

Reccelow
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I use it to create small utility type scripts that I can use in other mission. I'll attach one here, it runs in MOOSE enabled missions and creates a radio menu item for you to check wingmans fuel state, any player, any plane. My method for ChatGPT creation is to create a project, add in the reference materials (MOOSE. MIST, etc..) and set guideline instructions like: "Refer to the included framework references, do not make things up, do not assume or guess, validate all code, commands, functions,....etc you get the idea. It will work as good as the fences you can build around it. If you just say" Can you create me a DCS mission/script with a dynamic perspirant campaign that also makes me coffee?" It will respond with "Of course, that sounds wonderful, here is how we'll do it..." and go on to create all kinds of useless stuff that doesn't work at all.... CheckState-Any.lua
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Pretty sure this will only work for single player, US aircraft.... I've collected all the useable current callsigns in the game as of July 2025, you can add this section into any of the aircraft lua files to get all of them. I saw this section usually goes just under "mechanimations" sections and seems to work well there. Gives your missions better flavour on the radio instead of everything being "Springfield 1-1 blah blah...." Add this block to your aircraft's lua file (not the entry.lua file...) eg: "F14B.lua" , etc. Also note the F-16 and F-18 and a couple others have this section so you can add, modify, or overwrite current as needed. Add them all or just the ones you like..... I didnt add in the Tanker or AWACS ones, but that could be done too I think.... InheriteCommonCallnames = true, SpecificCallnames = { ["USA"] = { {_('Hornet'), 'Hornet'}, {_('Squid'), 'Squid'}, {_('Ragin'), 'Ragin'}, {_('Roman'), 'Roman'}, {_('Sting'), 'Sting'}, {_('Jury'), 'Jury'}, {_('Joker'), 'Joker'}, {_('Ram'), 'Ram'}, {_('Hawk'), 'Hawk'}, {_('Devil'), 'Devil'}, {_('Check'), 'Check'}, {_('Snake'), 'Snake'}, {_('Viper'), 'Viper'}, {_('Venom'), 'Venom'}, {_('Lobo'), 'Lobo'}, {_('Cowboy'), 'Cowboy'}, {_('Python'), 'Python'}, {_('Rattler'), 'Rattler'}, {_('Panther'), 'Panther'}, {_('Wolf'), 'Wolf'}, {_('Weasel'), 'Weasel'}, {_('Wild'), 'Wild'}, {_('Ninja'), 'Ninja'}, {_('Hawg'), 'Hawg'}, {_('Boar'), 'Boar'}, {_('Pig'), 'Pig'}, {_('Tusk'), 'Tusk'}, {_('Jedi'), 'Jedi'}, {_('Crow'), 'Crow'}, {_('Chaos'), 'Chaos'}, {_('Sioux'), 'Sioux'}, {_('Gatling'), 'Gatling'}, {_('Gunslinger'), 'Gunslinger'}, {_('Hammerhead'), 'Hammerhead'}, {_('Bootleg'), 'Bootleg'}, {_('Palehorse'), 'Palehorse'}, {_('Carnivore'), 'Carnivore'}, {_('Saber'), 'Saber'} } }, Also a template for a lineup card to keep all those straight in mission...! NOTE: However you want to add all or any of these in you aircraft files, make sure the last callsign has no trailing comma or that module will not even load! Lineup_Blank.docx
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I dont have issues with any other SP complex missions like Persistence (Syria Cold War favorite!), Foothold, etc. I watch the log as it loads, this from my last load.: I ran a count TTI is populating a dynamic unit database with 1,933 template entries. This is what's taking all the time. And I run the missions stripped down as much as possible. But here is something really puzzling: I can set all the liveries in the Aircraft_Liveries_TTI_SP file except "blue_kc135mprs_tanker_livery_id" I have a custom livery I use for both boom and basket , Boom tanker displays properly, but the basket tanker spawns with something I don't even have on my system: blue_kc135_tanker_livery_id = "22nd ARS 63-004" blue_kc135mprs_tanker_livery_id = "22nd ARS 63-004" I dont even have this livery....or not that I can find on my system anywhere...
