

Dave62ndFF
Members-
Posts
26 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Dave62ndFF
-
After flying the Hornet I switched to a Chinook and found the rear view mirror was displaying an image appropriate to the Hornet. This occurred during a multiplayer session with the server running a Pretense mission. I was able to reproduce the error in a subsequent multiplayer session. I had mirrors in the Hornet defaulted to the off position but had toggled them on with a mouse click. System: Gigabyte X670 AX V2, AMD 7800X3D, RTX 4080 Super, 64GB RAM
-
The attached images were taken in the Persian Gulf theatre using current open beta (2.8.0.33006) & Litening pod on F/A-18C. In the FLIR view you can can see the street lighting casting bright patches on the ground which is obscuring potential targets. Although I have not used a Litening pod I have seen a lot of FLIR footage and believe this lighting effect to be unrealistic. The lamp housings on the street lights should be hot spots but there should not be big bright patches where the ground is being lit by the lights. To support this I submit a link to some footage from my local police helicopter which shows both visible light & IR: PolAir Footage of Police Chase | Gold Coast Chase: PolAir has released footage of the high speed chase of a stolen car through Oxenford. QPS: A man has been charged after a stolen car... | By 7NEWS Brisbane | Facebook As you can see, there are not bright patches on the ground from street lights in the IR portions of the footage. You can also see the hotspots on the lamp housings.
- 1 reply
-
- 1
-
-
Thank you for the assistance. I just flew another couple of sorties to try things out, loading up new CAS entries both while in the air and on the ground. Using RCALL from the CAS page, then the ERASE ODU button, did the trick I was looking for which was to remove the used entries from the system.
-
I just tried using target points set from the F10 map (and loaded on the ground) for the first time. On the first sortie I set up mark points for T00 then valid targets T01 - T06. These were successfully loaded into the Harrier's nav system as T1-T6. I using GBU-38s I engaged T1-T4 in one target area, followed by T5-T6 in a different target area. This all went well and I went back to base a re-arm & re-fuel. I then deleted the existing markpoints on the F10 map & created markpoints T00, then T01 & T02 for the actual targets. After loading these on the ground I expected to have a new T1 &T2, however what I got was T7 & T8. I flew a second sortie & successfully engaged T7 & T8 without issue, This however left me wondering if there was a way to clear the list of target points between sorties? The system seemed to support T1 - T9 & maybe an X.
-
I have recently found this is still a problem. When buttons are used for the Radarstick vertical axis the radar cursor or EP13 sight respond in the same direction. However if the Radarstick is bound to an axis, the vertical response is reversed between the radar & EP13 sight. The horizontal axis works fine.
-
I am reliably able to reproduce this issue using the Harrier_training_1.miz file attached earlier in this thread. To do this I rearm at the beginning of the mission adding a TPOD and some GBU-12s or similar to use with the TPOD. If I then try to activate the TPOD, using SSS double depress when approaching a target, I experience the issues of no HUD reticle when slewing in snowplow, zeroed coordinates after TDC depress etc. Using the workaround Ramsay found, switching the TPOD to standby then bringing it back up again, gets the TPOD working normally.
-
Please see the following thread for discussion of this bug, screen shots, & .trk file:
-
Nice work Ramsay! It all makes sense now. I was leaning toward the mission somehow getting corrupted when I saved some changes under a different version of the open beta. The older mission I tried, where things worked okay, had the TPOD already fitted and used an airstart. The new mission I created had the TPOD already loaded via the mission editor. In the troublesome mission I was rearming with the TPOD at the beginning of the mission. It also makes sense why I sometimes managed to get weapons away after "button mashing". One of the things I would have tried was putting the TPOD into STBY and bringing it back up again. I just hadn't made the connection that it was the sequence that got things working again. Are you on the beta team/connected with the devs? If not I guess one of us should bring this to their attention using the correct forum.
-
Fortunately this does seem to be a limited problem. Since posting the track I have tried another older mission and the TPOD worked okay. I also created another mission in Nevada, under the latest open beta build, and it seems to work okay too. But whatever went wrong with the mission file I have posted here seems to be reproduceable time after time for me.
