-
Posts
103 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Emacs
-
Video Shows Airforce pilots training in VR using DCS A-10C
Emacs replied to lobo's topic in DCS: A-10C II Tank Killer
Cool! I was always looking for a picture that showed the placement of the stick in relationship to the seat/pilot. If they have placed their TM sticks at the correct position, then mine isn't actually too far off. -
Thank you so much for the mission link! Cheers, Emacs
-
Hi there, does anyone have a mission for the A-10C-II to train inflight refueling? I tried to make one, but the tanker never turns on TACAN and never shows up on my radio menu. Did set the actions as seen in some youtube videos, but I can‘t get it working. After about 7 unsuccessful attempts, I thought, I’ll ask here. Cheers, Emacs
-
Master Mode toggle on Button 5 not working
Emacs replied to Emacs's topic in Controller Questions and Bugs
Thank you so much ! Button 5 was indeed assigned in the „UI Layer“ to some VR function. By accident I guess. Works now as advertised :) Cheers, Emacs -
Hi there, I‘m using a TM Warthog Hotas with TPR rudder and TrackIR 5. The whole setup works like a charm for all DCS planes I own. When the A-10-II arrived, they mappings were a mess, so I removed all Hotas buttons and axis and re-assigned them. That worked fine except for one thing: I can assign the Master Mode toggle function to the TM joystick button 5 - which is where it should be. Assigning it in the controls settings works fine, button 5 is recognized when I press the button. But in-game button 5 doesn‘t do anything. It‘s not switching the master mode. When I go back to settings and assign another button (i.e. button 4) to master mode toggle it works. Button 4 can switch master modes in-game once assigned. Button 5 can‘t. I have absolutely no idea what might be causing this. Any ideas or suggestion? Can I remove the button assignment file completely and start anew? Cheers, Emacs
-
Did you drop a fuel tank prior to the bombing run? It happens all the time to me that I don't flip that jettison switch back to its center position. As long as the jettison switch is in the up position, the pickle on the stick is not going to drop any stores.
-
Hi there, so far I have done only rather simple things in the Mission Editor. Now I'm working on a mission with the new Siria map. You start at Incirlik Air Base during sunrise. A number of coalition aircraft are taking off too. For example you can follow a pair of GAF Tornados doing a recce run over Aleppo. So far I got most things figured out, but I cannot find a way to make the AI Tornados turn on their exterior lights while taxiing (it is still pretty dark during sunrise). Is there any trigger/command for AI to turn on/off exterior lights? And while we're at it: is there supposed to be any AI radio communication? I'm listening and talking on the Incirlik ATC but I never hear any startup/roll/take off communication coming from the AI aircraft. Cheers, Emacs
-
Thank you all for your replies! I have read/studied most of the guides for the F-5. The DCS handbook, Chuck‘s guide, a version of the original Air Force handbook and even the Official non-nuclear weapons delivery manual for the F5. The mind is willing... but the flesh is weak... Observing my approaches I have to admit currently I‘m still just overwhelmed with getting all the parameters in line in this short timeframe. Keeping one eye on the pipper to align it with the - hard to see - target and have another eye on the speed indicator and attitude indicator, gives me some headache. It is 100% about practice. Oh, and the part I love most: Once I get everything nearly right and pickle just in time... and then realize the bombs didn‘t come off... Jettisoned my tanks on ingress but did not flip the selective jettison switch back down... dang... if I had a doller for every time I did that... @Bob1943: I can hardly imagine what this must be like when you life depends on it and the ground is not just shooting pixels back at you but live bullets and missles. I would be frozen with fear. Deepest respect! Cheers, Emacs
-
Hi there, just wenting off some frustration - move a long if you don't want share my grief :) I'm flying the F5 for maybe three weeks now. I'm familiar with most systems (radar not yet) and can do a cold start without thinking about it by now. Every night I hop onto a multiplayer server, load up my F5 with some ordonace, cold start, taxi out, take off, fence in, evade some AAA and an occasional SAM (well, most times anyways). And then come the five seconds where I'm usually still in range of AAA and IR SAMs and I try to drop some bombs (Mk.82, 83, 84) on a group of self-propelled artillery. First diving from 7000 ft but I got hit a lot doing that, so now I'm trying 82 snakeeyes droping from very low. I tried various delivery parameters (dive angle, speed, release altitude) with recommended depression of the piper. I have yet to hit any target at all... Not a single hit... If I'm still alive after those five seconds, I turn home, fence out, check in with my airfield, land, taxi home and shut her down. It feels a lot like Jake Grafton and Tiger Cole dropping bombs on "suspected truck parks" in the jungle. Not exactly rewarding... I look at the files in TacView afterwards. Bombs fall too short, too long, all over the place. Sometimes I get one close enough to light up the cell of a target, but never ever have I destroyed one. I know... it takes practise. And yes, I will create a training mission for me, where I can practise without getting shot at. Yeah. But, man - this-is-hard ! Is there any particular bombing technique with the F5 that can be considered "easiest"? Kinda fool-proof? Do you bomb from an F5? How have you mastered this unbelievable skill? Cheers, Emacs
-
Looking forward to this! Very much so!