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Really enjoy your missions, excellent work. Do you reccomend mission settings via ME or local file for this theatre? I cant get the load time under 30mins yet. I use all your tips and got the Afghanistan to under 8 using ME settings. and light-medium mission density. Local file is a bit longer... Persian Gulf is by far quickest, less than 5 with a lot going on I'm seeing an enormous unit database generated with every load in Germany combined with the heavy map itself drags my system down. Is there a safe way to cull this? I enable less than 20-25 ground units and less than 10 air units, no RAT and very light mission generation but the unit database in the dcs log is massive, including all the Korean, WW2, etc that are optioned out
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Cant thank you and your team enough, having the Knox class show up just when I'm making a Praying Mantis mission set is miraculous! As a token of appreciation, have this small script the runs under MOOSE and gives you a F10 menu selection to ask your wingman for his fuel state. Once used, never fly without it... Couple grabs...April 1988....USS Bagley shelling the Sirri Oil Platform CheckState-Any.lua
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May have something to do with this, I see an extra value in the first 4 entries (six pack spots) with a "20" , which is not on the the other spots...? Looks like its under "terminal size", not sure what that is... GT.TaxiForTORoutes = -- taxi routes and parking spots in LCS -- x y z V_target terminal size { { RunwayIdx = 1, Points = { -- 1 spawn spot(6pack 1) -> catapult 1 {{ 24.5, 20.1494, 9.5}, 1.0, 20.0},
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Previously I commented out the four six pack spawn points to keep thing clear for my AI taxing and launches. Now if I do DCS crashes every time. Is this no longer editable? I've tried it with the new crew on and off, same result.
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Update to Essex class Airboss: I replaced the A4 as a fake tanker (as it may not launch, bottling up the catapult) Your wingman follows him to Cat 2. Also includes the updated Moose ver 2.99 with both the Essex class and the Enterprise enabled. Events should go like this: You load hot, taxi to Cat 2 and hookup Wait for the Plane Guard to clear the deck and take up station, the tanker will be making his way to Cat 1, folled by your wingman In about 5 minutes or so you'll here the carrier call the turn into the wind Once the ship is on BRC, you'll get the message that air ops are underway Launch and depart per NATOPS. Tanker will depart after you then you wingman When ready to recover , get inside the CCZ (40nm from carrier) hit F10 and select Airboss, request marshal. Full instructions, options, manual and tons of info here: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html A flight of 4 A-4's will be entering the pattern at some point keep an eye out Just imagine how cool this will be with an A-3 tanker! SCB-125 AIRBOSS Sample.miz
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The Superbug tanker is the best example of a great AI tanker mod. I use a method of model re-role to use it in other scenarios I swap out the models and lods by simple filename changes to get a "KA6" fascicle that does work but is insanely difficult to stay connected as the hose and basket doesn't show and of course I cant load the tanks or centerline pylon..... But it looks a little better than tanking off a Super Hornet in 1980's......I believe the S3's were not in service until later either.
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Thanks!
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This is just too much fun. Praying Mantis 1988 with CVW11 on board the Big E! That isnt the A3 I bought, but I like that one much better. Sent a message to buy it and will donate for the cause
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Re the KA3. Understood. Its been a few years now but I think I may have the source files. I seem to remember it was 3ds but other formats were available as I bought it off CG trader, simple model as I'd never done any modding, but royalty free. I'll see if I can dig it up and send it, or try to find the receipt and contact the maker for a replacement. Be great to have a Whale up there.... Also, updated Moose for CVN65 Enterprise Airboss use. Thanks so much for that, been wanting an Enterprise for a long time. I still have the CVN-65 packages for P3D and use them a lot... Sample file with plane guard, tanker and E2 support. No mods req'd CVN65SampleAirboss.miz
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If you want here is my entry into modding I tried some years ago but never got past the edm import phase. I was hoping to get a AI KA3 working. I tied it to the Superbug AI tanker to see if it flies around in DCS, it does but badly....feel free to do whatever you like with it KA3B.zip
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Not complicated at all. Here is sample mission for SCB125 and Airboss. CQ with the A4 and USS Oriskany. Use H2 as plane guard and another A4 as "tanker" (not functional as tanker, but flies the overhead pattern), include all the various Airboss voice files. If we ever get an E1 and A3 they can be used instead of the S3 and E2 Link to complete Airboss manual, examples and references: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html SCB-125 AIRBOSS Sample.miz