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X-31_VECTOR

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Everything posted by X-31_VECTOR

  1. Other possible issues (and sorry if these are obvious and/or already checked): - Make sure there is no other controller mapped to the brake function (e.g., I have a PS4 Dualshock controller that DCS loves to default map to a million key inputs and axes for every new module I install). - Make sure that the key presses for the wheel brakes are not also mapped to the pedals. The toe brakes on the MFGs can functions as buttons or axes, and I've had issues in another sim where even though I had mapped them as axes, somehow I'd gotten them also mapped to the keyboard command for brakes. Thus I was getting 100% braking regardless of the axis input.
  2. I have an adjustable damper,and am pretty happy with the resistance to my foot pressure. It's more an issue of trying to get the spring tension right so that I don't lose that feel but still have the recentering I want. The real solution I think is to have some way of switching between spring (for fixed wing) and damper (for rotary) without too much effort. I'm playing with a few ideas, and if I settle on anything that works well, I'll share of course.
  3. Thanks. So in your view, the Pimax 8K is superior to the current Reverb? Given that the G2 is the same resolution and depth of field as the first Reverb, I'm curious why so many people seem to be favoring the G2 over the Pimax 8K. In my case, it was because I'd heard even the Pimax 8K suffered from distortion issues outside the sweet spot. I was also worried about performance trying to drive all those additional pixels. But I've never had a chance to use either the original Reverb or the Pimax 8K, so I can only go by what I've read.
  4. A little OT from the new combat pedals, but I'm now experimenting with both the hydraulic damper mod many install on the MFGs, as well as keeping the spring connected. I like the dampened feel, but unless you set the spring tension very high, the pedals don't return to center on their own. It's tricky, because for helicopters, no spring and damper is the way to go. But for WWII fixed-wing, the spring is the best way (short of FFB pedals) to simulate the aerodynamic forces acting on the rudder. I may just have to live with disconnecting and reconnecting the spring when I switch between rotary and fixed wing.
  5. I'm curious why you found the Reverb experience to be superior to the Pimax. Having used neither, I have pre-ordered a G2, but had reservations about the field of view (especially for air combat). I gather you found the quality of the image of the Reverb sufficiently better than the Pimax to be worth giving up the wider FOV?
  6. Very cool RE adjustments, and also great to know that the default pedal height represents real world. I use a Wheelstand Pro, and made a base plate out of 5/8" (~16mm) MDF to replace the steel base plate that comes with the Wheelstand Pro. The new base plate is 12" deep x 24" wide (~30x60cm), and I mounted the MFGs pretty far forward. This allows me to have a solid foundation under my heels. The relevance here is that it would be easy for me to add an additional layer of MDF just under my heels, to elevate them relative to the pedals.
  7. Just to muddy the waters further, my order (from July 13) shows a status on the website as "Open," (not "Processing"). Not sure what that means. I haven't received a backorder notification email, at least not yet.
  8. My Gen 1 pedals are holding up quite well so far. I didn't need to use the spring tension adjusters provided, either. Question for other users: do you find the height of the pedal from the floor to be a bit too high? For me (wearing no shoes) my feet hit the pedals somewhere above the balls of my feet, or just below my toes. From my very limited RL stick time in aircraft with similar style pedals, I seem to recall making contact with the pedals lower down on my feet. Then again, that could be a because in RL flying I had shoes or boots on.
  9. I placed my pre-order directly with HP (via "Connections") on July 13, and haven't gotten a similar notice to yours, knock on wood. That seems to suggest the cutoff for the first batch (ordered through them, here in the US) was somewhere between 13 and 16 July.
  10. Well, I must have said the magic words, because I came home to find them in my mailbox today. It may be a couple days before I can mount them. I know these are now "old design," so let me know if there is any specific parameter on the old design that carries over to the new, for which you would like feedback.
  11. Ah, so there is hope after all! I'm East Coast US too (Virginia) and had kind of given up on the originally shipped set ever showing up. Been flying mostly WWII and helis lately so can't wait to give these a go.
  12. So I know people generally shun Founders Edition, but other than the silly name, what are the main drawbacks? (My 1080 is EVGA but mainly because it was a good buy). I know cooling solutions vary and some come pre-OC'd, but is there something else to it?