-
Never mind. Found it. It's in the "UI Layer" part of the DCS key bindings. Cheers, Emacs
-
I would like to map VR ZOOM to my Hotas - but I cannot find a way to do it. Should I have a VR Zoom key binding in DCS? Or is this something hidden in the Oculus software? Cheers, Emacs
-
Uh.. learned something else this Sunday morning... Don‘t even think of a VR session when hung over! Must remember that... Cheers, Emacs
-
Hi there, I uninstalled the Oculus software, uninstalled Oculus Tray tool. Switched off hyperthreading for my i9 9900k in the BIOS and overclocked it to 5Ghz. A couple of reboots later to ensure that everything was clean and stable, I re-installed the Oculus software. No OTT this time. In DCS I selected the default VR preset (not pretty) and started with a PD=1.0 to see if there is a change. Boom - solid 72fps in most areas. In crowded areas the AWS falls back to 32 - as it should. Very, very nice! VR with 72 fps blows me away. No more vertigo or motion sickness. Everything is silky smooth. Now I will carefully increase PD to a value until the 72fps can't be done anymore and then I go back to the sweet spot. I think I can sell my Track IR 5... Cheers, Emacs
-
Oculus Quest: Guide to use and optimize USB Link for DCS
Emacs replied to Sporg's topic in Virtual Reality
The USB3 cable arrived and tested good. Now suddenly I have another issue. My in game fps are stuck at 24fps. No matter what I do. Only 24fps but rock solid. I've opened another thread for that. Don't want to hijack this one for all my problems. Cheers, Emacs -
Hi there, what do you use to check your VR fps? I'm currently using the fps counter in DCS (Left Ctrl + Pause) and shows a constatn 24fps. It doesn't fluctuate at all. Constant 24. That is much too low and I know my machine can do more (i9 9900K, 64GB RAM and Radeon 5700XT with 8GB, Oculus Quest with USB3 Link). Either in-game fps is wrong or something is hard-limiting my setup to 24fps. I've reset all settings in the OTT (all to default) and in DCS (standard VR preset). No change. 24fps. With the exact same settings in 2d on my 4k monitor I get 86 fps in the same instant action flight. Something in the VR renedering pipeline is limiting the VR output to 24 fps. But for the live of me I cannot figure out, what it is. Cheers, Emacs
-
Oculus Quest: Guide to use and optimize USB Link for DCS
Emacs replied to Sporg's topic in Virtual Reality
Hi VitS, hi Sport, Yeah, 72 fps seems pretty much out of question. I‘ll adjust my Settings a bit more until I get 36fps most of the time. Today my USB3 cable should arrive (the first one got lost while shipping). And, yes, I had SRS running, but the SRS window not being displayed. It‘ a strange scenario when this happens. The 2d mouse pointer acts very erratic. In one case it appeared to be bound to the Windows task bar and I couldn‘t even click on the DCS window... needed to alt-tab back to DCS. I‘m still getting a bit of motion sickness / vertigo sometimes. It‘s fine during normal flight, even dogfights are mostly fine. But somehow it hits me most often in the landing pattern around the turns to base and then to final. That probably will get better over time. Cheers, Emacs -
Oculus Quest: Guide to use and optimize USB Link for DCS
Emacs replied to Sporg's topic in Virtual Reality
One more question - two actually: I see some kind of micro stuttering and tearing in the picture when I move my head quickly or when I roll my plane fast. I assume that can be affected by the ASW mode? I currently have that off. I'm clueless what to set it to. 30 Hz would be close to the fps I get in the game. But what is "Adaptive" and "Auto" ? Are those recommended? And the second issue I have: I get a message "This window is not in focus" quite often. Although nothing else is running on my PC - except DCS, Oculus Link and OTT, something grabs the focus away from DCS. I cannot figure out, what it is. And lastly: the picture which renders on my monitor is pretty narrow. Can I do something to make that wider? Cheers, Emacs -
