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About Bremspropeller
- Birthday 01/01/1900
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Did some more testing yesterday and I can second that. Taking off in a crosswind will dip the wing immediately on liftoff and the jet won't keep the wings level when trimmed for hands-off flying. Generally, the jet should stay where you last pointed it. Also, how do I get the tanker to talk to me? I tried building a mission to sip some gas, but the tanker won't answer my calls. The radio was hard-tuned to same freq (251) via the ME. I also tried fumbling with the radio (TR and TR+G) but the tanker seemed to not care about my calls anyway, despite calling "on station".
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Hey @PeeJott17 thanks for the very nice mod! Here are some thoughts I had after throwing the jet around (version 2.9.16.099): - The engine gauge (small dial) seems to read 0.1% percents, while it should read whole percents. - The engine-response needs to be quicker (see F-4E for reference - about 4s idle to MIL) - The engine seems to have too much thrust in MIL and in blower relative to the available lift/drag, which also seems slightly high. On the deck I have trouble keeping speeds below 450 (flaps T/O) and maintaining 7g in burner, which suggests too much thrust (and lift!) in blower and flaps T/O. I can even maintain higher g than that. A somewhat similar behaviour with flaps up and in MIL at about 500KIAS: Not enough drag and I'll have to go to just below 5 on the APC gauge to make her slow down at all. With the -7 motor, the jet should be a bit more thrust-limited during those turns. The -19 motor in a late A might be a different story altogether. Config tested was two AIM-9Bs on the tips. - Roll-response is too sluggish. The jet should roll WAY quicker. Roll damping seems okay to me, though. - Pitch generally seems alright, even though I believe there's a little too much lift in those wing-stubs and I barely need to use the T/O flaps to make the nose come around when flying clean. - The rate-shaker is probably hard to implement. Are you planning to implement the kicker and the APC-cutout function for the kicker in the future? The C seems to not have a paddle-switch for the kicker, though. I personally believe the pitch-up is a bit too high-gain and should have a smoother and somewhat more controllable, yet progressive onset. Modelling might be very hard, though.
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Time for a Bump
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wwiiairfcraftperformance unfortunately is down and only the first test (ptr-1107: F4U-1 vs F6F-3 vs Fw 190) is attainable otherwise via web archives. Do you possibly have a link to the latter ('44 trials)? Guyton in "Whistling Death" quotes "more than 180°/s" which I find to be grossly exaggerated, given the data at hand. As mentioned before, 120-145°/s is reasonable at high speeds, given the data out of America's Hundred Throusand. But not at ~250mph, where the 190 peaks. For that, you'd need substantial modifications on the ailerons and possiblythe wing, instead of just adding boost-tabs. Boost tabs alone will help slightly in initial roll response (*) and mostly in achievable roll rate at high speed. They won't change achievable roll-rate at speeds below max attainable stick-force. ___ (*) time for the stick to bang onto the stop is quicker, the lighter the required forces are
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Where's that data from?
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The data in America's Hundred Throusand shows a top roll-rate of around 90°/s (at 290 mph, graph shows a limited speed range, though) and claims anecdotal rates of up to 120°/s at about 350mph. Extrapolating the available graph shows that's a believable claim, but no actual data is given. That means the 190 would roll quicker below about 320mph and the Corsair above 320mph (give or take a couple of mph). At 255mph (the 190's calculated peak roll rate at 50lbs stick force), the Fw is about 100% better than the Corsair's roll-rate (160°/s vs 80°/s).
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IIRC the test you're referring to was with a F4U-4 with improved ailerons. F4U-1 should be around 90°/s, give or take.
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Interesting. On all the attempts so far that had me actually touch the deck, I trapped (8-10 traps total so far). Single mission built by myself on Mariannas WW2. Yes, the hook will skip (and it does clip the deck, which seems to be a known issue). Usually I'll catch the wire abeam of the aft part of the island and stop normally. Have you tried approaching lower and cutting earlier?
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Will the Essex class carrier have catapults and other features in the future - e.g a functional crash barrier?
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Refer to this thread for some more Magic 1 perf info (anecdotal by SME). Also note the Magic 1 has a wrong model - the notches in the rear fins are Magic 2 only features. The model used to be correct in the regard a couple of patches ago.
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The crash wasn't attributed to torque roll at all. The video Krupi posted is pointing out the real issue: Pilot probably panicked and applied LEFT rudder when leaving the bow, mixed with signifigant up elevator. The airplane stalled and went for a rudder-induced low speed snap-roll. The video sequence is taken from a longer video, showing Carquals. The other pilots are doing just fine, taking off, landing and waving off in close, using proper control technique: Mishap is about 5:15 into the video. When flown correctly, there should be no torque-rolling about.
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IRL, they should be dropped, pulling out a lanyard to arm the rocket motor and only ignite below the aircraft.
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What can't we release Cold War Germany Phase 2 without?
Bremspropeller replied to MAESTR0's topic in Wish List
I was surprised as well the other day, when I mindlessly scrolled by the airfield on the map. The arrangement of the hangars has been reversed/mirrored as well - it's looking convincing now.