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Mechanist

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Everything posted by Mechanist

  1. With version Su-25T 1.1.2.0 I found these weapon / loadout problems so far. - I can't change my payload via radio menu, there are simply no options beside the default payload. - The S-8OFP2 containers, and S-24B rockets doesn't work. Seems to me like an "illegal payload" problem. Because AI-s can use it. It appears on your controlled airplane to when you start the mission and it is still in pause, but once you press pause it disappears. Definetly an "illegal payload problem" - SPPU-22-01 have no sound - Gunpod ALL (BCE) mode work in funny ways. First you empty the pods then it start to fire the onboard canon. I think it suposed to fire all guns at the same time. - Main gun have no ricohet effect. The briefing log said ith 30mm AP, i think some ricohets must occur with AP rounds. - A bit confused with the explosion effect: first I thought all weapons have the same effect, then i tested all of weapons and came to this conclusion: AP or HEAT weapons have the new "muddy" effect, HE ordenance have the old "big boom" effect. It seemd a solid theory until i came across the KMGU-2 AO version which is an HE FRAG weapon and it had the same "muddy" effect as ap or cumulative weapons. Also The BetAB bombs have the "big boom" which is a bit inaccurate base on the weapon work mechanism. Also Kh-58U have the new "muddy" effect... strange. - Sub munition (all of them), cannons and smaller caliber rocket S-5, S-8 have no crater / impact hole effect.
  2. Wow got it working! Excellent mod! But it was tricky: Firts I did what you recomended but then I got this error message: "There is no script engine for file extension ".vbs"." well i'm not sure because I'm using the hungarian version and mine said ""A fájlkiterjesztéshez (.vbs) nem tartozik parancsnyelv-értelmező." Witch I would translate it as follows: "There is no command language interpreter for the (.vbs) extention. So I searched the forums on this issue and I found this script to write in the windows cmd assoc .vbs=VBSFile ftype vbsfile=%SystemRoot%\System32\WScript.exe "%1" %* And now it works. Thanks very much for the help!
  3. Wow thanks! Unfortunetly i won't be able to test it for a day or two, but this will be the first thing to test when i get home. Will post the results.
  4. Well this happens when I launch the dcs multiplayer exe: Also it wont close when i close the dcs... and here is the log what you requested (ran the misson you posted, but i allready had them): http://mh59.mgszki.hu/users/_mech/dcs.log I hope it helps, and thanks for the quick reply!
  5. Hi! I'm new to the slmod but not new to mission editing, scripting or modding. My problem is simple, i can't get this mod working. Tried the demo missions (all of them), read the whole theard but I can't get the mod working. I've watched the videos so i know how it suposed to work. Here are my specs: - Win7 64 bit, SP1 and regularly updated, one user only administrator level - DCS A-10C 1.1.1.1 no mods beside SLMod, the run as administrator checkbox checked - Installed the modman version without servman v5.3. (also tied the servman version, didin't work either) - Checked all file and it is there. - Hosted my own server, as internet, or lan, waited 10-30 second to initialise - Opened the chat with RCtrl+M, RAlt+M, or from the chat button in the briefing menu. Also trie the command in small and with capital letters. Also every time I launch my DCS multiplayer exe an slmod_deamon.vbs file apears with more then a page of text. As an experienced mission editor I really want the extended opportunities of this mod, does anyone can help me what do I wrong? Thanks in advance!
  6. Sorry my bad, you just need to add a new loadout to acces the plyons... What a noob i am :megalol:
  7. Hi, i'm new to the DCS:A-10C, althought spent large amount of time with FC2 and BS lua scripting. So I wanted to create a mission with some Georgian L-39ZA-s doing some ground attack, but I can't add any weapons to their pylons. So I've checked the L-39ZA.lua and it seems correct, UB-32-s and some bombs listed in each plylons, but there are not loadable in the editor. Could anyone confirm the same problem? I think the source of this problem that this l-39za.lua is not initialised in the game. I will do some reasearch about this i think...
