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mattag08

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Everything posted by mattag08

  1. Wrong forum and use the search function.
  2. F/A-18 over the F-14? Are you guys kidding? Screw the "bug." A realisitic Tomcat would be amazing!
  3. Giving us the ability to setup the DTC and loadout/fuel before mission launch would be incredibly awesome (See: Falcon 4.0:AF).
  4. Yeah that thread didn't help. It says to make sure you have full real settings on in your mission/server. I definitely do and refueling is still not working. The problem I described above is still happening.
  5. I'm having an issue similar to this, but with the F-15. My understanding is the autopilot is supposed to kick in, however when this happens my aircraft begins to roll left and will not stay connected to the tanker like it is supposed to. It enters about a 5 degree left bank every time without fail. Anyone have any clues? It would be nice if I could fly by hand, considering I can stay with the tanker much better than the autopilot it seems...
  6. Best thing is to go slow and use the Vikhr's range to take out any AAA/SAM emplacements you can find. However, in some missions you'll come up against SAMs you can't outrange so you have to use terrain to your advantage and execute a pop-up attack quickly enough to kill it and then drop down before any missiles it launched can hit. Single MANPADs hidden in forests can be a pain in the rear as well. Only decent strategy sometimes is to fly high and slow and let them shoot at you (so you know where they are), dump flares and run and then engage them from the edge of your range. General tips: Most SAMs cannot outrange you, but will fire within about 6km so you have to spot them before they're in range. The ones that do out range you are extremely deadly. If you get a laser ping that you didn't expect (IFVs shooting TOWs for instance). Then dive and turn for the nearest terrain because a SAM is probably ranging you for a shot or is actively guiding a missile. Most IFVs will open fire under 5km. TOW missiles are easy to dodge though, just generate enough lateral speed that the missile cannot track (usually about 50kph perpendicular to the missile's flight is enough). IFV guns can be devastating, so never fly head-on into an IFV at an altitude where its turret can traverse upward to you. Tanks will fire under 2km. You should never get this close to a tank, there simply is no reason. The 12.7mm or .50 cals on these things are bad enough, and then there's the main cannon which will knock you out in one hit. Rifle-equipped infantry will fire about 1km. Usually not an issue, but they can get a lucky hit on critical systems, so don't risk it. Stay away and use the cannon to make quick work of infantry.
  7. I finally fixed this issue. If you're having this problem then you probably changed your X/Y axes' curves. Once I returned them to zero curvature the force feedback trim started working flawlessly. Perhaps this is something DCS could look into? The fact that you can't use force feedback trim and adjust your curves for the sensitivity you want is pretty lame.
  8. So there isn't an answer here? I'm still having this issue.
  9. Okay, I've got the axes resolved just fine, but there is something weird about the way the game assigns the FFB. When I push forward and press trim the force feedback stops at a position that is closer to center than the one I've selected. So for instance, if I was to push my joystick full forward and hit the trim button the new force feedback center would be about half way between the true joystick center and full forward deflection. I thought the stick was supposed to stay wherever you release the trim button at. What gives?
  10. Okay I'll look for that, I didn't see any options like that at all. I did try to do a forum search, but gave up after the first couple searches because the stupid anti-bot filter is too damn hard to read. It would take me a minimum of 3 tries to get the filter text right. Blech. Thanks anyway though! :thumbup:
  11. I'm using a Microsoft Sidewinder Force Feedback 2. When I press the trim button the trim doesn't hold in the direction I've input instead it holds on the opposite axis. For instance, if I move the stick left and click trim and then allow the force feedback to neutralize the stick, the joystick will move forward and I pitch down. If I move the stick forward, click trim, and then neutralize the FFB I get an uncommanded roll to the right. This continues around in a circular fashion so that: Left cyclic + trim = Pitch down Forward cyclic + trim = Bank right Right cyclic + trim = Pitch up Back cyclic + trim = Bank left Arggg...I'm really just at a loss. Did I define a control wrong somewhere or is there some other issue at play here? I'm running on full realism settings and patched to 1.0.1c. UPDATE:
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