  13. I've read mixed opinions on the 12-pin connector (some sources say it is confirmed at least for Founder's Edition cards, others say it will go to computer OEMs only). It's designed to deliver up to something crazy like 600W (the card is supposed to draw in the 300-350 range i think?), but all the pins are still just 12V and ground. So an adapter to go from a pair of 8-pins would seem like a reasonable expectation unless the power draw on these cards really is bonkers. Edit: And come to think of it, 300-350W is bonkers.
  14. The G2 will have a 60Hz mode (as opposed to 90), as well as a mode to set it to half its native resolution, presumably to help folks with less-than-cutting-edge hardware. Of course, I can see little point in buying a G2 just to run it in half resolution, but it might provide a bridging solution if you get the G2, find you can't get it to run smoothly, and then need some time to convince the wife that you need a 3080Ti more than the kids need new shoes.
  15. Ah, didn't realize that. Thanks! And bummer.
  16. What's your preferred method of monitoring GPU and CPU utilization? FPSVR seems to show GPU headroom even when I suspect one core is slammed, so I'm looking for something else to give me a better picture of what's really going on under the hood. Windows Performance Monitor? AIDA64? Thanks!
  17. Does anyone run DCS using OpenComposite as an alternative to SteamVR? In The Other WWII Sim, I find that using OpenComposite instead of SteamVR buys me a few extra frames due to lower overhead. (I'm on a Rift CV1 now, but have the Reverb G2 pre-order in.)
  18. Good lord, does it walk your dog for you too? :) I for one would be very interested to see it. Thanks!
  19. ...hence more pixels to push to the Reverb than a 4K monitor. Hence more "graphical load" (assuming there is no efficiency gain in basically rendering the same scene twice, once for each eye). There are also complications in VR like super sampling and reprojection, but I am not nearly smart enough to know how those impact the GPU versus CPU.
  20. Same here. It's all about setting the right curves in the TIR software. Since in-cockpit is mainly looking down, you can set downward tilt to be much less sensitive than looking up. As far as turning your head away from the screen, the key is ramping up the sensitivity on the outer ends of the curve so that as you move your head farther away from center, it takes less head movement to produce a given amount of rotation in your in-game view. Also, I found that playing with the position (especially height) of the tracking camera helped a lot with erratic tracking that made things jumpier when I looked down into the cockpit. I'd say I spent my first couple weeks with TrackIR constantly tweaking the curves and dead zones, and feeling very frustrated. But once I had it set up comfortably, I hardly ever had to mess with it again.
  21. It's all pretty confusing, with USB-C being a connector and not a USB standard. Example: USB 3.1 -- which is what my mobo's Type C connector is -- is supposed to deliver up to 20 volts at 5A (= 100W). Yet my motherboard's specs say its USB 3.1 port can deliver 3A of current, not 5A. So... is that 3A at 20 volts (60W)? Or is the power delivery spec for USB 3.1 just the maximum, and anything less than that is fair game to be called USB 3.1 as long as the data throughput requirement is met? Not being smart enough to puzzle it out, my plan when my G2 arrives is to plug it into the USB-C port and just see what happens.
  22. Unless I'm forgetting my Ohm's Law [nerdiest thing I've said today, which is saying a lot], 5V at 3 amps is 15 watts. So maybe you're fine?
  23. Issue fixed: I was letting the BIOS automatically manage the voltage, and even though I had set a cap through Asus software at 1.3, the voltage would still go on crazy excursions above 1.4. Once I turned off the auto management in BIOS and just set it manually, the voltage stayed rock steady at 1.3 and I'm currently dead stable OC'd to 4.6 with no temperature issues. I'm hoping to get it to 4.8. The case seems pretty clear now that a CPU upgrade for DCS/VR doesn't make sense for me. More money for the GPU upgrade when the 3080 family lands.
  24. I for one would be delighted to be part of a forum that was also somehow a pizza shop. Is that a thing? Can it be? One more feature to add to DCS when the current round of bug fixing is over.
  25. Okay, think I found it: first create a voice command that launches a program (page 53) and then launch voice attack using the "-command" command line option (page 142) to trigger that command: https://voiceattack.com/VoiceAttackHelp.pdf I assume this can also be stacked with the "-profile" command line option to choose the desired starting profile. Batch launcher may be the simpler option (thanks Fri13), but thanks Taz1004 for pointing out this capability in Voice Attack.
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