  8. As long as everybody post here their texture mods, a repost won't do any harm: You can get it in this topic: http://forums.eagle.ru/showthread.php?t=54865&page=8
  9. Been a long time, Jack finaly put together a BETA pack of our russian skins, I think it is time to share. Contains 10 new russian Su-25A skins, with custom fueltanks and numbers. http://mh59.mezgaz.hu/users/_mech/Su-25_Russian_Skins_2.rar It is a modman file, and unluckyly it is not compatible with anytihng at the moment so it is only working when you put it on unmodded FC2. Of course you can extract the file with file extractors such as winRAR or 7zip and install it manually if you have the experience how to do that. After you install it with modman, you have to add the following line in your graphics.cfg located at x:\Eagle Dynamics\LockOn Flaming Cliffs 2\Config common = ".\\Bazar\\World\\Su-25_Russian_Skins_2.cdds"; If anyone can make a modman addon out of this which doesn't screw up you other addons (like not overwriting files just add the lines in the files) please contact me. Enjoy, report any bug if you find one. MIGHT CAUSE INTEGRITY CHECH FALIURE ON SOME SERVERS How to do a manual installation: Step 1 Open the file with an extractor program. Step 2 Copy the Su-25_Russian_Skins_2.cdds file to x:\Eagle Dynamics\LockOn Flaming Cliffs 2\Bazar\Wolrd Step 3 If you don't have any other Su-25A skins installed then overwrite the following files in x:\Eagle Dynamics\LockOn Flaming Cliffs 2\Bazar\Wolrd\Shapes remeber to make a backup! If you have other Su-25A skins installed then open these files with wordpad or notebook and copy the content form skin { value = 31.1; If the values already exists you will need to adjust the values. Step 4 Copy the the following files to x:\Eagle Dynamics\LockOn Flaming Cliffs 2\Bazar\TempTextures RUS-CODE-NUMBERS-VER160UAP-R-W-W.tga RUS-CODE-NUMBERS-VER378-R-B-B.TGA SU25-PILON-2-RUS-JACK-01.BMP SU25-PILON-2-RUS-JACK-02.BMP SU25-PILON-2-RUS-JACK-03.BMP SU25-PILON-2-RUS-JACK-04.BMP SU25-PILON-2-RUS-JACK-05.BMP SU25-PILON-2-RUS-JACK-06.BMP SU25-PILON-2-RUS-MECH-01.bmp SU25-PILON-PAINT-RUS-JACK-01.BMP SU25-PILON-PAINT-RUS-JACK-02.BMP SU25-PILON-PAINT-RUS-JACK-03.BMP SU25-PILON-PAINT-RUS-JACK-04.BMP SU25-PILON-PAINT-RUS-JACK-05.BMP SU25-PILON-PAINT-RUS-JACK-06.BMP SU25-PILON-PAINT-RUS-MECH-01.bmp Step 5 Add the following line in your graphics.cfg located at x:\Eagle Dynamics\LockOn Flaming Cliffs 2\Config common = ".\\Bazar\\World\\Su-25_Russian_Skins_2.cdds"; Step 6 Open the file called Su-25.lua in your x:\Eagle Dynamics\LockOn Flaming Cliffs 2\Scripts\Database\planes and add these lines in the ColorSchemes section ColorSchemes = {..... color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000003}", _("18 GVOShAP"), 311), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000001}", _("160 UAP"), 312), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000002}", _("186 ShAP"), 313), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000004}", _("357 OShAP 04"), 314), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000003}", _("357 OShAP 30"), 315), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000001}", _("368 OShAP 1"), 316), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000002}", _("368 OShAP 2"), 317), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000004}", _("368 OShAP 3"), 318), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000009}", _("378 ShAP 1"), 319), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000010}", _("378 ShAP 2"), 320), should look like this: ColorSchemes = { color_scheme("{4ADD5E62-787B-4571-AADA-47B586B3C0A8}", _("Field Camo Scheme #1 (native)"), 300), color_scheme("{d03f7f34-23b1-4595-8b77-65bbf0864a5d}", _("\"Scorpion\" Demo Scheme (native)"), 301), color_scheme("{a414cf0a-8aa3-4727-bb07-5f48b63accc2}", _("Field Camo Scheme #1 (native)"), 100), color_scheme("{fd4ac256-9a56-4340-b163-5d93b76be457}", _("Forest Camo Scheme #1 (native)"), 101), color_scheme("{f317e120-00d5-4795-b7dc-a9ec8b74469a}", _("Field Camo Scheme #2 (native). 960th ShAP."), 102), color_scheme("{57332dae-ec8b-41ae-a2c6-a3800746744b}", _("Field Camo Scheme #3 (worn-out). 