-
Thanks for giving it a go. I've made a track file, first flying toward the targets and trying to lock them up with snowplow, then switching to velocity vector slave. Unfortunately when I play it back the TPOD is out of sync with the targets. It does however show the TPOD being slewed without a HUD reticle and the coordinates being only zeroes after TDC is depressed. Harrier_TPOD_problems.trk
-
I have determined that the TPOD problem is somehow linked to the mission file I was using. I have a version of the mission, with an airstart, saved under an earlier version of the open beta. I loaded this up and the TPOD seemed to be working okay, the HUD reticle was back for snowplow & the TPOD was showing coordinates etc. I then went back to the version of the mission I was having trouble with, a ground start version that had a few changes and was saved under the latest open beta, and the problems returned. No HUD reticle for snowplow etc. I had loaded a TPOD, GBU-12s, and APKWS prior to takeoff. I have attached a copy of the problematic mission file. Harrier _training_1.miz
-
As a precaution I have run DCS repair and I'm still having problems. I have the TDC slew mapped to an axis on my controllers. I have attached some screenshots to illustrate some of the problems I am seeing. Harrier_Snowplow shows the absence of the HUD reticle after I have slewed the TPOD to a position near some targets. There was no HUD reticle visible while I did this. In the screenshot Harrier_OSB I have used the TDC depress/down button since the prior screenshot, zoomed in, & slewed the TDC onto a target. I tried to use SSS to cycle between AR-PT-MT without success. As such I was trying to mouse click on the associated OSB, which can be seen pressed in the screenshot, and it was not cycling. I also note in the Harrier_OSB screenshot that the coordinates in the upper right of the display are showing as zeroes. Could this be a clue to the problem? I have also attached a screenshot of the special settings I have applied for the Harrier. Could it be something to do with the INS or GYRO settings that is causing all the zeroes in the TPOD coordinates?
-
Sorry I wasn't clear on that one, I did mean aft short as distinct from from down/depressing the SSS.
-
Is it just me or are there some issues with the TPOD in the latest release? Problems I'm seeing at the moment include: Snowplow mode: The HUD reticle indicating where the TPOD is pointing is gone. VVSLV: Start point for the slew appears to be somewhere above the VV, again no HUD reticle. SSS not responding properly, e.g. SSS down short not cycling between AR, PT, & MT. Left short does seems to change FOV okay. Problems getting the laser selection & arming OSB buttons to work. With enough button mashing & switching in & out of the TPOD I have been able to get some weapons on target but I'm finding interfacing with the TPOD quite problematic at the moment.
-
IR Maverick question/Is the APKWS currently broken?
Dave62ndFF replied to Dave62ndFF's topic in AV-8B N/A
Thank you for the extra feedback. I have just tried out the air start mission I was using (as per uploaded .trk), and another mission with a ground start, using the 21st May open beta update. The APKWS seems to be working a lot better. I was able to knock out all seven available targets in the air start mission. I was also able to get hits after using a hot ground start & loading the APKWS via the re-arming interface. In the prior build I didn't get any hits after the ground start. I still seem to be getting some rockets that don't track but haven't so far identified a specific sequence of events that causes this to happen. -
IR Maverick question/Is the APKWS currently broken?
Dave62ndFF replied to Dave62ndFF's topic in AV-8B N/A
After seeing iLOVEwindmills mention using an airstart I set up an airstart myself. Sometimes the APKWS seems to work, often it doesn't. I've attached a .trk file (Nevada theatre) showing it not working if anyone can see something I'm missing. Harrier_APKWS.trk -
IR Maverick question/Is the APKWS currently broken?
Dave62ndFF replied to Dave62ndFF's topic in AV-8B N/A
Many thanks for the replies. Aernov, you put me on the right track for the IRMV. I found that by caging the IRMV, switching to DMT, slewing the DMT, then using the NWS button to undesignate, I could return to the IRMV and it would be boresighted again. I thought you may may have nailed the APKWS issue too as I was using IR Mavs before switching to the APKWS in the same sortie. However after freshly starting DCS, and only loading up with the APKWS, I still found the rockets were still not tracking the laser. I tried using both LASR and D+M. I started the mission using a hot start on the runway, setting the TPOD laser code to 1688 to match the default code (confirmed via kneepad). -
I am using the current 2.7 open beta and currently trying to learn my way around the Harrier. I am having trouble with the following if anyone is able to provide answers? 1. When using the IR Maverick, and using the Maverick's seeker to locate targets (i.e. not slaving to TPOD or DMT), how does one undesignate a target and return the Maverick seeker to the boresight position? It would seem that the NWS/Undesignate/FOV button switches between the wide & narrow FOV. Using the cage/uncage button seems to just turn the seeker head on & off and it remembers where it was last looking. 2. Is APKWS currently broken? I was able to use this system successfully with version 2.5.6 however in 2.7 the rockets (attempting to use penetrator warhead) do not seem to be locking on to the laser spot. I have been using the default 1688 setting on the rockets & setting the TPOD to match. Is there another step, fusing option, laser mode etc. that is now required that wasn't needed before? I have the TDC action/no action box checked in the special options for the Harrier if this happens to have an influence on either of the above.
