircraft to reference a specific parking spot? It is important to know that I have static objects placed on this particular airport, which may affect the behavior of the AI. Thanks for the help, Habu
-
Hello all, I am building a mission where I would like to have a Predator drone manually designate a target with either a laser or IR pointer. I do not wish to go through the normal FAC Engage Group and JTAC procedures in the editor, instead I want to do it manually for a specific need in my mission. Ideally I would like the laser or IR Pointer to spawn from a unit directly to another, separate unit on the ground. Is this possible through .lua scripts or a function in the editor or am I out of luck? Thank you for your help. Habu
-
Command or Script for Flares on Landing
Habu23 replied to Habu23's topic in User Created Missions General
Hi Smokey, Thanks for your advice. It appears after testing that the flares will stop about 30 second after commencing. I will use the flag's to closely coordinate the timing so it is just right. Habu -
Command or Script for Flares on Landing
Habu23 replied to Habu23's topic in User Created Missions General
Hello, Thanks for the suggestion. I figured out that "Continuous Action" combined with "Signal Flares On Unit" will get the job done. At this point my only problem is to turn the flares off! How would I accomplish this? Habu -
Hello, I am building a mission where I would like a C-17 to deploy flares when its on final approach. Is there a command that I have to use or do I have to script this event to occur? Ideally I was planning to put a steer point on the approach that would activate these flares. I know this is possible to achieve because the AIM-9 training mission features SU-25's that spontaneously deploy flares for training. http://www.globemaster.de/assets/images/c-17/C-17_Globemaster_flare.jpg Habu
-
Hallo Dragon! Thank you very much for this advice, I will follow it dearly ;). A week ago I finally purchased DCS A-10C after waiting 1.5 years for the disc version, so next week i'll stop on by! Habu
-
Hello, I am working on a mission where I would like a JTAC to issue Type II orders to A-10C's. The mission is situated at night and the placed JTAC is high on a hill with a clear line of sight to a SAM battery. To force a Type II attack, I selected "Guided Bombs" and "Laser" Mark in the advanced settings. Before I patched to 1.1.1.0, the JTAC would work as I intended and always issued Type II orders with great success. After patching to 1.1.1.0, I am having problems. Without exception and in the same mission, the JTAC gives me Type III orders and is completely insubordinate regarding the "Guided bombs" and "Laser Mark" that I instructed him to follow. I have spent the last three days trying to get the damn "activate group" and random triggers to work, so it is possible that I might have porked the JTAC in my mission. My question is: what is a surefire way to get the JTAC to do Type II attacks everytime? Thanks, Habu
-
Thank you for the response. Will the DCS: A-10C copies be limited only to Take 2 Interactive or will it be on amazon.com, a walk in store, or any other retailer? Habu
-
Hi guys, I have literally been waiting exactly one year to fly this sim. With DVD releases in Nordic Countries, Australia, Israel, and the Middle East, when can we expect a North American release? I don't know if I can wait any longer. Habu
-
Thank you Panzertard. Habu
-
Hello ED team, On your Official Updates section of your forums, you have announced that a DVD retail version of DCS: A-10C will be available for the United Kingdom Amazon website. I live in the United States and have been waiting eight months for the DVD release. When will a U.S. DVD retail version be available and if I purchase the U.K. version of A-10C, will I be able to run it okay in the United States? Thanks, Habu
-
How many more weeks until A10-C DVD is released?
Habu23 replied to Ramstein's topic in DCS: A-10C Warthog
I am in the same boat :doh:! I too have been waiting for the DVD version since the beta was available for download. I plan to purchase the sim the day it comes out on DVD. Habu -
Great stuff Dragon! Habu
-
Cougar Profile for BS (Level Med-High).
Habu23 replied to Legolasindar's topic in PC Hardware and Related Software
Hi, I have used your profile now for some time and I love it! I was wondering if there was a way to map the Shkval sensor movement to my micro joystick? Thanks! Habu