960th ShAP."), 103), color_scheme("{7a82a124-3e31-472a-893d-5753d04621cf}", _("Petal Camo Scheme #1 (native). 299th Brigade."), 200), color_scheme("{bd456602-5fcf-4bd6-ab0e-e4d4b71700a1}", _("Petal Camo Scheme #2 (native). 299th Brigade."), 201), color_scheme("{26313b3c-b922-4fb0-a871-5071c183baf6}", _("Broken Camo Scheme #1 (native). 299th OShAP."), 202), color_scheme("{4DFB357F-103D-40ef-8D21-F3E85534D779}", _("Broken Camo Scheme #2 (native). 452th ShAP."), 203), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000003}", _("18 GVOShAP"), 311), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000001}", _("160 UAP"), 312), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000002}", _("186 ShAP"), 313), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000004}", _("357 OShAP 04"), 314), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000003}", _("357 OShAP 30"), 315), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000001}", _("368 OShAP 1"), 316), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000002}", _("368 OShAP 2"), 317), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000004}", _("368 OShAP 3"), 318), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000009}", _("378 ShAP 1"), 319), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000010}", _("378 ShAP 2"), 320), }, Step 7 open the file called db_countries.lua and add the following lines in the russia / su-25 section color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000003}", "18 GVOShAP"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000001}", "160 UAP"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000002}", "186 ShAP"), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000004}", "357 OShAP 04"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000003}", "357 OShAP 30"), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000001}", "368 OShAP 1"), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000002}", "368 OShAP 2"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000004}", "368 OShAP 3"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000009}", "378 ShAP 1"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000010}", "378 ShAP 2"), should look like this: country("{B2A43A73-E650-49B0-98B9-F67A53DA95FD}", _("Russia"), "Russia", "RUS", "Russia.png", 0, { Planes = { CATID = "{C168A850-3C0B-436a-95B5-C4A015552560}", Plane = { cnt_unit("{35ED40B9-C66A-4A80-AC29-04B041552520}", "Su-33", { color_scheme("{46d8da77-fda0-4b3e-903a-af4369c02df9}", "279th KIAP 1st squad NAVY"), color_scheme("{d71c7b23-5c93-449d-9b06-ca14870aa09d}", "279th KIAP 2nd squad NAVY"), color_scheme("{192e27c7-94a4-4fea-b659-ff9ae5f63bf4}", "Standart-1 NAVY"), color_scheme("{6c04e62d-36e6-42e9-ae76-b0e600c1ef65}", "Standart-2 NAVY"), color_scheme("{aa9b5600-d317-4cae-b8b1-f9eee779f77b}", "T-10K-1 test paint scheme"), color_scheme("{5de1a3de-4380-45cf-893c-d568350211d6}", "T-10K-2 test paint scheme"), }), cnt_unit("{CC4276EE-EDB4-4EC0-BE13-4313ABDC7619}", "Su-25", { color_scheme("{a414cf0a-8aa3-4727-bb07-5f48b63accc2}", "Field Camo Scheme #1 (native)"), color_scheme("{fd4ac256-9a56-4340-b163-5d93b76be457}", "Forest Camo Scheme #1 (native)"), color_scheme("{f317e120-00d5-4795-b7dc-a9ec8b74469a}", "Field Camo Scheme #2 (native). 960th ShAP."), color_scheme("{57332dae-ec8b-41ae-a2c6-a3800746744b}", "Field Camo Scheme #3 (worn-out). 960th ShAP."), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000003}", "18 GVOShAP"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000001}", "160 UAP"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000002}", "186 ShAP"), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000004}", "357 OShAP 04"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000003}", "357 OShAP 30"), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000001}", "368 OShAP 1"), color_scheme("{DF03FFA7-8D16-4c38-MECH-000000000002}", "368 OShAP 2"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000004}", "368 OShAP 3"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000009}", "378 ShAP 1"), color_scheme("{DF03FFA7-8D16-4c38-JACK-000000000010}", "378 ShAP 2"), }), Step 8 Enjoy!