-
x52 throttle wont work with FA-18
Dave62ndFF replied to 9mil's topic in Controller Questions and Bugs
Hi 9mil, I am using a well aged X52 (not pro) and some older drivers. As you say it has a single axis for throttle. There are 3 potential bindings for the throttle for the F-18, Thrust, Thrust Left, and Thrust Right. You only need to bind the X52 axis to "Thrust". Do not bind it to "Thrust Left" or "Thrust Right". I've attached a picture of how things look in my setup screen. -
cannot reproduce [NO BUG]TGP + AGM65F - Impossible to lock MOVING TARGET
Dave62ndFF replied to jed40's topic in Bugs and Problems
I have added a track file showing what I am seeing (please don't use accelerated time as it seems to mess up the replay). I used VVSLV with the TGP to lock on to the last member of a group of moving T-72s. Maverick is uncaged in advance. On confirming in range the TDC is depressed and by the time the AGM-65F seeker slews into position it is looking at the empty ground behind the T-72s. After this I switch SOI back to the TGP, pressed TDC again, then switched SOI back to the AGM-65F seeker. On this second attempt, the Maverick does obtain a lock and a successful launch is made. I suspect that perhaps the second attempt is successful because the first unsuccessful attempt gets the seeker looking in the right direction and it does not have to slew for very long before the target comes into view. AGM-65F.trk -
cannot reproduce [NO BUG]TGP + AGM65F - Impossible to lock MOVING TARGET
Dave62ndFF replied to jed40's topic in Bugs and Problems
Hi jed40, Have you found a reliable way to handover from the TGP to the AGM-65F seeker? I'm getting the impression you may have been onto something with your original bug report. As per this thread I've tried the following sequence. Uncaging the Maverick, switching back to the TGP & locking up a moving target in point track, when in range Depress TDC, then switch back to the AGM seeker & wait for it to lock on. I've been trying this against targets such as moving T-72s and APCs. If the AGM-65F seeker aligns quickly to the target I have had some luck. However I have also seen the following: 1. I have the lead vehicle in a group of three locked up & by the time the Maverick seeker moves to the target position it picks up the trailer instead. 2. I lock up the trailer and by the time the Maverick seeker moves to the target position it is pointing at empty ground behind the last vehicle and I can see the vehicle group driving away through the Maverick seeker. I also note that during the last multiplayer session I took part in I was using AGM-65Fs without a TGP and they were working fine. Some of my squad mates however were trying to use them with TGPs and there was a lot of cussing going on. I am using the current Open Beta. -
I have also encountered a similar problem when using the AGM-65F (no targeting pod) and at least one of my squad mates has seen it also. So far a work around that seems to work is using STEP to cycle through all the Mavericks after starting the timer.
-
Thanks for the suggestion EAF602, this seems to have been the problem. After creating a fast mission in 2.5.6 I had to go into the mission editor and change the warehouse from neutral to blue. IMHO this should still count as a bug though. Why the added complication? The way things worked in 2.5.5 was more streamlined, just set your options & go.
-
Also note, I have been able to rearm/refuel in multiplayer missions using 2.5.6. The problem just seems to be when creating a fast mission for solo practice.
-
I am trying to rearm/refuel at the airbases the mission generator assigns me to when the ramp or runway start options are selected. (No point in taking off if I can't set the desired loadout). I just tried again with an attempt to manually tune the radios but did not get a successful result. I also have the easy communication option enabled which should make tuning the radios unnecessary if my understanding of the option is correct. I also tried opening the canopy, no luck. As I recall the canopy also starts open with the ramp option (cold start). I just can't seem to get the "copy" acknowledgement from the ground crew and the requested loadout changes don't happen. It seems to me that something has changed/broken between 2.5.5 and 2.5.6. I have 2.5.5 stable installed and have been using that as a workaround when I want to select my own loadout for a practice session.