Oculus Quest: Guide to use and optimize USB Link for DCS
Emacs replied to Sporg's topic in Virtual Reality
I‘m still confused about the resolution I select in DCS. Does that play a role at all? Cheers, Emacs -
Oculus Quest: Guide to use and optimize USB Link for DCS
Emacs replied to Sporg's topic in Virtual Reality
Thank you so much ! As a new Quest/Link owner this is super-useful :) Great work. Cheers, Emacs -
I have now my PD in game to 1.2 and MSAA x2. OTT of or default. Fiddled around a bit with the resolution overall and gauges in particular. I did the Free Flight mission F-5 in the evening over NevadaMap / LasVegas. What a blast !! I have solid 30+ fps, fairly readable gauges. The scenery was even more beatiful and I managed to stay in formation with my flight lead for the whole flight. Well, at least until he went burners without telling me. Formation flying is indeed much easier in 3d. @Sporg: looking at your guide right now. Wow, that must have been a lot of work! Looks exactly like what I need. Thank you! Two more questions about interacting with the virtual cockpit: 1.) I managed to turn a feature one, which displays a text label when I look at something. I look at the rear view mirror and a lable pops up telling me that I'm looking at the rearview mirror. A bit annoying. How can I turn that off? 2.) I'm using the mouse now and it works well, once I got used to finding it blindly. The mouse is a white dot in the VR cockpit. But there is another pointer, a green cross and that's linked to my headset. It stays in the center of my view and follows me around. Is that supposed to be there too? Might be linked to 1.) Apologies for all the stupid questions - I'm a bit hyped by the VR experience right now... Cheers, Emacs
-
Hi dburne, thanks for the tipps and the feedback. I have switched to the default VR-Preset in the DCS graphics setting and am now in the lower 30 fps. Lost a bit of clarity on the gauges though. Currently I'm having trouble with the virtual knobs in the cockpit. My mouse pointer (white circle) disappears after some time and the Oculus controllers seem to point to something outside the cockpit - like going through the cockpit walls. Are you using OTT at all ? Cheers, Emacs
-
Hi there, I have an Oculust Quest with Link attached to my PC (i9 9900k, 64GB RAM, Radeon 5700XT) since yesterday. Got the link working and sat PD in DCS to 0.5 and in the Oculus Tray tool I set Default Super Sampling to 1.6 and Deefault ASW mode to "off". All anti-aliasing in DCS is set to off. So far the image quality is really fine. I can read all the gauges, 3d depth perception is great and despite a bit of vertigo, flying DCS is super-fun. But my framerates are stuck in the lower twenties. Pretty choppy. And I'm not sure which is the right way to improve these. On my regular 4k monitor running in 4k resolution with MSAA=2 I get pretty much 60fps in almost all situations. A couple of questions first: 1.) DCS still renders on my 2d monitor while I wear the Quest headset. Is that supposed to be the case? Or is this doubling the load for the PC? 2.) should I keep V-Sync on? 3.) I'm still waiting for my USB3 cable and have to run an USB2 until that arrives. My take is, that affects image quality, but shouldn't affect framerate. Right? Any other obvious suggestions for a total VR noob? Cheers, Emacs
-
I do have the TM Warthog but still there are things I want to click in the cockpit. What do you use to interact with cockpit switches? Mouse or VR controllers? Seems to bit of a pain to let go of the stick and then fumble around in the dark to find the mouse or controller.... Cheers, Emacs
-
Ok. Got a Quest and the link cable should arrive tomorrow! So far I‘m totally blown away by the image quality, the ability to walk around and the two controllers (only having used an Oculus Go so far). Beat Sabre alone should keep me entertained until the link cable arrives. Is there anything about the setup to use it with DCS? Just install the Link software and configure the VR setup in DCS? Or do I need something else? Cheers, Emacs