  10. Fueltanks finished, decals finished, gonna make some custom numbers and it is ready to release.
  11. After circa 30 hour of work, it is finally finnished: Gonna make some custom fuel tanks, some decals and maybe add a little weathering to my previous skins aswell, then it is ready to be released.:thumbup:
  12. Indeed! Jack, my squad mate also works on a spectecular skin the Red #30 of 357 OShAP (East Germany) while I'm makeing the Red #04 of the same unit. So in general there will be two different skins with the same layout, and from the same unit. The skin above will also come in the further pack. (and an extra, secret skin may also come :thumbup:)
  13. Not much to show: Still need about 20 more hour of work...
  14. The first two are from the Soviet-Afgan war (80-89), the last one also Russian, don't know the operatioal history though... I'll release all three in a pack, once everything is done, like custom numbers, decals, custom fuel tanks... I'll need help to make it into a modman pack, the kind of writes in to files not overrite them. If anyone interested to help me with the modman stuff, please send me a PM, thanks in advance!
  15. Little tease: Skining this baby is really a pain in the... :closedeyes:
  16. Here it is (pre alpha)! After 4 hours of work
  17. Yes i find the way out, some takistanian Su-25-s helped me out a few times :thumbup: BTW the takistanian and the cherarussian 25A-s have awsome skins... Now i'm back on my mission to create lots of Su-25 skins. The third one going to be one of my all time favourites the skin. The Red #30 of the 357 OShAP. Three tone spoty "desertis" skin. Soon as our ftp will back on-line i'll upload a pre alpha state of my work.
  18. Been a long time... right now i'm enjoyin the faboulus ARMA2:OA, will continue work in 3-4 weeks for now. Untily then i have some serious time to kill with arma :D
  19. Yes i thought about it too... Unluckily there isn't any references about the other side of the plane, so i decided to duplicate the art because the othe side was to empty. Maybe i'll remove it from the final release. Any informations on this plane, or tendencies (both side vs. one side) of the russian tailarts are welcomed!
  20. Here she is, in her full glory:
  21. Stunning work, i'll pick another one, maybe the very first "Su-25"-is plane the T8-1
  22. Only few hours of work left, the skin will come with authentic set of numbers too. After that I'll do the Sky Hussars skin then i'll release the three skins in one pack.
  23. Comes along nicely:
  24. When you have the all planar settings for the shadows, you've got a strange very dark sidenumbers for the Su-25A, when the sun is in the opposite side of the plane. Explain: The light side, works fine on the Su-25A: The dark side, is very dark on the Su-25A The light and the dark side, works fine on the Su-25T: Su-25A sidenumbers works fine on FULL shadow settings though :music_whistling:
  25. Thanks but the real artist are those who made the template, Very, very detailed and awsome work. I can tell you making a template is a 300 hour work. Iraki skin will definietly come along, but first i have some russian birds to finnish.
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